uvproject spherical got wrinkle problem

Hi, i just got to 3d in nuke. First trial is using uvproject node. i have a latlong footage (for doing spherical-mapping), a uvproject node and a sphere node. I apply the latling to the sphere using uvproject. Set uvproject to ‘spherical’. As i check in 3d space, everything is ok until i saw a wrinkle on the sphere, so the image (latlong) is not perfectly warped on that sphere. Does anyone know how to fix it?

another test, i set the uvproject node-> invert U. then add a scanlinerender node. in scanlinerender-> set the projection to : spherical to get my latlong back. So after comparing the output from scanlinerender vs the original latlong: everything is just the same, except the wrinkle at left edge of my latlong. If i remove/disable the uvproject node ( so using default projection), the latlong is perfect (just a bit of distortion near the edge). The question is : why this uvproject ruin it?

Can anyone explain it?

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