Maya Fluids to Geometry

Hey, I’m working on a project where some liquid metal pours out of a bucket, spilling out onto the floor.

We have 2 particle effects that are going on at the same time, fire and smoke. Due to the fact that fluids are so cumbersome in maya, we can’t have the particles and the fluids function at the same time. We tried to convert the fluids to polygons, but it didn’t convert the fluids cache into geometry. All that resulted, was one polyPlane that isn’t visible. We aren’t sure if there is a way to convert the fluids to geometry and have the geomtry animate identical to the fluids.

What would be the most efficient way to achieve the desired effect?


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