May
10
I’ve had this nagging question in my mind for years. How do I get geometry to emit light? light bulbs, street lights, car head lights, flash lights, ceiling lights, luminous dials and switches. Custom stuff. I ask because this seems like such a basic concept and I feel like I flew past it at some point. Do objects that require that part them emit light into a scene truly have to be rigged and parented in Layout, or can this be (or should this be) done in Modeler?
I’m not talking about having these lights light the whole scene, just add to it.
It’s this subtle kind of lighting that I can’t seem to find a tutorial on.
Recently, I’ve glanced at some tutorials on Luxigons. Is this the right path? Point me in the direction!
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