Has anyone tried out Bullet dynamics in houdini?

I’ve been using Bullet solver for houdini and it is really fast compared to RBD solver or ODE, only thing is that I cant manage to get collisions out of imported geometry. I’m importing some maya geo through fbx and slicing it up with voronoi sop and putting that into dops…gravity works , but I cant get the pieces to collide with the ground object.
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