VFX Specialized solutions

Hi everyone!!
Im Juan, I work in Malditochroma, a specialized department of a post production studio, which offers specialized solutions for VFX situations, such as roto, chroma and wire & rig removal.

please check out the reel of works

http://www.malditomaus.com/e_works/malditochroma04/

Juan Pagani
Malditomaus VFX Studio
Villarino 2498 of. “12” -Cdad. A. de Buenos Aires – Argentina
+5411.4126.2950 ext 3018
Juan@malditomaus.com

Red & Linear vray in Nuke

So….
We are setting up a new project and we are having some questions about the linear workflow in Nuke.
Our current workflow is this:

r3d files go through RedCine.
We output as DPX (redspace,Gamma=redlog)

3d team renders everything linear in vray and output as float exr’s.

When importing the red dpx files and the 3d files to Nuke should they both be taken in with "linear colorspace" or how is this usually done?

Might need a primer in linear workflows cause this is a bit confusing at the moment….

How do you guys usually work?

Any light on the situation would be greatly appreciated.

Cheers.
Arvid

cg integration with randomize

I was reading the hellboy q&a thread, and found this bit on integrating cg by using the randomize node.
Pnagle explained the way he did it, but he was referring to a jpg of a node tree that is no longer online.

Quote:

each randomize’s seed has an a simple expression in it for the first one its just time, for the second its time + 1, for the 3rd its time + 2 i do this so that the seeds and the random numbers are a bit different..granted you can change the expression to anything you want….
i also set the amplitude to 1 for all 3 randomizes
then the copy’s are for simply copying the background channel to the foreground channel.
the first one copies r, the 2nd copies g…then you max it back into a defocus or a blur to soften up the edges and help it blend into the background, but still to get the random dirty edges…then put it together with the grain it works out pretty well..


I kind of get what he’s saying, but it would really help if someone has a bit more info.
Especially a little sample script in shake or nuke would be AWESOME 🙂

Any other cg integration techniques are welcome as well of course
(other than lightwrapping and edgeblurring)

Eyeon Fusion 3D-path heading/look ahead

Hey guys!

If this question has been answered already please redirect me to that thread.

I was just wondering if there is an easy way to do a path heading/look ahead in Fusion’s 3D? Say that I want to just animate the path of movement and not the rotation, I want the rotation to look to the direction it is heading.

Is there a fast way of doing this, maybe connecting the Target to a time-based expression or something?

Thanks in advance

Simon

Will online proofing replace email and FTP for VFX feedback?

For the last 2 years I have been discussing with people how they get their work reviewed and approved when the reviewer is located in another office.

Most of the people mentioned meetings, phone, Skype, FTP, emails, custom software solution… they also mentioned lots of complains… difficult to arrange a time to meet with other people, no log of what has been said, feedback is not accurate, clients never know where to find the latest version, I don’t have a things-to-fix list, too expensive, etc.

We have been working for the last few years on an online proofing tool for images, videos and PDF files so users can upload files and let others annotate them using built-in mark-up tool (whenever the other person is available).

I’d like hear what you guys think… Is online proofing going to be the next big thing in the "getting accurate feedback" problem or email and FTP won’t surrender?

Cheers, Oscar.

Kitteh Kitteh!!

UPDATE: 2 more items are added to the Q&A section, the result of a few readers’ additional query which I followed up with Sam.

Sorry for the delay, folks. Everyone at HQ graciously waited for me to post this one, since I’m such a kitty-freak. So without further ado, I present, the Kitteh Kitteh series, made by the stupendously awesome London-based Tokyoplastic. It’s an insight into what happens in a kitten’s headspace, during those innocent kitten-naps.

There are two in the series, ‘Catzilla‘ and ‘Tail Gunner’, and don’t miss a ‘quick’ video they did to pay tribute to Scatman John and to promote www.kittehkitteh.com. Also available on Vimeo, here.

Those of you who want more, and who are as curious as I was as to how did this delightful project come about, read my interview with Sam from Tokyoplastic, below.


1. How did you guys get the idea for Kitteh Kitteh? Tell us a bit on how the project started…including why you decided to shun the commercial world and hunker down to do this for six months.

We designed and modeled the Kitteh while we were doing the Little Fella a few years ago with a vague idea that we’d use it for some kind of micro series along with the Little Fella. Its so easy to start personal projects, its infinitely harder to finish them and sometimes I think the most terrifying thing about doing ones own work is being faced with a blank canvas; the potential and the freedom can be quite confounding. I think that by placing or by having constraints placed upon your work it forces you to be a lot more creative.

So the Kitteh just sat there along with all the other little projects that we’ve never finished, slowly gathering dust, while the quality of commercial scripts and the budgets to produce them gradually slumped to an all time low. We want to be involved in creative, exciting and challenging projects that fully exploit our talent as directors and enable us to grow (as I am sure all directors do) and given the absence of those we decided it was high time we went back to working on our own stuff.

