Looking at the creative journey of comic artist and illustrator Harsho Mohan Chattoraj

In the era taken over by digitisation where almost every individual is glued to screens in front of them, be it a cell phone or anything else, a book or a comic book on a sun kissed afternoon or a lonely night becomes a much awaited recluse or escape. No matter how old one gets, especially in the times of ebooks and kindles, black words running on the white page accompanied with amazing artworks that take you some parallel universe, always create amazement.

Probably that has still kept artists illustrators like Harsho Mohan Chattoraj producing some wonderful work in that genre. In fact, his latest artwork in graphic novel, Pagla Sahib’s Grave that released last Saturday, 16 November in Kolkata, has garnered positive response and appreciation. 

Pagla Sahib’s Grave is an English translation of the popular Bengali novella, Pagla Saheber Kobor by Shirshendu Mukhopadhyay. For the Bengali readers, Mukhopadhyay has been a fan favourite since time immemorial in comedy. Published by Starmark, the script is penned by Suvorup Bhattacharjee, editing is done by Arundhati Gupta. Chattoraj was the colorist and letterer for the book. 

Mentions Chattoraj about working on this project, “His [Mukhopadhyay] stories are so clear and his narrative structure is right from his heart. And that helps in many ways to alleviate our worries and answer our queries. I am deeply influenced by elements of Mike Mignola, Eduardo Risso and Debashish Deb. Their work style, helped me give my level best.”

For Chattoraj, it all started with a cartoon and comic column in the Statesman, and a comic scripted and drawn in collaboration with a friend, Avik Kumar Maitra, for the Sandesh magazine some seventeen years back. After that, he has drawn comics for clients in the US, UK, Australia, in magazines like Strapazin and Reportagen in Switzerland, as well as for Indian publishers and magazines. Some of his works are Kolkata Kaleidoscope (for SpeechBubble), Ghosts of Kingdoms Past (for Penguin) and Chakrapurer Chakkare (for Starmark ) which he also penned and Hyderabad Graphic Novel, wherein he collaborated with the writer Jai Undurti. He is a noted artist and well-known in the industry for his unique style and research that he puts behind. 

Harsho Mohan Chattoraj with Shirshendu Mukhopadhyay (middle) at ‘Pagla Sahib’s Grave’ launch

Adds He, “Pagla Sahib’s Grave deals with the adventures of a man, when he has to shift to the village scenario from his more familiar cityscape, and how he deals with the troubles that he encounters. So, There’s a subtle difference between the earlier graphic novel I did for Starmark, Chakrapurer Chakkare where I was the scriptwriter as well. But for the last few years, I have tried to focus more on art than scripting, and Pagla Sahib’s Grave is one of the projects where I have focussed on just art, colours and lettering. The style is a bit different, as it’s like some magic aura, that changes one way or another, as the years pass. But getting references was always a tantalizing problem for me. For Pagla Sahib’s Grave, that was tough as this time I wasn’t scripting the comic myself, and had to broaden my outlook while hunting for the references, as the final art would be based partially on the thoughts of the scriptwriter.

He has also worked on a graphic novel on Netaji, a comic for the doctors at AIIMS, the webcomic for Moneycontrol, Where Did My Profits Go?, a book on GST and a comic strip that comes weekly in Ei Shomoy newspaper, a part of TOI group called 100 Years of East Bengal. So far, five strips have been published. He also has another graphic novel scheduled for the end of this month titled Destiny Awakes. Penned by Adam First it’s a 48 page comic, to be launched in Delhi. 

For 100 Years of East Bengal, he had to do a lot of research. He says, “Being more of a cricket, table tennis and erstwhile WWF / WWE fan, my knowledge of football in India wasn’t much. So I had to do my research and received lots of help from documents, histories, data from the folks at East Bengal. Big thanks goes to Parijat Maitra of East Bengal, who archives the team’s data, for getting me a lot of information on the history, not to mention the photo references I desperately required. Not only did the folks at East Bengal give me the references I needed, but I was also able to do the necessary photoshoot at the club and get more important inputs, which helped me no end.”

Throwing some more light on technicalities, Chattoraj informs. “Personally, I always preferred drawing on paper. Namely, pencilling and inking and the colouring is done digitally. I remember having to use a mouse when colouring a decade back, when the Wacom tablet was not yet so widely used. Can’t imagine how I managed it then! My process of taking on the artwork of any comic page is three-fold. First step is to create a rough layout, where I ideate the poses, the camera angles and zoom factors. Next comes the penciling and inking stage on paper, and thirdly, the digital means are used to scan the artwork in, do the colors and then layout the page, following which a different software is used to do the lettering, a seemingly easy but jolly important task.”

