Shadow Catcher in Nuke 3D

So I’m using Nuke 6.1v2 to do some basic matchmove shots.

I have a 3D cube that’s tracking well in the shot, but I would like it to cast a shadow or occlude a plane so you can see the contact. I don’t want the plane to render anything but the shadow cast by the cube.

Is there a decently easy way to do this? I’m probably overlooking something very obvious. 😀

The other option I thought of was just using a rotopaint ‘shadow’ as the texture for the plane.

Thanks!

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