Chocolaty Goodness

Some great new work from Cypheraudio (John Black) and the boys (Christopher Bahry, Alexandre Torres) from NAKD for the this Hershey’s spot.

Luma Pictures is looking for Model/Texture Artists

LUMA PICTURES, located in Venice Beach, CA. is looking for the best Character and Hard Surface Model/Texture artists out there to add to our talented team for a number of high profile upcoming projects. Luma attracts some of the best in the business and many talented Artists who have worked with us on a project basis have made Luma their home. We pride ourselves on providing a challenging environment with plenty of room to stretch your wings and be your best.

RESPONSIBILITIES:
• polygonal modeling of creatures, props and environments from photo reference
• optimization of UV’s for maximum efficiency
• developing multilayered photo-real textures for use in multipass rendering.

QUALIFICATIONS:
• Artist should have at least two years of experience working on feature films
• Artist must be well versed with Maya and Z-Brush skills are a plus
• Artist must have an understanding of pipeline based productions and multi-pass rendering methods
• Artist must submit show reel demonstrating their ability to model and texture photo-real creatures, characters, props or environments
• Artists must be able to take direction and work in a team focused environment, good communication skills are a must
• Relocation assistance may be available subject to negotiation

SUBMISSIONS: If you think you fit the bill and want a quick response, email your resume, a link to your online reel/portfolio and a shot breakdown to jobs_Q409@luma-pictures.com Please make the email subject "ATTN: Recruiting – Model/Texture Artist" . Do not attach images or movie files to your email because they will get filtered out. If you prefer to send hard copies, you can submit a resume, reel, shot breakdown and cover letter to:

ATTN: Recruiting – Model/Texture Artist
Luma Pictures
248 Westminster Ave
Venice, CA 90291

Submitted materials will not be returned and no phone calls please.
www.luma-pictures.com

Luma Pictures is looking for MATCHMOVERS/TRACKERS

LUMA PICTURES, located in Venice Beach, CA. is looking for the best Matchmovers out there.

RESPONSIBILITIES:
• track cameras and matchmove objects or characters
• help establish set layout with proper scale
• basic modeling of set geometry for hold outs and shadows

QUALIFICATIONS:
• portfolio that demonstrates immaculate attention to detail
• outstanding communication skills are a must
• Los Angeles residents preferred
• starts immediately

SUBMISSIONS: If you think you fit the bill, email your resume, a link to your online reel/portfolio and a shot breakdown to jobs_Q409@luma-pictures.com Please make the email subject "ATTN: Recruiting – TRACKER". Do not attach images or movie files to your email because they will get filtered out.

If you prefer to send hard copies, you can submit a resume, reel, shot breakdown and cover letter to:

ATTN: Recruiting – Model/Texture Artist
Luma Pictures
248 Westminster Ave
Venice, CA 90291

Submitted materials will not be returned and no phone calls please.
www.luma-pictures.com

PAINT/ROTO ARTIST

LUMA PICTURES, located in sunny Venice Beach, CA. is on the lookout for all roto/paint artists to fill a few choice spots on an upcoming, high profile production. Luma has a great work environment with many opportunities to grow while having fun along the way.

RESPONSIBILITIES include performing tasks such as • rig removal/paint fixes • 2D tracking • matte extraction• spline based roto creation.

QUALIFICATIONS: Artist should have at least one year of experience working on feature films or HD Teleproductions • Artists must know Combustion, Shake, and/orMotor • Los Angeles Residents preferred

SUBMISSIONS: Artists must submit show reel demonstrating their ability to produce tightly tracked rotos with motion blur as well as an ability to remove unwanted elements from a shot while preserving the original material • Artists must be able to take direction and work in a team focused environment, good communication skills are a must.

If you think you fit the bill and want a quick response, email your resume, a link to your online reel/portfolio and a shot breakdown to jobs_Q409@luma-pictures.com Please make the email subject "ATTN: Recruiting – Roto/Paint". Do not attach images or movie files to your email because they will get filtered out. If you prefer to send hard copies, you can submit a resume, reel, shot breakdown and cover letter to:

Attention: Recruiting – Roto/Paint
Luma Pictures
248 Westminster Ave
Venice, CA 90291

Submitted materials will not be returned and no phone calls please.
www.luma-pictures.com

TVC/SHORT-FORM – SENIOR FLAME ARTIST (SYDNEY)

Established in 1991, Animal Logic quickly earned a reputation as one of the world’s leading design, visual effects and animation companies.

Animal Logic attracts highly talented people from all around the globe, who are drawn both by the impressive style and quality of our work and the opportunity to live in Sydney – one of the most beautiful, cosmopolitan cities in the world.

