GMUNK + Lynda.com

Lynda.com has put up a great, free behind-the-scenes look at GMUNK‘s geometric art and design process. “Learn how he uses a web app developed with code artist Marcin Ignac to divide simple primitives into complex multifaceted shapes, and then sends the results to Maya for shading, lighting, and rendering. It’s a completely unorthodox use of this 3D toolset—but it’s typical of GMUNK’s work.”

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