Diane Birch : Valentino

Ci sono volute settimane di preparazione per poi girare il tutto in una sola ripresa per il nuovo video Valentino della cantautrice americana Diane Birch. Il regista Dennis Liu, visti ormai i budget risicati, ha dovuto fare di necessità virtù e così ha giocato di fantasia sul telo per le videoproiezioni col girato, animazione ed […]

read node

hey guys i am using 2 read doing a simole merge .
the thing is both my read use diferent frame no. one start with 01 til 190
and the other one is 1800-1890
no thew thing is i am not able to play both the clips one oth them is on hold ie reamian at the same frame..
i set my setting to input , global,or custom but the problem persist.
i know i am doing something stupid…please help me out here..:confused:

SSS – Layers in Nuke

Hi guys and gals,

I received all the layers for building a SSS composite on a character (tentacle from my other posts) and I was having an issue with the backscatter. First motion vector problems, now sss! In trying to better understand how skin works I came to the conclusion that my layer order should be.

Backscatter <merge(plus)> Subdermal <merge(plus)> Epidermal <merge(plus)> Specular <merge(plus)> Reflection <merge(multiply)> Ambient Occlusion.

I get a decent result with everything but the backscatter. It doesn’t seem to be doing much at all. When rendering inside of Maya the results look very good – but consequently something is happening when we render the SSS as layers for compositing. My questions are:

1) Are we approaching this the correct way with the type of layers? I believe we need a diffuse layer so I mentioned that to the 3D guy and he’s going to try to get that to me tomorrow.

2) I would think that the epidermal and subdermal need to have some sort of transparency map applied to them, but maybe I am wrong? They look awfully opaque so I was reducing their opacity inside of nuke.

3) Is there a specific way that nuke needs to handle the layers? Ie: Specific math to replicate the look from maya?

Please check out my script in the images below. The images that have backgrounds are renders from the Maya artist. You can clearly see the transparency in the suction cups of the tentacle – thats what I am losing in Nuke. You can also see a render of how the backscatter should interact with the epidermal. You can download 1 frame of each pass along with my nuke temp project here (if you want to play around):

http://nickguth.com/vfxtalk/RenderPasses.zip

If you guys have any thoughts or processes that would be greatly appreciated! We’re trying to nail out what render layers we need this weekend before we pound the render farm at school with 50+ shots. Thanks!

For those who are going to download the files to look at: Could you let me know if the passes look correct? I was thinking the fresnal pass looks kind of wrong, but I don’t really know for sure.

Cheers.

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Does anyone have good tutorial links for compositing?

anyone?
or perhaps a book or something?

Is Squishing Fruits good for VFX peeps?

ctrl buffers VS Maya 2009 buffer/pass system

Got a question since I want to get rid of some shaders that I guess have now been implemented in maya (correctly I think). I’ve been using ctrl buffers for quite some time and I have gotten used to them and they work really really well with miaX passes material (shader I use the most that comes standard with maya). I even still use ctrl buffers with maya 2009+ even though creating customUserBuffer and miDefault are now hidden.

I have also used mayas writeTo buffers together with custom color in the pass system in order to get stuff out of Mia X Passes. So what I am saying is that I am comfortable using either mayas built in buffer system or ctrl buffers, however the question lies with performance.

I’ve read tons of opinions on both using old school buffer systems and mayas newer buffer nodes. I’ve heard about maya getting really slow after using a certain amount of buffers (never reached that threshold) or how the passes system with buffers is broken for mental ray. Like I said..I’ve worked before, but have not made any performance tests as from what Ive seen both are pretty much the same deal. So I’m asking you guys, what is more efficient, less broken, better performance at rendertime? Or should I stick with both..mayas pass/buffer system for maya materials..and ctrl buffers for MR?

Same deal goes with la Maisons motion vector shader…

Any thoughts would be appreciated since I’ve got a collection of shaders which might be getting a little obsolete and want to make the list a little shorter.

school selection? indecisive

hey everyone,
i am from Pakistan and completed my a levels(maths physics chemistry) last year may/june09.I took a gap year because i wanted to study abroad but my father was reluctant he wanted me to study engineering(that’s what i’d be doing uptil now) but now i have convinced him somehow.Filming and photography were on my mind but then i met one of my relatives who’s a 3d modeler,product designer and he’s my inspiration to cg.
So from past 5 months i am working in 3d with a help of tutorials from lynda & digital tutors(going to get gnomon’s dvds soon).Vfs was on my mind till last month but i have planned for working in states for which i have to have a 4 years degree and some experience.Which VFS & LBL won’t give me,then i looked up for SCAD’s visual effects degree but i have to take a S.A.T exam first? and i am ready to take traditional arts foundation as well and i have not touched the particles yet but modeling so i just have the stuff for portfolio which is in the tuts? is that enough or should i model something on my own.
I have some relatives in virgina,manhattan,ontario and in uk as well.But my preference would be U.S/Canada.So please refer me some universities and save me from stale engineering (my father actually) =/ he’s got the money but he doesn’t spend on me :d and yes i guess i’d be the first one from Pakistan to earn this degree lol
my aim is to learn visual effects & animation as well and God forbid if i’d to leave states after completing my bachelors,i’d be experienced enough to make music videos or tv commercials in my country and return the money to my father 😐
thanks

querry?

Hi all……….i am a student, specializing in compositing. I have a query and it is :
What is stereoscopy 3d and it’s purpose?
I have searched net on mentioned above but it didn’t get fruitful results. May i ask replies from you all especially the pro’ out there.

Thanking You,
Annkur

RmanConnect

Any one using using….need help to set the plugin to work…tried the documentation page but cudnt get clue..
http://danbethell.github.com/rmanconnect/

any explanation to how to make it work,

thkns

industry Pipeline

Hi friends,

anybody please tell me about the production pipeline in our industry. Means the details for pre production & post production. Or any another steps are there. 3D software case what are the pipe lines (when rigging and texturing will do etc). Because am totally confused. please help me friends.