Prime Focus creates 100% CG Ad
Posted in: 1Prime Focus created the new Tribhovandas Bhimji Zaveri ad which celebrates TBZ’s jewelry designs across decadesdiv class=”feedflare”
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Create 3D Models Textures from Photos
Posted in: 1Photosculpt creates 3d models and 3d textures from just 2 photos of the same subject, which is quite interesting.div class=”feedflare”
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3d flare
Posted in: NUKE from The Foundryi got a 3d scene set up with camera movement and environnement sphere. I would like to set up a lens flare that is dependent of a sun position (in 3d space)
How do i do that ?
thanks
/muoto
UV Passes and texturing
Posted in: NUKE from The FoundryI’m a 3D artist just starting to get into composting. I’ve been researching retexturing and relighting in nuke this past months and hit a bit of a road block…
Was hoping someone can help me out with UV passes and replacing textures to a comp.
I have a layered exr (from vray) and am wanting to just replace the floor .First is this even possible with the provided multi matte elements? amusing vray has antialiased it?
any help greatly appreciated 😀
Cheers
EDIT:
In the scene file provided I accidently multipyed the new texture into the diffuse.When I put it to over the Gama goes off. What teh proper way to add this new texture to the diffuse?
Is there still no easy/straightforward way to use a Object/Material ID as a mask for say a color correction which is what I want it for?
Im a novice Nuke guy admittedly, but this is something that seemed to be simple in other packages.
Thanks for any help
MPC is one of the world’s leading post production facilities creating high-end digital visual effects for the television and feature film industries.
We are seeking the following:
FX Artist
These are exciting opportunities to work in the dynamic world of visual effects. To apply and view all job descriptions please visit:
http://www.moving-picture.com/index….svancouverfilm
FX Artist
FX Artists gather a variety of 3D assets produced by our Layout and Animation departments and use our cutting-edge proprietary toolset to create particle, rigid body, fluid, cloth, fur and hair simulations.
Primary Responsibilities:
- Uses an array of commercial and proprietary software tools to produce photorealistic simulations of real-world phenomena while developing innovative solutions to complex problems.
- Produces test and often final renders of FX elements for a shot.
- Creates working test composites for review by the supervision team.
- Works in partnership with lighters & compositors to ensure shots are delivered to the very highest standard.
Skills and Experience:
- Proven experience in feature, commercials or broadcast visual effects production (or plenty of raw talent if you’re a recent graduate), with a showreel to back this up.
- Experience in live action FX work preferred.
- Good understanding of the entire visual effects process.
- An eye for details, good sense of timing, and through understanding of techniques and technologies relating to physical simulation in computer graphics.
- The ability to think clearly and creatively under pressure.
- Good proficiency with Autodesk Maya, strong scripting skills in MEL, with Python.
- Knowledge of Pixar’s PRMan renderer preferred.
- Familiarity with at least one node based compositing application (Shake and/or Nuke preferred), and a solid understanding of the compositing process.
- Good computer skills, particularly with the UNIX/Linux command line.
La Gaite Lyrique
Posted in: dreamy, expo, General, Interactive
Yves Geleyn has delivered this dreamy Short Film for the french Gallery La Gaîté Lyrique, a new venue in Paris featuring digital art and contemporary music.
The film contains some of Yves’ signature characters, which lead the viewer through the gallery’s architecture. However, it’s more of an emotional journey than an architectural walkthrough,. The 3D (by One More Production) might feel a bit rushed on some shots, but the stylized quality fits perfectly with the atmosphere of the piece. Additionally, there is an interactive walk through in the works, realized with the studio Grouek.