Spy Films: Batelco “Infinity”
Posted in: cg, directing, vfxHere is Spy Films‘ latest spot. 3 minutes long. Called Batelco “Infinity”. Directed by Alex & Steffen. Making-of.
Here is Spy Films‘ latest spot. 3 minutes long. Called Batelco “Infinity”. Directed by Alex & Steffen. Making-of.
Creative studio Trollbäck + Company recently teamed up with Nike to create a movie trailer inspired video for the brand?s new SQ Machspeed Black driver launching on Black Friday, November 26, 2010. “To build suspense and anticipation, we focused on powerful, ominous imagery and didn?t reveal the driver until the end,” says Christina Rüegg, Trollbäck […]
Welcome to The Mill’s blog; “An intro film welcoming users to visual effects studio The Mill’s new blog. Features a selection of The Mill’s latest work including gaming, motion graphics, Doctor Who, Merlin and commercials.”
Cheers,
David
I was wondering what was the best method for 2D to 3D conversion.
Rotoscoping I get that.
But after rotoscoping is it better to make a 3D environment and project everything on card placed in z depth using a rig of camera (in that case, I don’t have the camera info of the shot)
Or is it better to make a displacement map in 2D, use idistort and a transform between the left and right views?.
I tried both and I have some issues with the 3D environment. For example, if I project every layer rotoscoped on differents cards, how do I do a displace geo on a projection?
Well if somenone can show me a tut how to make 2D to 3D conversion it would be awesome
thanks!
Hornet directors, Mixtape Club and Yves Geleyn, recently collaborated on this project for St. Louis Children’s Hospital’s ‘Pursue Knowing’ campaign. The clever transitions and mixed elements illustrate how rich and full of possibilities a child’s imagination can be when learning about the world around them.
“When Mixtape Club and Yves set about defining the look and feel of the spot, they knew they wanted it to be tactile and playful. The directors individually fabricated elements like the paper lighthouse, origami birds, and a quilted globe. When animated and composited into each scene, these physical models replicated how a child’s imagination creates entire fantastic worlds from familiar surroundings.”
Directed by: Mixtape Club & Yves Geleyn
Agency: McKee Wallwork Cleveland
Executive Producer: Michael Feder
Producers: Zack Kortright & Jan Wohrle
3D Artists: Ylli Orana, Erwin Riau
Rotoscope Artist: Tiffany Chung
Designer: Ben Plouffe
Compositors: Julien Koetsch, Gabe Pulecio
Animators: Connie Li Chan, Aaron Stewart
Fabricators: Nathan Asquith, Erika Bettencourt,
Connie Li Chan
Editor: Anita Chao
Music by: Huma-Huma
ADDITIONAL CREDITS
Agency: McKee Wallwork Cleveland
Creative Director/Copywriter: Bart Cleveland
Agency Producer: Tom Garcia
Associate Creative Director: Daniel Andreani
Design Director: Michael Powers
Copywriter: Carly Shearer
Art Directors: Ashlee Powers, Chris Love
Project Manager: Elizabethe Reed
Intergration Director: Emily Howard Griebel