Character Texturing
Posted in: Work in Progress (WiP)I’m currently a student studying visual effects. I would like to be a 2-D compositor in the future but the school teaches us to be a generalist. This was an early project I did where I had to texture everything about the female (skin, eyes, clothes, shoes etc.). Sorry about the horrible lighting (hadn’t taken lighting class before this).:)
some texturing
Posted in: Work in Progress (WiP)Making of Live Water
Posted in: 1This step-by-step aims to clarify a little about, how a work of fantasy genre, and at the same time in photorealistic style can be…div class=”feedflare”
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http://www.youtube.com/watch?v=dcQdr7Kkp54
my recent particle fx.
196 MB SD footage, 17 Passes.
19.2 GB Particle Cache, >150 compositing nodes
Maxscript setup for the Rig System.
http://www.youtube.com/watch?v=rTIpJG6BMGQ
and here a tiny little matchmove test with particle morphing and stuff.
Python question :)
Posted in: NUKE from The Foundrywhen nuke executing my script the command nuke.frame(x) don’t work properly.
for i in range (first+1,last+1): |
track() calls for "track to the next frame" button in Tracker
proverka() cheks results of tracker and in some cases should forces tracker to start track from the begining, but nuke.frame(x) doesn’t work. if i insert "print nuke.frame()" after "nuke.frame(x)" he will print the correct frame number, but will track forward ignoring this command 🙂
i think time.sleep() after nuke.frame(x) could solve this problem but for some reasons nuke calculates summ of time.sleep() and gives result after some seconds 🙂
may be there’s any way to force scipt to wait until viewer refreshes or some other way to make it pause. does anybody know?
sorry for my english, but i can’t find the solution by myself 🙂
Texture Painters (USA)
Posted in: The Job LotResponsibilities
The Texture Painters create organic and hard surface textures for CGI models and perform UV mapping for the services of CG models.
Photoshop
3D Paint Package
Ability to interpret others ideas and to communicate with others
Traditional arts background
Desired Skills:
Degree in Fine Arts
Feature Film experience
http://www.smoothdevil.com/index.php?page=job&job_id=1415
closes: 31 Dec 2010
Expression Issue
Posted in: Maya——-UPDATE——–
Nevermind. I figured it out!
global proc js_lightSetup ()
{
spotLight;
rename "keyLight";
string $keyLight;
string $kl[]= `ls-sl`;
for ($key in $kl)
{
setAttr ($key+".scaleX") 6.0;
setAttr ($key+".scaleY") 6.0;
setAttr ($key+".scaleZ") 6.0;
setAttr ($keyLight+".intensity") 1.0;
move -r -ls -wd -42.0 102.7 86.0;
rotate -r -os -46.0 -26.0 0;
xform -ws -rp 0 0 0 -sp 0 0 0;
}
select -r $kl;
int $size= size ($kl);
//create fill light
spotLight;
rename "fillLight";
string $fillLight;
string $fl[] = `ls -sl`;
for ($fill in $fl)
{
setAttr ($fill+".scaleX") 6.0;
setAttr ($fill+".scaleY") 6.0;
setAttr ($fill+".scaleZ") 6.0;
setAttr ($fillLight+".intensity") .5;
move -r -ls -wd 37.6 80.6 102.0;
rotate -r -os -31.0 25.0 10.0;
xform -ws -rp 0 0 0 -sp 0 0 0;
}
select -r $fl;
int $size= size ($fl);
//create rim light
spotLight;
rename "rimLight";
string $rimLight;
string $rl[] = `ls -sl`;
for ($rim in $rl)
{
setAttr ($rim+".scaleX") 6.0;
setAttr ($rim+".scaleY") 6.0;
setAttr ($rim+".scaleZ") 6.0;
// expression -s "rimLightShape.intensity=rimLightShape.intensity= keylightShape.intensity * 2/3;";
// expression -s "$rl.intensity=$rl.intensity= $kl.intensity * 2/3;"
move -r -ls -wd 0 76.5 -104.0;
rotate -r -os -142.0 -1.0 0;
xform -ws -rp 0 0 0 -sp 0 0 0;
}
select -r $rl;
int $size= size ($rl);
}