MPC G.I. Joe podcast

MPC’s G.I. Joe podcast breaks down the underwater sequence from the film.

Roto Problem !

Hi VFX Talkers,
I am suffering from close deadlines,and i have got a shot to roto in last stage.What is causing problem is that the bezier points are not working properly and they lag a bit when i move them.I think the keys data is a causing the points to move slow when dragged.Is there any way to make them smooth to handle.Pls shoot me with solutions as that will help a lot.Thanks:confused:

Niko Stumpo: Fatty Bum Bum

Gorgeous, crazy, fun … interactive game from Niko Stumpo’s Hanazuki: Fatty Bum Bum.

AllanMcKay.com – New Tutorials / webSite

New Site – New Tutorials

Hey guys, bit of a shameless plug, but I’ve had probably close to 100 emails over the past few months complaining about not being able to download tutorials and bandwidth exceeded errors.
I have finally moved allanmckay.com over to a lightning fast server, with unlimited bandwidth, actually here’s a quick summary of what’s been updated.

• Complete new redesign of website
• Brand new maxscript and particle tutorials – nearly 30 FX & Dynamics tutorials available
• Lightning fast server to handle all the high traffic and bandwidth consumption
• New MaxScripts and industry tools
• Loads of new content being updated fairly regularly

Figured I’d mention it as I’m sure more than few people will find this news useful!

http://www.allanmckay.com

Regards,

-Allan

Technical Director/Lead Animator

This position will primarily involve character rigging and animation with secondary responsibilities including 3D character modeling, skinning and texturing.

Responsibilities Include:
• 3D art (using Maya and/or Blender): modeling, rigging, skinning, animation
• 2D art (using Adobe Photoshop, Adobe Premier, Adobe After Effects)
• Character sketching and concept work.
• Will be required to learn programming using the proprietary LogicJunction engine.

The ideal candidate will possess the following experience:
• Four-year degree in Fine Arts, Digital Arts, 3D Design or a related field
• 2-3 years industry experience with a focus on animation
• Advanced realistic and stylized human character modeling and animation
• MEL script and Python Script
• Texturing human like character
• Excellent fine art skills (sketch work and/or 3D concept work)
• A positive attitude and serious work ethic
• Excellent communication skills
• Team player
• Strong organizational skills

Program Knowledge:
• Maya or Blender
• Motion Builder
• Adobe Photoshop
• Zbrush experience is a plus
• Endorphin experience is a plus

Location: Beachwood, Ohio

Company Description:
LogicJunction is a Cleveland-based software company. Founded in 2001, LogicJunction’s patented technology seamlessly synthesizes 3D character rendering, artificial intelligence and natural language processing to help companies present complex information to their audiences in a compelling and intuitive manner. LogicJunction applications are focused in the wayfinding, financial services, and training.

Come join this fun and creative team and enter the world of real time 3D, artificial intelligence and cutting edge technology.

Application Process:
Please forward cover letter, resumé, and salary history to: recruiting@logicjunction.com.

PDPLAYER 1.0.3.9 now supports R3D

Pdplayer now supports also R3D file formats and uses the latest version of the RED SDK (2.3) with the new color science.
The new version 1.0.3.9 is now released with the following new features:

– support for RED R3D files
– support for a secondary monitor as an external output device (allows users to display just the content of the safe area and mask to a secondary monitor)
– ability to control the alpha (key) output of Decklink cards

Pdplayer 1.0.3.9 is available for immediate download.

You can download the trial version on http://www.pdplayer.com/downloads.html

For a detailed feature list, please visit:
http://pdplayer.chaosgroup.com

For any inquiries regarding Pdplayer please contact:
pdplayer@chaosgroup.com

Ford Mustang Car Crash

Following my WIP thread, here is the finished piece.

http://www.youtube.com/watch?v=FwXvpWSWwjA
http://www.vimeo.com/7062484

Attached Thumbnails

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IRINA SHAPOSHNIKOVA’S MODELS CAN TAI CHI.

irina-shaposhnikova_3

Irina Shaposhnikova is young talent that is hard to come by. For her master show at the Royal Academy of Fine Arts, she took a dive into geometrics to create origami like textiles. Check out her moody futuristic collection, which stars a model turned tai chi artist getting trapped in a kaleidoscope, after the jump.

Click here to view the embedded video.

Feeding the name/number of the Node into an expression

I seem to remember being able to do this in Shake, but I can’t find the correct script/expression for it in Nuke.

What I would like to do is be able to write an expression into a node that reads directly the number associated with that node.
For example, I would like to be able to create a sphere (Sphere1) with a universal scale of 1, and then copy and paste it, creating another sphere (Sphere2), which automatically updates itself to have a univeral scale of 2.
I feel like there should be a simple expression that can do this without me having to resort to scripting it in Python, but maybe not.
Any ideas?
Many thanks…

CutPaste 2009 Global Championships

cpJasonLewisPhotography-7914
Photo by Jason Lewis

We’re two days away from the first-ever Cut&Paste Global Championship, taking place this Friday, October 16th, 2009 at The Hammerstein Ballroom, NYC.

The Global Championship will present the same three competition formats that Digital Design Tournament 2009 has featured throughout the 16 cities of its global tour: 2D, 3D, and motion design.

Posted on Motionographer