background render

Hi all, small issue
i am rendering in Background and my command line looks like this:

"C:/Program Files/Nuke6.1v1/Nuke6.1.exe" -x Z:/PROJEKTE/Egypt/SHOTS/PLA_310/2D/PLA_310_1_Comp_ak_v005.nk Write7(600,851)

my problem – Nuke is rendering all Enabled write nodes and not only specified one, how can i render only the node i want?

Btw here is a python script i wrote to send a script to bg render (i know it is not so aesthetic but better than type it 🙂
you need just select the write node, run the script, copy the command and paste in cmd

Attached Files
File Type: py BGRender.py (734 Bytes)

Major Developments @ Aqsis

Hi Everyone,

I’d like to point any interested parties at the latest work on the Aqsis renderer.

http://blog.aqsis.org/2010/11/intera…-aqsis-20.html

One of the negative points of comparison that has always been that of speed, Aqsis is perceived, often correctly, as being significantly slower than alternative RenderMan compatible renderers. We, specifically Chris Foster, have been working to address that. This post and screencast, constitute the first demonstrable results of this work. While there is some way to go before this work is fully capable and integrated back into the core product, it is clear to see that significant progress has been made in this area.

We welcome all feedback and questions, you can post on the blog, visit our forums (http://community.aqsis.org) or come and speak with us in the #aqsis IRC room on irc.freenode.net (or visit http://chat.aqsis.org).

Cheers

Paul Gregory

Project Lead – Aqsis

After Effects Compositing

Hi, I Need Fine Order of The Render Passes in After Effects 🙁

Demo Reel (WiP)

I’ve been a member for awhile and never really posted, so figured I would put up my 1st demo reel. Some things to consider since it is a work in process; one being, that I am still designing the intro and outro tags (flashy short animations with my name and information) so they’re not included, second being, why it is posted in this section and not with the other demo reels.

The reel itself is entirely motion graphics and has my temporary low quality renders of works that were made specifically for the reel, but I didn’t think that would bother anyone. And since it is a wip, please give any advice since now would be a convenient time for me to rework things or, if need be, start from scratch.

There is an attachment, and I will also embed.

Attached Files
File Type: mov demoreal_low.mov (28.74 MB)

Nuke 6.1v3 Released

This is a maintenance release of Nuke with feature enhancements and bug fixes.

Version
Nuke 6.1v3

Release Date
1 November 2010

Supported Operating Systems
• Mac OS X 10.5 “Leopard” and 10.6 “Snow Leopard” (32- and 64-bit)
• Windows XP SP2, XP64
• Linux CentOS 4.5 (32- and 64-bit)

New Features
There are no new features in this release.

Feature Enhancements
• BUG ID 13880 – You can now zoom in and out in the Keyer node’s keying range control and set values above 1.0.

Bug Fixes
• BUG ID 12629 – A crash occurred when clearing a customer script.
• BUG ID 13345 – Pro-Res 422 HQ output gave a low quality result.
• BUG ID 13803 – QuickTime: Clicking Advanced when a node didn’t have an input produced unexpected behavior.
• BUG ID 14221 – The default squeeze ratio of an exported FBX camera was 0.5 and not 1.
• BUG ID 14239 – The playback rate was rounded incorrectly with Avid DNxHD movies.
• BUG ID 14305 – QuickTime was crashing Nuke when using a Japanese locale.
• BUG ID 14317 – Write: A customer script hanged when advanced was clicked.
• BUG ID 14483 – Nuke crashed at launch when GenArts OFX plug-ins were installed.
• BUG ID 14508 – There was a color shift in pro-res encoded QuickTime movies exported from Nuke.
• BUG ID 14766 – There was an error with the EXR edge code metadata that prevented rendering.

ETC…..

Release Notes

Product Website

Automatically recovering from a crash

Hi There,

Nuke seems to be pretty unstable for me (vista 64), especially a few nodes (i.e F-depth). Though, it’s not so bad. For when I’m at the computer, an occasional program restart is not so painful, given the auto recover feature. BUT, if I’ve left the computer over night for a render, and it crashes mid sequence, the bugginess is a problem.

An idea:
One solution that I implemented for an art installation was to have python send me a text message if my program crashed. cool, but still requires me to go to the computer.

My preferred solution: have some script detect an error/crash and have it abort, restart, reload my filel, and continue rendering at the place it left off. I’m using vista 64, but I can imagine a solution that isnt OS specific.

