Marko Ljubez

Marko Ljubez, a good friend of the Your Majesty family, adds Wintermoon to his already stunning portfolio site, BOИBOИ.

Football training facility

This started off as keying and compositing practice, but I decided to make something out of it. Houdini was used to procedurally model the ground plane, which was then exported to NUKE for texturing, lighting and rendering. All other elements were produced in NUKE.

Attached is a HD comp render and below is a link to the breakdown.
http://www.vimeo.com/5551810

Attached Files
File Type: mov training-facility_hd.mov (4.31 MB)

SciFi/Adventure Series (VFX Artists Needed)

I am currently in the development stages of a Science Fiction/Adventure web series.

This is a small, independent project, so money is tight.

I am currently working with several concept artists in L.A. to draft some sketches for the project.

We are hoping to gather enough artwork, both 3D and 2D, to help ‘pitch’ the series to potential investors.

If we were to shoot a short trailer to promote the piece, we would need a visual effects artist to help make it shine.

If anyone is interested, please contact: GStreicher@gmail.com

Remember, this is a very low or no pay employment opportunity.

This is a small project trying to get off the ground; and the creativity and imaginations of talented artists, looking for experience, is what we want.

However, if the project goes into full swing, we will more than likely compensate you for your work, and ask that you join as our VFX artist.

Thank you!

Is it possible to link paint strokes to trackers?

Maybe via a transform node? Any elegant solutions? Would really like to see a sample script of a setup if possible.

Ice Age 3 podcast

Scientific American podcast with Blue Sky Studios’ Carl Ludwig, Eugene Troubetzkoy and Hugo Ayala on Ice Age: Dawn of the Dinosaurs.

Transformers 2 Movie Tie-Ins

Digital Domain is also contributing vfx and character animation on a series of movie tie-in promotions for LG and Burger King

Vicon House of Moves adds motion

VICON House of Moves recently provided motion capture services to MPC and Zoic for high profile commercial projects

Worm Head Speed Sculpt

Speed sculpt of an alien bust. Though out these videos you will see JonnyD Artiste use ZSpheres to create his base mesh

Re light a scene in fusion

i just saw a video about autodesk new product FLARE , and they did a cool thing , they used a normal map pass to Re Light a scene that was rendered by a 3d software.

Its possible to do this in fusion??
if yes, How can i doit????

Frame Range Visibility per Paint Stroke

After reading the manual thoroughly and following the instructions on this I am still baffled how to set the stroke visibility for a specific frame range. I am missing something very simple I’m sure!

i.e. I paint a clone stroke, animate it’s position, then select that stroke with the selection tool and adjust the frame range but they won’t update in the stroke list nor will it update in the viewer…

However, if I set the frame range before making the stroke, that works fine. But that’s just not practical half of the time. I need to adjust that range after the fact…

any thoughts??