Massive Attack – United Snakes

Dopo un po’ di anni di silenzio tornano i Massive Attack ed affidano a United Visual Artists il video di United Snakes. Il messaggio è descritto da stelle e strisce nere che si muovono su uno sfondo chiaro… un materiale simile a plastica sciolta si scompone per diventare un buco nero.

Dal sito dei realizzatori scopriamo che è stato realizzato con OpenFramework, un tool in C++ per “programmazione creativa” (ci piace questa espressione). Sul sito di UVA è disponibile anche il making of.

Postmodern Sydney road safety vfx

Postmodern Sydney’s VFX for a Victorian road safety spot, at Inside Film.

The Box VFX

VFXWorld covers Gradient FX’s work for The Box.

Johnny Green and The Mill: Guinness “WORLD”

jgreen_guinness2

However you may believe the world was created, please allow Johnny Green, Knucklehead and the Mill to show your their version of the story.

Enter a team of rough-and-tumble, blue-collar craftsmen as they release the clouds and the sea, build the mountains and unleash the animals in an effort to explain how a true Guinness pour comes to life.

A nice piece of storytelling here from the production team at Knucklehead, helmed by director Johnny Green. The story is amplified to a beautiful level by seamless vfx work from the Mill, as their contributions give visual life to this concept.

Posted on Motionographer

Acropora – voxel modeler – for synthesizing terrain and organic pbjects

Acropora, a voxel modeling software developed by Voxelogic, is now in its alpha phase and is ready for download. The demo software is fully functional. 250 MB of tutorials and projects are also available for download.

We are looking for input in this relatively new field of voxel modeling, so please download and test your imagination with voxels!

http://www.voxelogic.comWelcome to the Voxelogic

A procedural modeler, Acropora combines volumetric modifiers with multi-octave 3D noise sampling to generate detailed surfaces in far less time than conventional surface modeling software. Acropora adopts a less deterministic approach to generating complex, organic shapes by applying sequences of modifiers on large voxelized meshes. The effect is to create an endless, seamless expanse of surface that undulates and changes in a natural way. The resulting meshes can contain caves, ridges, overhangs and other natural features that are not possible with height maps.

Just some of the features available:
•A variety of base shapes including sphere, plane, cylinder, torus and others.
•Compound shapes (heightmaps, pillars, caves, weaves)
•Terrain generation
•Caves and overhang controls
•Voxelisation of user imported models (.3DS, .FBX, COLLADA, .OBJ)
•Mesh export to .3DS, .FBX, COLLADA, .OBJ
•User-specified volume block and voxel dimensions.
•Over 50+ volume modifiers
•Automatic generation of up to 15 octaves of noise (volumetric, Perlin, fractal)
•Extensive voxel and noise editing tools
•Batch processing
•Multiple LOD support
•Seamless joining of adjacent meshes
•Mesh decimation, smoothing and tesselation.
•Mesh filtering and vertex blending tools
•Ambient occlusion
•Multithreaded CPU support and GPU acceleration (on supported cards)

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realistic water shader

hello everyone.

i am an fx animator in need of a good maya water shader. i’ve tried creative crash’s water shaders and even tried some glass shaders, but no dice. can anyone help either with a quick tutorial, a link to a tutorial or knowledge of a good shader?

cheers!

Fumiko no Kokuhaku


Hailing from the land of the rising sun, this quirky independent short film is about the confession of Fumiko. It’s a simple plot but, extremely well executed and will be sure to raise a smile. I’m not entirely sure on what the girl says at the end, but if you are able to understand Japanese then we’d be super grateful for the translation.
The dialog at the beggining and at the end is the same. The girl asks “Would you like to go out with me ?” The boy answers “Sorry, I have to focus on baseball training …”

For more information and staff translation check out Catsuka.

Be sure to check out their amazing Making of to see all the storyboards, character development and research.


Credits:
Animation / Artwork / CG / Audio: Hiroyasu Ishida
Artwork / CG textures: Yuko Iwase, Kazuhiro Murakami
Anim: Tatsuro Kawano
CG Modeling: Yusaku Nagata

Posted on Motionographer

Lisa Shahno: Squaring the Square ~ Collection 2009

Squaring the Square is Lisa Shahno’s 2009 Collection, based on rectangular pieces of various length and width ranging from rectangles to squares sewn together and bonded in different order. The Collection won a Createurope: Fashion Design Award. Some crazy work on Behance too.

We Are Handsome

Australian based We Are Handsome is a collaboration between Indhra Chagoury and Jeremy Somers : “Each piece is made by hand, with the finest quality Italian Lycra, printed with high density inks using a placement sublimation process which is tedious to say the least … Each of our designs is limited edition and designed by […]

PANTURAL: My Cars

Incredible 3D video by Pantural…