trying to make a macro for slate. which should display the current system time. tried various expressions nothing seems to work. Also {timeRange} gives 1-last frame where i only need the last frame to display in the slate.
In my script (Nuke 5.2v2) I’ve got 3d render layers comped together (all have same alpha and are premultiplied). Downstream from that I have copied my spec layer into a new channel using a copy node. Next I have a grade using spec channel as a mask. connected to the grade is a Sapphire glow v1.01 (source plugged into the grade node).
The issue I’m having is; if I connect the glow before the copy, my alpha is correct (1 where the rgb info is and 0 everywhere else). If I connect the glow after the copy, my alpha is all 1 (white). This is a problem as I am then merging the result over a background.
I shot a man running on the street, camera in my car. Footage is obviously shaky, but not that much. I honestly thought smoothcam would do a superb job here, but so far all I get is a wavy, though stable, flowing action. Footage looks kinda blurred and wavy in some bits. Is it possible to fine tune this?
I’m using smoothcam plugin on shake. If there’s something better out there, please let me know.
Hello, I’m a compositor/VFX/media artist looking for freelance work almost wherever I can get it. Patly for experience, partly for contacts, partly for reel material, and partly just to help others out.
– Skill Set: Compositing, Motion Graphics, Graphic/Web Design, film/video editing, screenwriting, on-set tv & film work.
– Location: Vancouver BC, but moving to East US soon.
– Speciality: 2D compositing & 2D VFX.
– Prefer paid but will work unpaid.
Check out my demo reel!
Take a look at my resume (attached) and my portfolio site (here) where you can download higher-quality reels of more work, check out my other work (graphic/web design) and get in touch with me. Thanks for checking me out, I’m looking forward to hearing from you!
Italian artist/photographer Esther Stocker creates interesting three dimensional graphs in physical space. Read a short interview with him at Don’t Panic.
Freelance agency UtopiaPeople (www.utopiapeople.com)recruiting 1 3D modeler (Maya 2009) and 1 Character rigger (Maya 2009) for remote work.Our client is a awardwinning postproduction company in Spain.They have been rewarded a small commercial for a well known soda brand. The company is going to produce a 100% CGI commercial in 50ths style (like 50ths pinup, see ref). You can work on remote as long as you speak English and/or Spainsh fluently.
Position 1
3d modeler needs to have experience modeling characters with proper mesh layout for rigging, modeling plus UV (6 days in total, starting Wednesday 11th available for work during the weekend).
Position 2
Maya character need to be setup/rigging expert. Client have to rig one female character using maya setup tools (in total 5 days starting around Monday 16th, available for work during the weekend).
Referencepicture of character http://www.utopiapeople.se/news/pin-up800.jpg (Style reference for the girl, the hair is simplier than this one, less curly but a little bit longer , it is only one piece of geometry with textures of top.The skirt is shorter just above her knees.)
Dailyfee: 180-220EUR/DAY.
TO APPLY:
You must be a registered freelancer at Utopiapeople (register free at http://www.utopiapeople.com/forms/registration.php) to apply
Deadline for applications: 091106. Email job@utopiapeople.com write "Position 1" or "position 2" as subject depending on what job you are interested in. In email also write any information you want to pass on to client. Make sure that you have a online showreel available and register at www.utopiapeople.com
This is site is run by Sascha Endlicher, M.A. during ungodly late night hours. Wanna know more about him? Connect via Social Media by jumping to about.me/sascha.endlicher.