Highly regarded as an industry leader in the field, Animal Logic’s Television Commercial/Short-Form Division produces groundbreaking, high-end, commercial work for a diverse international clientele. With over eighteen years in operation this multi-award winning team has always been at the heart of our business. The environment is vibrant, challenging and constantly evolving – we now have a unique opportunity for a Senior Flame Artist to join this highly valued group.

To be considered for this role applicants will need the following:

Experience

Minimum 7 years client attended high-end tvc / short-form Flame compositing

Experience leading vfx teams

Quoting experience, including written vfx treatments

Extensive shoot supervision experience

Attributes

Display rare compositing talent and take personal pride in producing imagery of the highest standard, with the ability to cast a critical eye over their own work

Showreel and accompanying breakdown must demonstrate outstanding ability in all aspects of high-end compositing, including technical, stylised, photo-real and CG compositing and grading, with a distinct design aesthetic

Able to wow clients whilst producing excellent work under deadline pressure

In-depth understanding and interest in the entire vfx process, from story to final master

Ability to come up with creative solutions in order to add value to any budget

Awareness of current and emerging vfx techniques and industry trends

Exceptional communication skills, including written

Ability and confidence to mentor junior staff and get the best out of fellow vfx artists

Aspiration to expand existing client base

If you are interested in applying for this position then please complete our online application form via our website at http://www.animallogic.com specifying “TVC/SHORT-FORM – SENIOR FLAME ARTIST (SYDNEY)” in the ‘position applying for’ section.

Noam Murro: Emerald Cities

Gorgeous cinematography, beautifully directed … “The latest from Biscuit Filmworks director Noam Murro is Emerald Cities (director’s cut) to promote Kaiser Permanente paperless medical records. Agency is Campbell-Ewald, Los Angeles and the spot features visual effect by Animal Logic.” (Thank you Shannon!)

THIS IS FOR REELS

“In the rubble of the recession and after being laid off from their jobs at a San Francisco based production company, two rambunctious youngsters, Tony Benna, and Adam Avilla, joined forces to try their might at becoming an artistic superpower…” THIS IS FOR REELS; check out their several month long stop motion project Yarn City.

Flame Substance Noise Tutorial

I just wanted to let everyone know… we released a Flame Substance Noise Video over at cmiVFX. Sorry for my prolonged absence. It has been crazy busy over here.

cmiVFX Launches Autodesk Flame “Substance Noise” Video For cmiDirect
Watch High Definition Training Videos For The Visual Effects Industry Instantly From Anywhere In The World.

Fort Lauderdale, FL., September 30, 2009 — cmiVFX | cmiStudios launches a brand new video for Autodesk’s Flame (IFF) product line. The training video covers the process of simulating the breaking of objects during a destruction scenario using the procedural workflow in Batch. Batch is a node based compositing solution with in the Flame application. Substance noise is a GPU accelerated texture creation system added in Flame 2010 Extension 1. The project demonstrated in this video utilizes several of the new functions in Flame 2010. This video is available today at the cmiVFX store. http://cmivfx.com/store/Browse.aspx?Category=14
Product Announcements — Autodesk Flame “Substance Noise” (cmiDirect)
http://cmivfx.com/Autodesk_Video_Tra…e/default.aspx

Substance Noise:
A new feature to Autodesk 2010 Extension 1, is the new substance noise Batch node. Within this node contains a plethora of new GPU Accelerated, vector based, animatable, and tiled textures. Each one of the textures found in this new Batch node have the ability to be combined with others to make it a extremely flexible way to showcase displacements, surfaces and phenomenon. We take or project to the next level by using Substance Noise in a new and interesting way. Don’t miss this cmiDirect exclusive with Chris Maynard.
Particle Presets:
New to Autodesk Flame 2010 are the new particle presets found in Action. These particle presets can be used for many compositing scenarios. We take you through the process of one complete scenario inside of this media rich Batch and Action based procedural shot.
About cmiVFX
cmiVFX is the leader in High Definition Video Training for the Visual Effects Community. To test drive the new cmiVFX TVOD © system, visit http://www.cmivfx.com/cmi_vod.html For additional information about cmiVFX, visit www.cmivfx.com.
© 2009 cmiVFX | cmiStudios. *All rights reserved.

viewing keycode in nuke

Is this at all possible?

Alex

Pre-Multiplied mesh

hi…
i want to sculpt the plane … with help of alpha…

check the example screen shot .. which done in nuke…. very easily… i want to do same kind of effect in maya…

i want to do projection on that plane so it should look like my screen shot…

any help ?

thanks