Harsho Mohan Chattoraj

Despite producing some great work, Chattoraj thinks this industry is lacking as there are no means of steady income by just creating comics. Those who are in this field, have had to branch out to other sections, like drawing illustrations and storyboards, creating concept sketches, to sustain us. Not to mention that the amount paid by the big publishing houses of India is pitifully low, when it comes to comics.

“In most other countries which have had a history of comics, there is a proper link between films and comics, where each help the other out. When the Comic Con started, the industry seemed to have found a new opening, a new high. Sadly, that tapered down as the years passed, in spite of great art and scripts from the creators and comic companies. If the publishers and comic houses help the creators because India does have a vast talent in both writing and drawing, whether it be in the arena of comics or books – we will rise again. However, I should mention that I keep seeing great comics and graphic novels being created by my friends and colleagues, and I wish them the best. Clearly the quality of work, of output in the form of comics has soared, and doubled. It’s up to the publishers and readers to utilize this is the best way. I can only wish that the great film-making community here will open up their arms and embrace the potential of comics,” concludes he. 

We just hope these talented artists who produce incredible work, get their due that’s long denied to them.

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Day two of IndiaJoy packs a buzzing microcosm of the AVGC industry

The second day of IndiayJoy saw attendees packing the venue with even more fervour than the day before. Gamers, VFX enthusiasts, makers from the industry thronged the events, making it a truly joyful knowledgeable experience to behold.

In all its element, the day two Prominent VFX and animation studios showcased their works to widened the perspective of VFX and storytelling and newer technologies scenario in India.

While vfx veteran and firefly studio co-owner Sanath PC delved deeper into the past present and the future of India’s vfx scenario, Art Director PC Vikram gorgeously outlined the trajectory of design software right from the MS paint to modern technologies that enable complex images.

Redefine chief creative director Viral Thakkar showcased how his team created vfx shots for popular Bollywood movies like Sanju, Kesari and Kalank. He also shed light on the complexity of creating CG animals on screen.

ABAI Center of Excellence Bangaluru delegates Srinivas BS and Shiji Sunil gave a detailed presentation on motion capture technology and invited the students and filmmakers to visit the facility that houses the state-of-the-art studio filled with modern VFX technologies and make content. Indian Television Dot Com Group’s founder owner and editor Anil Wanvari set the stage abuzz with his enlightening address and nuggets of insight about VFX operations and the current state of the industry.

The venue was dotted with a variety of stalls, displaying diverse offerings from all over the world right from animation series, unique hardware to real-time motion-capture technology. A dedicated open section of the venue saw a passionate gathering of participants vying for the first prize in a string of creative competitions like face-painting, sketching, gaming etc.

One of the main attractions of day two of IndiaJoy was the esports arena that saw participation in the gaming line up. The arena welcomed everyone to try and play classic PC games, console games, mobile games and new games. Games like God of War, Fifa 2019, Spiderman, Call of Duty PUBG Battlegrounds and many more were free to take part in.

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Review: ‘Frozen 2’ will magically take you into the unknown

Six years since Frozen made a place in our heart, we all have been waiting for a sequel. The sequel is out, and it takes place three years after the predecessor. While the first one melted the audience’s heart with its innocence, the second one has grown more confident. Our beloved Elsa (Idina Menzel), Anna (Kristin Bell), Kristoff (Jonathan Groff), Sven and Olaf (Josh Gad) embark on yet another adventure to save the kingdom of Arendelle.

Life in Arendelle is going fine. Elsa’s doing a good job ruling the kingdom. Anna is happily in love with her beau Kristoff. And Olaf is also living his life, hanging around in the kingdom giving some comic touches wherever necessary, to the intense storyline. Everything is pretty much ‘happily ever after’ since Frozen until Elsa is summoned by a mysterious voice only she can hear.

Elsa wants to know the origin of her magical icy powers and use them to undo the damage and set things right all over again, for not just Arendelle but also its supposed foe Northuldra. And, of course, Anna refuses to let her do it alone. The movie is all about Elsa finding the fifth element to get air, water, fire and earth back in harmony.

Disney movies have a certain edge and a blueprint of their own. The artwork and special effects magically define the film. Elsa’s magic, everytime soar a notch higher, giving a visual treat to our eyes. It’s difficult to point out one good special effect as the movie is filled with loads of dazzling sequences. One where Elsa rides a crystal clear horse takes your breathe and manages to put even live-action film sequences to shame. Another sequence where Elsa enters the cave and finds the past gives us goosebumps. With mesmerising animation, beautifully imagined sequences and emotional scenes, Frozen 2 will surely bring siblings one step closer.