We knew that we wanted to make entertaining shorts in which we could do a lot of the things we enjoy; character driven animations that combine the cute, grotesque, monstrous and maniacal, that make people laugh and would enable us to do a whole bunch of stuff we’ve never tried. We came up with a list of constraints: they had to be short (which costs less and you can do them quickly… allegedly), have only one character (so far) and they would all be film genre pastiches. Since then we’ve been turning down a lot of work, it feels like a big risk, but then at the same time I look forward to coming into the studio, I have a spring in my step and we’re having fun.

2. I noticed the Scatman tribute is not yet up on the Kitteh Kitteh site…was that a separate piece that was completed after the first 2 videos (Catzilla and Tail Gunner)?

The Scatman John tribute was a little additional thing that we did with the character; it doesn’t really fit in with the concept of the Mini Epic film pastiches which forms the basis of the Kitteh Kitteh series. It is relatively easy to produce something like that so it was released more as a promotional piece for the site and series.

3. How many people worked on this? can you give us a complete crew breakdown?

Since the project goes a long way back a lot of people have worked on it over the last few years. So here’s a brief and probably not exhaustive list:

Direction / sound – tokyoplastic
Kitty Design – Damian Johnson
Kitty Modeling – Matthias Bjurstrom
Rigging – Rodi Kaya
Fur Texture – James Kirkham
Animation – Ben Crowe, Anders Freij
Rendering / Comping – Antoine Perez, Andy Hague

4. What’s the production pipeline like?

Since only a few people work on this at a time its reasonably easy controlling whats going on. Its the kind of pipeline you wish you could employ in commercials. I do the storyboards and animatic, any additional modeling that is needed gets done, the render gets set up while the animation is being done and then everything is rendered and comped. Easy… give or take the months of late nights and screaming at computers.

5. What are some of the most unexpected technical/creative difficulties (if any) that you encountered during the process?

Because the kitty was modeled real scale, none of the particle / physics sims we used worked properly. However creatively it was all pretty straightforward once the original concept was nailed. The absolute joy of working on ones own projects.

6. What next in the Kitteh Kitteh series? When can we expect another film?

Ah… well… money permitting we would like to do another two this year… but they are quite expensive for us and take up a lot of time, always in fact more than we think. They are also going to be screened at a few quite major film festivals, as soon as the programs are announced we’ll post the information on the site, and we have to hold back on releasing the new ones till then.

ADDITIONAL QUESTIONS:

7. What’s your view on the current commercial directing climate? I seem to pick up a general slump in the air. Do you see the light at the end of the tunnel coming soon?

In brief: I don’t know.
It would be too easy to have a big whinge about everything I personally perceive as being wrong with the commercial world and the frustrations that we have had to deal with while working within it. However I don’t honestly think there would be any point, everybody who works in the commercial world has the same gripes and I am fairly certain that those things aren’t going to change anytime soon; that is the industry we choose to work in. While undeniably there are still people out there making amazing stuff you say you have picked up a general negativity in the air and so have I (specifically toward creative work within the commercial industry) and I believe that this is all the more reason to pursue ones own work. I know this is easier said than done and I am hugely thankful that we are in the position to be able to do it. There is a massive amount of fantastic personal work being done out there and it is my hope that this will feed back into the commercial world. Ultimately we, like so many others, are devoted to making the best commercial work that we can; its great to do what one loves but getting paid for it too is just awesome.
P.S. Somebody is going to have to tell somebody else soon that if you want to have great creative then you’re going to have to pay good money for it too!

8. What was Picasso Pictures’ role in this?

Picasso Pictures provided the office space, machines and software and didn’t baulk at us taking time off commercial projects. Their support has been invaluable and is very much appreciated.

9. Finally a couple of cat-specific questions (me being a cat obsessive and all)—-The purring is extremely realistic…was that a real kitty’s purr? or was it a person mimicking the purrs? And is that a scottish fold breed kitten you’ve picked?

The purring is for real :)
And the kitty was loosely based upon a British Blue.

Thanks Sam, for taking the time to share this info with our readers! We wish you all the best, on behalf of everyone here at Motionographer, and will look forward to the next installments, when ever that may be!


Posted on Motionographer

scene path variable

Hi,

I was just wondering if there is any variable that allows me to put eg. into read nodes and gives me the path were my .nk file is located, so that I can just move a project folder with its sub folders without losing the pathes to files in subfolders etc ?

Annoying Problem with RotoPaint

I’m using NukeX 6.0v3 and Im noticing that after creating a shape in rotopaint, if i move forward or backward in the timeline, the splines/outlines of the shape shift dramatically across the frame, away from where I’ve put them. However, if I look at the alpha channel, the shape is exactly where I put it. Switching back to the RGB channel, my splines are once again in the right place. This continuously happens as I go through the timeline. The viewer displays my rotoshape somewhere that it is not and I have to toggle the alpha channel on and off for the viewer to display it properly. Please help. This is extrememly annoying.

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