[CG] Realistic Noise

Hi there.
This time, the question is: how to generate realistic noise ?
Ok, what do I mean ?

I mean; in the post production of a full CG work (3d); how much noise should be added, and how ?

Normally I add 2% monochrome noise, added to a new adjustment layer, and this adds quite nice effect, but thats not TOTALLY what I want.

So I thought, there may be anoy other tricky information that can improve the look of the noise, added in post – to improve realism.

Thank you.

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