Filter Forge 2.0 Beta

Filter Forge is just a Photoshop plugin, a pack of filters that generate textures, create visual effects, enhance photos, process …div class=”feedflare”
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MAKE new website launched

There is a really great mix of 3D animation, design, characters and branding! Please take a moment to check it out.div class=”feedflare”
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The ever retro TV1 steps into the widescreen.

Download the whole H264 bunch in one swoop here (74mb *.zip).

> Quicktime H.264
(35mb)
> iPod Compatible
(8.4mb)
> Watch in Flash
(5.7mb)

> Quicktime H.264
(2.4mb)
> iPod Compatible
(1.3mb)
> Watch in Flash
(930kb)

> Quicktime H.264
(10.4mb)
> iPod Compatible
(1.4mb)
> Watch in Flash
(995kb)

> Quicktime H.264
(4.2mb)
> iPod Compatible
(1.3mb)
> Watch in Flash
(1mb)

> Quicktime H.264
(3.5mb)
> iPod Compatible
(1mb)
> Watch in Flash
(762kb)

One of Australia’s longest running subscription television networks TV1 began broadcasting in widescreen for the first time last week (sounds quaint I know).

To mark the occasion they refreshed their look with a heavy emphasis on branding the various day parts, and further reinforcing the retro yet modern feel.

TV1 have maintained a consistently strong on-air brand without actually straying too far from their core look as you can see in this 2006 post.

– Thanks to Jackie from zspace for the videos.

LOOK Effects on final season of Lost

LOOK Effects on final season of Lost

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The ever-mysterious television series Lost recently came to an
end after six seasons. For the show’s last season, LOOK Effects was
brought on to complete more than 1000 shots over 18 episodes, 350 of
them in the finale. Check out my interview at fxguide with visual effects supervisor Adam Avitabile
about some of the key sequences.

2010 AICP Show Sponsor Reel Sequence

BNS did the 2010 AICP Sponsor Reel w/ an old-school, stop-motion animation approach.

Polar Bear Club – Living Saints

La band americana Polar Bear Club è molto fortunata perchè ha come amico il regista Tom Colella, il quale ha ideato e diretto il video per il nuovo singolo Living Saints. Il filmato è decisamente particolare perchè utilizza tutte le varie tecniche di animazione e di effetti visivi: dal 2D al 3D, incluso il morphing! Sorprende perchè non è nè un pastrocchio nè ridondante di elementi messi assieme. Alla produzione hanno lavorato diversi animatori, ‘effettisti’ e diversi studi di […]

Hybride on Assassin’s Creed: Lineage films

Hybride on Assassin’s Creed: Lineage films

Sword_gs

To coincide with the release of Assassin’s Creed II, Ubisoft
called on Hybride to create 3 short films as a preamble to the game. In
the films, assassin Giovanni Auditore is tasked with investigating the
murder of the Duke of Milan in 1476, a role that takes him to Florence,
Milan, Venice and the Vatican. Here’s my fxguide interview with Hybride president Pierre
Raymond about completing 750 vfx shots for the films.

Prologue for Robin Hood


Prologue’s treatment for Robin Hood is a study in patient analogue work. Ridley Scott called on the studio create Legends to open the film as well as End and Main Titles. Ridley’s vision for the film required Prologue to treat all the type in a handmade fashion, this meant taking the type out of the computer for most of the process and filming and treating them as handmade elements.

What stuck out to me were the gorgeous end titles that Prologue worked on in collaboration with Italian artist and animator, Gianluigi Toccafondo. I spoke with Prologue’s Creative Director on the project, Henry Hobson about their process for type development for the film and how they worked in collaboration with Toccafondo, here is what he had to say:

The type development was key to our work at Prologue, our idea was to echo Tocafondos effect with our typography. Initially we worked with existing fonts but found them too limiting. So we created a complete custom serif typeface to evoke the adventure, romance, promise, mystery qualities of the movie. We printed out each credit, then hand inked each name, working in 4k meant we could really go to town with really fine details. Manija Emran, one of our typographers, then added amazingly intricate custom flourishes to each letter, not just a full alphabet, but also every single character had its own custom flourish, to produce a truly unique type treatment. Even the locator cards had more love poured into them than most title sequences. During the end credits we printed our comped name cards onto non-porous paper then smudged and distorted by hand each name a dozen times, to produce a living hold and hand made transitions. Principally animated by Georgia Tribuiani, the smudged elements really integrated and transitioned the type into a constantly shifting and flowing sequence.

As a side note, when I was browsing through Prologue’s recent list of work one thing began to become apparent to me, their role in film production has evolved. Prologue was once called upon to vignette a film’s story with their personal treatment as a means to both draw the audience into the story as well as leave them with a final impression of the film. Now it seems that Prologue is called upon to envelope the film with a design system that ties the whole world together. Robin Hood, along with Iron Man 2, Sherlock Holmes and Ninja Assassin, are cases of Prologue’s further involvement with establishing a graphic style for a film.

Click here for the full interview as well as the clips


Director – Ridley Scott

Animated illustration -Gianluigi Toccafonda

Creative Director & Design – Henry Hobson

Producer – Unjoo Lee Byars

Typographic Design & Illustration – Manija Emran

Animators – Jorge Almeida, Cris Kong, Georgia Tribuiani, Stephen Villari

Executive Producer – Kyle Cooper

Posted on Motionographer

Kristofer Strom’s Baltimore Clap


Blinkink’s Kristofer Ström nails it with his latest for Benga’s, “Baltimore Clap”. Start your day off right with some severed limbs and dubstep and enter the world Kristofer built with a clap. He kept it simple and so will I. Watch and enjoy.

Posted on Motionographer

Making of the Mercenary

Artist took a concept art by Rael Lyra from internet and start developing the highly detailed model using 3ds max and ZBrushdiv class=”feedflare”
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