Variables for the Precomp Node

Hi all,

Here’s the issue:

Currently the sup sets up the various writeout settings for the show and the artist imports that script into theirs and just attaches it to the end. The problem is if there are any changes to that writeout portion, the artists are responsible for updating any scripts that need to be rerendered with the new writeout nodes. If they go back a couple versions chances are that eariler version doesn’t have the latest writeout nodes and they often forget to update it, ets.

I’d like to have a centrally located writeout script that is called at the time of rendering (assuming they render using a custom render command rather than interactive). If the sup updates it then all work, even past scripts, would automatically get the changes, no extra effort on the part of the artists.

It seems like the way to go is to treat the artists scripts like a precomp with an output node at the bottom (below a precomp write node) and to then have a precomp node at the top of the writeout script tree. The custom render command would actually fire off the Writeout script and environment variables and runtime arguments would tell it what shot and script to reference. The issue is that the precomp node doesn’t appear to like environment variables or commandline passed arguments. It only works with a hard code line.

My question is, is there either a) anyway around this to be able to feed the File field of the precomp node variables at run time, or b) a better way to acomplish what I want to do, i.e., have a centrally called Writeout script?

Thanks for any help you guys might be able to give me,

Dan

Execute a function when select list value is changed in Gizmo

Hi there!

I have another questions for the gurus. I know how to execute something from my gizmo when pressing a button. Is there a way to do the same when changing the value of a select list (or combo). That is if I have a list with 3 items and I select the second, something happens. It´s kind of a callback, but I don´t know how to set it up inside a gizmo.

Thank you for your help!

NIGHT Render Watcher needed Fri-Sun!!!

Sway Studio in Culver City seeks a render watcher (night time hours 10p-6a) for this upcoming weekend Friday through Sunday night.

Please email LeahB@swaystudio.com if you’re available!

Run python script on gizmo startup?

Hi there.

I´d like to ask the experts how I could have a gizmo that runs a function when the gizmo is loaded. I need that to happen not only when I execute a command to launch the gizmo for the first time but also when I save the file and reload again.

The idea is that I have a select box, whose values need to be filled with the names of the files on certain directory. I know how to do that by pressing a button, but I don´t want the user to press the button whenever he/she opens the nuke script.

Is there any solution to this?

Thank you in advance!

Optimising a card setup

I have a shot where I’m trying to fake a dust trail on the ground from a crashing fighterjet.

Sorry, I can’t put up my script so I’ll describe it as best as I can.

My basic set up is –

2d rendering of ground and also one of the jet,
Bring in camera and proxy geo from 3DSMax (Oh, a huge kudos to whoever wrote that Nuke’Em script, what a lifesaver!)
use stock footage of dust to put onto cards and line up in 3d space.

Is there any limit to the amount of cards to use?

I have 5 sequences of dust and I’ve done some retiming on them (to slow them down) and a few other things (grade, blur etc) and then rerendered them and then I’ve plugged them straight into a large amount of cards. I have about 50 cards and some of them I have edited using bicubics to loose a bit of the flat feel. Should I project instead of just pluggin them in? That would be a hell of a lot of cameras and I would think that would slow the script down even more.

My script was starting to get a bis messy so I started to group the cards to keep track of them and then plug several scene nodes into one main scene before the scanline render node. Is this bad? Should I just use one scene node? Or use a copy (or a clone) of the camera for each smaller scene?

Also, I have used Retime nodes to offset the starting of each of the dust sequences for each card, should I use a timeoffset node instead?

I have to try and optimise this scene as it keeps bloody crashing on me and I really, REALLY, want to finish this shot tomorrow as it’s driving me mad! 😡 (And no finished shot will mean no beer for me tomorrow night, and by god after this week I could do with a few!)

Phew!

Any advice would be much appreciated.

Make: Enviormeter

Minneapolis based Make released a new short: Enviormeter which just finished its festival run and is now online … “”When the forces of conservation and industrialization compete head to head, the only entity that can regulate the fight is the fantastic measuring contraption known as the Envirometer. But, as the conflict escalates and the situations […]

Any possibility of attaching camera or obj to path in nuke ?

Any possibility of attaching camera or 3d objects to path made by bezier in nuke ?

custom mesh as realwave!

Hello folks
Is it possible to use a deforming mesh from 3ds max or any other sftware as a realwave!
I have a rower and the ocean in a single sd file , both are animated with 3ds max. i want the rower to create splash when it hits the ocean surface. I’ve tried many settings but it dosent seem to work. I’m still trying and looking for help but any help on setting this up is much appreciated. I’m on RF 5 BTW.
warm regards

Sandy

“NO MORE TEARS” – Short for Ridley Scott/Philips Contest

Hi,

just to share with you my new short movie made specially for the Ridley Scott / Philips contest.
The contraint was a 3mn movie with provided dialogue….a lot of fun to do 😉

I hope you’ll like it 🙂

Cheers

Jean-Michel

http://www.youtube.com/watch?v=m50lP_i74F8

Short Film: Envirometer

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