Store Predefind Animation

Hi
I have question i would like to do a workflow of Animation for Fusion how i do it in Maya 3d Package. But i dont know whether it is Possible in Fusion.

So lets say i have a bunch of Nodes wich have to be animated.
And i want to make a Dummy Control like a Null Node where i store all the Atributes from my different Nodes wich needs to be animate.

In Maya we call this method : Set driven Key.

So the trick or thinking behind the idea is to Animate lets say a transform, scale and size Attribute of a Node i defined before without setting key on a Timeline.

And this method i want to do with a bunch of Nodes wich will be stored all in my dummy Controller.

And later when i want to Animate the Nodes over my Controler as a Timeline Animation i only need to Animate the Predefined Attribut. And i have a better overview of my animated Nodes.

I hope you guys understand what i mean, and can give me some tips how to do this.

I also put a attachement of a Maya Screenshot how it could looks
like in Maya.

Thanks

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