.r3d crashes nuke

Im using nuke 6.7 and when trying to read .r3d files at 4k resolution nuke errors :error decoding file. Also 8 times out of 10 nuke will simply crash. I have found nothing online and im told nuke shoudl support these files natively. I have no problem importing these files into after effects cs5.

Any ideas?

Flint & Smoke Manuals/Install CD’s Available

I have the following:

1x Flint 2008 manuals & install CD’s
1x Smoke 2008 manuals & install CD’s
1x Flint 2008 manuals
1x Flint 2007 manuals & install CD’s

Let me know if you’re interested and we can work something out.

foxmodern@gmail.com

Givenchy Haute Couture Fall 2010

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Best software for greenscreen compositing? (MAC)

Hi all,

A new member here and I’m asking a question which surely has been asked before, but I would like to get the most recent and updated information on this.

I would need a greenscreen composition software for Macintosh Leopard. I do editing with Final Cut Pro 7, but obviously the standard greenscreen plugins for FCP pretty much suck.

I would prefer a software which has a smooth workflow with Final Cut, but if necessary, I can export/import clips from one program to the next.

I do realize that the quality of compositing is largely dependent on the quality of the video footage. I film with EX1 in progressive mode, and I do know how to light a greenscreen setup properly.

I would need to do complex and detailed greenscreen stuff, including hair and flying debris. So I need a quality software to do this.

I have heard some good things about Ultimatte Advantedge, but it’s fairly costly with a $1500 prize tag, and I’m not sure if there are better options out there with similar, or cheaper costs.

I do think that it’s better to get a more prizey program if it helps to save time (and money) in the future, and provides obviously better quality.

I would be glad for any suggestions that people might give of good softwares.

Big thanks for your help,

Tuukka

Spot: Running Green

In the spec spot, a pair of photo-real New Balance 509 sneakers jogs in super slo-mo along a high speed, time-lapsed streetscapediv class=”feedflare”
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DVD: Low-res Character Creation

Instructor shows you his techniques in exporting the high-res model from ZBrush, reconstructing the low-res meshes, creating the U…div class=”feedflare”
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Please help with .fbx files

Hi guys, I’m not really a Maya user since my work involves much about 2D. But I’ve found out that .fbx files are related to Maya so my problem goes like this: A client gave me a bunch of .fbx files (to be used as trackers) to take out (or paint out) an object off the scene. Problem was, the camera pans (then moves in an arc motion) focusing on the object itself. i.e. a panning bird’s eye view on a train on its tracks So, to make things easier, .fbx files were sent to me. My questions are: – Is there a way for me to convert an .fbx file into a workable file type? What I want to do is convert it to .shk since I’m using Apple Shake for now. – Aside from using Shake, can you think of other software that can convert these .fbx files to 2D space? (software at disposal include Mocha, Bojou, Silhouette FX and Shake) I’m so new to this so you are probably thinking I’m not making sense at all. Please help me out on this one. You can ask questions to make things clearer. Thanks a lot!

How to render wireframe in nuke?

I’ve pulled some OBJs into nuke, and since the project is for property development presentations, I need to render wireframe of some geometry. Anybody know how this can be done? I’ve seen this question asked in these forums as well as others since 2009 with zero answers. I’m guessing nuke can’t do this without any extensive scripting? Thanks for any replies.

URGENT: Compositor/VFX needed (Los Angeles)

I need someone to take care of a shot. It’s a 3 second 2K Cineon sequence, so please know how to work with these. I need it to be finished by noon tomorrow if possible. $150

Email: socal.anonymous.jobs@gmail.com

doesnt recognize open gl

hi nuke is not able to recognize open gl on my computer

im using nukeX 6.v7
GTX 480 (257.21 WHQL)
Win 7 x64

:confused: