Zoic’s 2009 film reel
Posted in: 1Zoic Studios’ October 2009 film reel.
I am wondering if there is a way to quickly select (or isoloat/extract) pixels that has value greater than 1 or a set threshold in an image in Nuke?
-Jason
Indeed, Twenty120 has come to pass. Not long ago, screenings for the festival went underway, drawing in artists across the board, and cooking up a body of work ranging from abstract animation to live action.
For those oblivious to the event, Twenty120 is a stockpile of 20 independent films that each span a length of 120 seconds. Rid of any professional constraints, artists were given full creative license, but posed to frame their work around this year’s theme, “In The Age of Opulence.”
While we at Motionographer where pleased at the overall quality from all the works, we where especially impressed by Wrights of Spring (Bryce Wymer, Daniel Pernikoff), OPRÉ (Justin Harder), and Fatty Wants A New Toy (Jon Saunders, Tony Barbieri).
I’m currently at the Art Institute of Atlanta for VFX&MoGra trying to network and such and I actually have a project that requires some networking.
So let’s cut to the chase. I’m supposed to set up interviews with some people related to my career. I’m in a class that isn’t really along with my major and they’re all interviewing Production Managers and so I’m the odd one out being a VFX student.
I’ve got a list of some potential contacts, but most of them are receptionists at some VFX Post Houses in Atlanta and I don’t know some of the VFX workers at the companies, they don’t have a list of them or anything. My teacher knows a few people she might be able to get me in touch with.
My question for you is, any of you VFX artists based in or around Atlanta that wouldn’t mind being interviewed? I’m slowly making my way into this community you have here. Or if anything, a contact you might have.
I haven’t gotten into any true VFX courses here, but I’ve taught myself throughout high school and I’ve done a lot of FXPHD, Digital Tutors, etc videos and I’m fairly adept. The problem is since I haven’t worked on much at school I have no contacts or anything really, and I’d love to.
I plan on calling up a few this weekend, but your help is MUCH appreciated.
Hopefully you’ll hear more from me in the future.
What a fantastic journey through imagery Bent takes us on with the creative direction of Nando Costa.
Encyclopedia Pictura has struck again! The directing trio recently finished a personal animation entitled, “How Will You Create the Universe?”, inspired by the creature evolution concepts put forth by the video game Spore. Using that idea as a spring board, Encyclopedia Pictura explores what would evolve from a world if they were gods (as well as ask the viewers what they would create through verse). While creating a Universe can be hard, Encyclopedia Pictura puts all the odd pieces together just right to make a quirky, lush world that is unique to their vision.
Their sculpted style has evolved itself with the help of CG masters Tippett Studio, who brought their highly detailed designs to life. Tippet may be one of the few studios with the ability to take this style and intricate design and make something that even better looking then the stills. This animation could have easily looked like cgi trying to be claymation or borrowed from other more trendy 3d styles, instead Encyclopedia Pictura and Tippet created something brand new.
Enjoy.
EDIT: We discovered that this was in fact originally created a year ago for a Spore ad campaign that was ultimately killed. Kudos to Encyclopedia Pictura for taking the initiative and finishing this project. Shame the client couldn’t conceive what amazing attention this spot would have given their brand.
London-based directing collective, Mini Vegas, not only works on animation projects; they also do computer programming and run their own art gallery. To bring all this together, they took the programming experience they gained from working on experimental projects, such as advanced beauty, combined it with their design and animation skills and forged it into a real-time virtual version of a physical gallery space.
In this installation-like piece, the user can interact with sound driven sculptures of several forms. There are old friends like metaballs, particle systems, simulations and more. Those generative 3D elements make up the nice, rainbow-coloured, neo-futuristic shapes we all love so much.
This is all based on a custom made software architecture with quite some nice technical specs such as 60fps playback, dualcore, GPU based, OpenGL and FFT to drive the graphics from the audio — all the nerdy acronyms you want.
With computer hardware becoming increasingly faster, the final conclusion would be to completely scrap the traditional workflow of rendering in passes and just do everything in real time. Computer games already go that route, with impressing results. It will be very interesting to see this technology merging into the animation sector.
Sam Jinks is into freaky deeky shit, and not the “lets get nasty with our bad selves,” rather, “I wanna make a replica of your carcass as if you were possessed by the undead.” Unlike most kids, the Australian sculptural artist grew up consumed with comics and horror leading to a “how can I freak you out?”-kinda-future. These haunting pieces of hyper-real sculptures are detailed views of a fascination with life, death and the ugly struggles in between. Get a taste of the surreal after the jump.