the overwriting blues
Posted in: NUKE from The FoundryPete
Nessim Higson updates with a new version of I Am Always Hungry. One of the few designers on this planet that will eat your lunch at just about any discipline you can name. Fantastic stuff.
We are looking for a freelance flame assistant during the w/o Aug 3rd, 2009.
Please forward your resume and contact info to:
Thank – you!
Waterlife, the film, follows the epic cascade of the Great Lakes from Lake Superior to the Atlantic Ocean, telling the story of the last huge supply of fresh water on Earth … Narrated by Gord Downie, lead vocalist of The Tragically Hip the film also features music by Sam Roberts, Sufjan Stevens, Sigur Rós, Robbie […]
Here’s the case: you’ve got different comps for different shots, some comps have intermediate output which can be considered footage again and some footage is for certain comps only while other footage is used in everything.
Where do you put your files?
Random example:
–Project
—-Footage
——Comp01…99 (intermediate output or 3d models)
—-Comps
——Comp01…99 (final shots)
——Output (final output)
http://www.smoothdevil.com/index.php?page=job&job_id=977
closes: 3 Aug 2009
Is this a newer version ???
thanks 😉
JFD
80 year old Luigi Colani understands movement. His quest to create products that fit their function so perfectly to the human body has inspired the likes of Zaha Hadid, Marcel Wanders, and Karim Rashid without question; and as our sustainable future fantasy emerges into reality we are sure to see a new flood of design influenced by the holy godfather of ergonomics. Hopefully that means we can finally get shot from front door to coffee shop via mini pneumatic super train but for now we’d still be happy to settle for a working Canon T90 prototype.
This is a fantastic opportunity to join a prestigious Video Games Studio in London. This is a permanent position working on Next Generation Platform Titles.
The ideal candidate will be an experienced Particle Effect Artist and will be required to create weather, atmospheric, lighting, lens and cinematic effects – whilst injecting life into the level environments. They must also be able to demonstrate previous experience working with at least two particle system tools and have good Photoshop skills. Furthermore, they should have experience of working with Physics Systems such as Havok, Karma or similar.
Previous Video Games Industry experience is essential, and previous PS3 experience would be an advantage.
This permanent position offers a great salary, benefits package and working location.
To apply or for further details, please contact Asa Hughes on 01737 236 787 or via email asa.hughes@volteurope.com