TRON – Game Developers Go Hollywood

TRON was the first movie to have a hit video game tie-in at the arcade, which seamlessly connected the film universe with the real…

Daft Punk & The Mill Bring Excitement to TRON

[NEWS=”http://www.cgnews.com/wp-content/uploads/daft_punk_thumbnail.jpg”]29261[/NEWS]Excitement was at a fever pitch for the premiere of Walt Disney Pictures’ TRON: Legacy on December 17th, and it is thanks in no small part to Daft Punk’s new video, “Derezzed.” The first track off the French electronic artists’ TRON: Legacy soundtrack, “Derezzed” features the retro bling—light cycles, black-and-neon grids, gladiator games—of 1982’s TRON classic brought to life by modern-day VFX accoutrements. The Mill NY team worked closely with Partizan’s Warren Fu to create the hypnotic landscape.

“We are all big Daft Punk fans and fans of the original TRON, so the project was a must!” says Rob Petrie, our Lead CG Artist. “We had a lot to accomplish in a small window of time—63 shots within four weeks.”

Working closely with Warren Fu, the Mill team set about creating a look that pre-empted the original film: meaning CG circa 1979. “With CG today we have all the latest technology at our disposal, something which was not the case when the original TRON was being made,” Petrie explains.

“So we took an almost simplistic approach when it came to the rendering and lighting of the CG elements and kept referencing back to the original movie to keep a retro feel throughout.”

The video was shot over one day in L.A. on green screen. A mechanical horse was shot on gimbal. And Olivia Wilde, who stars as Quorra in TRON: Legacy, was on hand for her cameo.

All composition was done in Nuke, a popular tool for handling CG in feature films. “Because of the volume of shots, the Nuke pipeline was very appropriate,” explains Andrew Proctor, Lead Nuke Artist on the promo.

Co-Heads of CG Ben Smith and Yann Mabille, who VFX Supervised the project, add, “We had up to 10 people working on shots simultaneously, so we could see many shot iterations fast. We had a great team jumping on shots and blasting them out for review.”

That team rolled up their sleeves and spent a week getting rid of green screen and compositing new backgrounds into the shots. Petrie notes, “We decided to create certain shots in full CG to help make the edit—the offline was done in-house—as dynamic as possible, and really build tension leading in to the final impact of the joust.”

“‘Derezzed’ was a huge team effort,” say Smith and Mabille. “Warren was amazing to work with as both director and designer. He practically lived at The Mill for three weeks, and did a lot of 2D elements himself. He was formerly Lead Concept Designer at ILM so he was very hands-on and really understood the process. We couldn’t be happier to have been involved!”

RELATED LINKS
www.themill.com

dpx display error in DJV

Hi guys,

run into a problem.

Have a number of dpx sequences to check and tried to do so with the djv image viewer but got odd display errors(see attachment).

Is dpx a no-go in DJV? Any alternatives, preferably freeware?

MacOs 10.6.5

Attached Thumbnails

Click image for larger version

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Motion analysis problem

Hi there,

For a commercial job we want to blend a 3D simulation of an avalanche to a matte painting. But to make the transition smooth we want to analyze the motion of the rendered simulation and offset/distort the mattepainting accordingly for a few frames before it stops and the picture is 100% matte-painted still.

So we need a tool/technique/trick/plugin to analyze the motion, much like any motion blur plugin will do, and generate a displacement map, st/uv-map or whatever from it to distort the final result.

The 3D guys are trying to get a motion vector pass from it, I figured this might help, but it’s not sure that’ll work.

I don’t expect any approach will generate a clean result, but I hope for a good basis to paint on top…

Hopefully my question makes sense, since it’s hard to explain.

Thanks

Wire/rig removal shot – any advice appreciated…

Currently working on the shot below for a demo to add to my reel, but it’s proving to be a bit tricky:

First I’d want to clean up the wires attached to the actress, but with no clean plate and a length of 400+ frames it’s becoming very time consuming and never looks right. I’ve heard about offsetting the same read node by X frames and then trying to reveal from this, but haven’t had much success here either.

If anyone has any suggestions on the best workflow to adopt here I’d really appreciate it!

Get ready to say He11o.

> Quicktime H.264
(19mb)
> iPod Compatible
(12mb)
> Watch in Flash
(11mb)

> Quicktime H.264
(10mb)
> iPod Compatible
(8mb)
> Watch in Flash
(6mb)

> Quicktime H.264
(42mb)
> iPod Compatible
(32mb)
> Watch in Flash
(27mb)

January 11th, 2011 will see the launch of a new free to air Australian television channel aptly enough called Eleven. The new channel will be the last (for now) of the free to air multichannels and the first general entertainment offering from Ten, who currently only offer a sports channel to compliment their main offering.

A joint venture between CBS and Channel Ten the new channel is aimed at the 13-29 year old crowd, and will become the new home of The Simpsons and long suffering soap Neighbours. Eleven is part of a larger strategic change within Ten that includes extending nightly news through primetime slots previously occupied by The Simpsons and Neighbours.

As with all things the Ten Network do, this new channel has fairly spot on branding and targeting along with the programming to back it up. Something that can’t entirely be said for 7mate or GEM.

Clarisse – non linear imaging

In a single integrated application, Clarisse provides you with all the means to paint, animate, texture, surface, create layers, …

New Texture Website

For free registration you can get Premium Membership Program for free & download textures & photo resources up to 600MB per day fo…

I have some 3d text, need help compositing, how much for this?

made some 3d text in c4d, got a shot tracked in pftrack and the test objects all stick, no slipping

i need to stick the 3d text in a shot, 8 second shot, artist walking by the text

also need the text to be textured or look good in the scene with a c4d material preset, also need the lighting to make it look like its really there

doing a free music vid for a friend

send me a pm with prices and a demo reel or samples

thanks

Autodesk Flame Premium – Confusion?

There are different people called as Online Artists, VFX Artists and Colorists.

Online Artist: does editorial finishing. (Smoke, Avid Nitris, eq etc)
VFX Artist: does high end 3D Visual Effects(Flame, Inferno, Flint etc)
Colorist: does color grading.(Lustre, Scratch, etc)

But how the situation is going to be for these artists by the releases like:
a) SGO Mistika
b) Quantel Pablo
c) Autodesk Flame Premium

Which combines all these three artists work together in one machine. Will one artist do everything: online-vfx-grading????

Wont it make too much pressure for the artists?