VFX 403 [WIP] -Team Sagar

hello everyone

Team members:-

Sagar Dabir
Suraj Ghodke

this is our 1st challenge. although we are new to this field, we plan to give this challenge all we have got.

We will post our concept soon.

thanks
sagar

Matchover/Layout Artist

A studio based in Toronto, Canada is currently looking for a Matchover/Layout Artist to recreate the sets, objects and camera motion of a shot in a 3D software environment to match the live-action background plate images.

RESPONSIBILITIES:

– Create sets, proxy props and other models based on supplied set data and/or other available survey information.
– Include proof of scale in virtual layout setup.
– Set up virtual camera from data sheets and track camera motion.
– Matchmove objects/characters to match the action in the live action plates.
– Render track / matchmove over supplied plates for approval.

http://www.smoothdevil.com/index.php?page=job&job_id=1439

closes: 6 Nov 2010

Senior Lighting and Rendering Artist

This London/Soho based company is a world-leading VFX company for the advertising, music and entertainment industries.

They are currently creating an animation of a realistic CG creature. They require a Senior Lighting and Rendering Artist who works in Maya and Mental Ray. In fitting with the project brief you should ideally have experience of lighting and rendering photorealistic creatures.

http://www.smoothdevil.com/index.php?page=job&job_id=821

closes: 7 Nov 2010

Introducing Softimage 2011.5

It has been just 5 months since Softimage 2011 shipped and here we are again with Autodesk Softimage 2011.5div class=”feedflare”
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Gizmo with shadows/midtones/highlights

Hi everyone.

I want to create a gizmo to add grain based on several parameters AND affecting in different ways to shadows/midtones/highlights. I’m a little lost right now.

I thought that I could use the ColorCorrect as a base and use its "Range" curves (which contains s/m/h) to affect different parts of the image. I guess I should somehow extract the information from the ColorCorrect for every region and use it as 3 mattes to the grain nodes… that’s the theory, but I’m not really sure how to implement
it.

I’m attaching an image with what I think whould be done in theory. In red, I’m marking the parts I’ve no idea how to proceed.
(The Grain nodes work by using the alpha channel, that’s why I’m copying the matte first to the alpha channel).

Any help would be very appreciated.
Many thanks.

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VFX 403 [WIP] – Popeye Media

Hey everyone! My concept for this challenge is to present an introduction for a rock concert. (Inspired by Journey and TransSiberian Orchestra) I would like to film a live action plate with a lead guitar player running across the stage. Storyboards and more planning will be underway shortly.

Several challenges I foresee in regards to the crowd duplication are timing and color variation. I would like to find a way to procedurally generate different timing offsets and color shades for the clothing of each instance of the given footage.

I will restrict the camera motion to the angles commonly seen in concert videos. Match moving a live camera should help greatly to give a more natural feel to the sequence.

Hopefully back 2 school this year isn’t too busy for me to complete this challenge. Either way, I can wait to get started! 🙂

tank studio brazil

Hi everyone,
The new reel of the post production house I am working in is finally released.

www.tankstudio.com.br

Hope you enjoy
C ya

VFX 403 [WIP] – Treeloy

Well….a bit late getting started, but I’ll give it a try. Going for some cave rave. That might give you a hint what my inspiration will be :radar:

Now Westfield Out of Its Shell

Eye-catching campaign depicts models leaving behind last season’s summer clothes as a cracked shell of their former selvesdiv class=”feedflare”
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free video ( french )