Is this possible? Ideas? Surely the big (and little) studios have dealt with this problem.

Thanks!
p

3D Jr Stereographer

Company: Technicolor
Job Title: 3D Jr. Stereographer
Location: Hollywood, California

The Jr. Stereographer will breakdown the stereo instructions on a shot by shot basis as per the stereo depth plan. Participate in footage reviews and vendor quality control.

Responsibilities

  • Work with the Stereographer and vendors in delivering the project
  • Help setup training program tutorials
  • Provide written and visual stereo instructions on a shot by shot basis
  • Work with quality control representative making sure the work is performed to stereo instructions
  • Interface with creative departments in each discipline
  • Assist in the compositing process
  • Prepare material for review sessions

Requirements

  • 2-5 years experience in visual effects.
  • Must be highly organized with the ability to multi-task in a dynamic environment
  • Familiar with production tracking software
  • A strong understanding of VFX production pipelines
  • Able to manage time within a deadline driven environment
  • Can do attitude
  • A competent working knowledge of software packages used in roto, paint and compositing.
  • Software such as Silhouette, Mocha, After Effects, Photoshop, 3d Studio Max, Nuke, Fusion and/or Shake.
  • Understanding stereoscopic filmmaking principles a plus.
  • Demo reel demonstrating thorough knowledge of visual effects
  • Must have excellent communication, organizational and interpersonal skills

THE ABOVE ARE MINIMUM REQUIREMENTS. RESUMES FROM MORE EXPERIENCED CANDIDATES ARE WELCOME. COMPENSATION AND RESPONSIBILITIES WILL DEPEND ON EXPERIENCE/QUALIFICATIONS.

EOE M/F/D/V

If you are interested in this opening please send your resume to TDP.Recruitment@technicolor.com

Rhythm & Hues Studio – Animation Support

Two time Academy Award winner for Achievement in Visual Effects and three time recipient of the Scientific and Technical Achievement award, Rhythm & Hues is uniquely poised for the demands of the highly competitive visual effects and character animation industry.

At the heart of Rhythm & Hues’ success is its more than 20 year commitment to creating quality entertainment in a quality work environment.


A few current and upcoming feature projects include amongst others,
"Hop", "X-Men: First Class" and "Life of Pi".

Position: Animation Support

Department: Animation

Position Summary:

An Animation Support TD performs technical support tasks for Animation and facilitates the flow of shots through the animation pipeline. The position provides an opportunity to gain exposure to the production pipeline and to learn about the production environment at Rhythm & Hues. Problem investigation and resolution skills are a must.

Responsibilities:

  • Act as an animation technical contact, handling technical requests from artists and production personnel.
  • Setup and support animation scene files.
  • Write scripts for buttons and tools to improve animation workflow.
  • Assist animators with troubleshooting shots. Issues may include problems with cameras, tracking, plates, sound, textures, etc.
  • Support animators with various aspects of the production pipeline. Issues may include importing, exporting, & publishing assets.
  • Act as the point of contact for animation issues affecting tracking, lighting, and fx.
  • Test and support animation tools.
  • Work closely with other Technical Directors & Animation Supervisors to maintain and improve the animation pipeline.

Required Skills:

  • BS/BA preferred or equivalent experience in 3D graphics.
  • Excellent problem solving skills.
  • Excellent communication skills.
  • Linux/Unix proficiency.
  • Ability to establish priorities and work independently or within a group.
  • Scripting ability – Perl, csh, etc.
  • Understanding of computer animation techniques and terminology.
  • Entertainment-specific 3rd-party application familiarity (e.g. Houdini, Maya, Shake).

Desired Skills:

  • Experience in a support position.
  • Animation background.
  • Good understanding of mechanics of animation.
  • Understanding of spatial relationships.

Please mail or email a cover letter, resume, website and/or demo reel (DVD NTSC only) to:

Rhythm & Hues Studios
Recruiting Department
re: Animation Support
2100 East Grand Avenue, Bldg A
El Segundo, CA 90245

recruitment@rhythm.com
re:Animation Support

How hard is it?

How hard is it to get to the industry today? What you guys you think is the future in the industry? Is it worth all the extra effort to get into it?

How was it created?

Do you guys know what programing language was used to create Maya, After effects, Photoshop and other software of the kind?