Milk Shader

Hey,

I wanna develop a simple shader that looks like milk – not a very complex one but I noticed milk has a kind of translucency or subsurface scattering effect to it. My question now is, how do I combine a SSS-Shader with something like a Blinn or Phong to get control over the Specularity and Reflection as well?

I tried a Layered Shader but it doesn’t work with mi_sss 😮

Does anyone know how to set up this kind of shader?

cheers,

yaku

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