The movie rounds up to show feelings and emotions, which are rendered beautifully. One can sense the joy of meeting your loved one in Anna’s expressive eyes. Frozen 2 can be a bit too dark for kids, with complex and mature messages, it’s trying to convey. It gives away the message of accepting change, loss, grief and moving on. A song in the movie which Olaf keeps singing rightly tells us what life is all about: “When you are older, everything makes sense.” Though not kid-friendly, the song reassures the adults that ‘When all is lost, then all is found’ and nothing or no one is ever lost; eventually it’s all just shaping right.

Princess Elsa remains gloriously single, and as unafraid of taking the leap into the unknown. In perhaps the film’s best line, she notes that rather than anything else, it’s fear that can’t be trusted. The background score by Christophe Beck adds a cherry on top. The songs Into the Unknown by Idina Menzel and Aurora, and Weezer’s Lost in the Woods can easily slide into your playlist.

While Frozen was a mixture of Elsa accepting her magical powers, Kristoff and Anna’s budding romance and Olaf’s quirk, Frozen 2 focuses on the sisters’ bond and their family history. Co-directors Jennifer Lee and Chris Buck have put a spotlight on the power of nature.

With a loving, caring and powerful army to have their back, Elsa, Anna, Kristoff and of course Olaf’s tribe is worth melting for!

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Amazon Prime Video renews ‘Undone’ for season 2

Amazon Prime Video has greenlit the second season on its first animated series aimed at adults Undone. This news comes after a little more than two months after Undone’s debut on 13 September. In fact, Amazon Studios has also signed co-creator Kate Purdy (BoJack Horseman veteran) in an overall deal.

Amazon Studios co-head of television and COO Albert Cheng said, “We’re so excited for a second season of this wholly unique, visually stunning and critically acclaimed series. Undone is beautifully done in every sense of the word, aesthetically and emotionally, and we’re very happy Undone will return for our Prime Video customers around the world.”

Undone received universally positive critical reviews and is a series made using rotoscope animation and is the first series to exclusively use that technique. The series stars Rosa Salazar (Alita: Battle Angel, Parenthood) as Alma, a young woman who survives a near-fatal car accident and finds she has a new relationship with time. She uses the newfound ability to find out the truth about her father’s (Bob Odenkirk) death. The series also stars Angelique Cabral and Constance Marie.

“It’s been wonderful to share Undone and have people watching become part of the experience as they interpret the show through their own perceptions of reality. We are thrilled Amazon Studios is giving us the opportunity to keep exploring this world and these characters, and we look forward to seeing where the story takes us next — but since time is a construct, in a way, we already made the second season and you have always been watching it all along,” commented Purdy and co-creator Raphael Bob-Waksberg in a statement.

Undone is produced by Amazon Studios and Michael Eisner’s Tornante Productions. Besides Purdy and Bob-Waksberg, Noel Bright, Steven A. Cohen and Tommy Pallotta also serve as executive producers. Directed by Hisko Hulsing, he also looks after the production design and a team of animators in Amsterdam. Dutch studio Submarine oversees animation production while Austin-based Minnow Mountain does the rotoscoping.

‘Undone’

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Netflix announces animated show, ‘Oni’ based on a Japanese folklore

Netflix has teamed up with Oscar-nominated animation studio Tonko House (The Dam Keeper, Moom, Pig: The Dam Keeper Poems) for an animated series based on Japanese folklore. Tonko House will be co-developing the series alongside Dwarf Studios, a Japanese stop-motion studio that produced Rilakkuma and Kaoru for Netflix.

Titled Oni, the series, which will feature a hybrid of both stop motion and computer-generated animation, is set in a world filled with the oddball gods and monsters of Japanese mythology. It follows one of the creature’s free-spirited daughters, Onari, determined to follow in the footsteps of the mighty heroes of lore, but her unique powers are yet to be revealed. Does she have what it takes to protect her peaceful village from the encroaching presence of the mysterious Oni who threaten the gods?

Tonko House co-founder Daisuke (Dice) Tsutsumi will serve as creator and showrunner on the series. Megan Bartel will serve as producer, and co-founder Robert Kondo, Kane Lee and Zen Miyake of Tonko House are executive producers. Early development partners include Japanese stop-motion animation house dwarf studios (Rilakkuma and Kaoru) and CG effects house Megalis VFX, also based in Japan.

Tsutsumi, a graduate from The School of Visual Arts in New York is originally from Japan. He has worked as a visual development and color key artist at Blue Sky Studios on Ice Age, Robots and Horton Hears a Who! His credits at Pixar Animation include lighting art director for Toy Story 3 and Monsters University.

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Nazara to invest USD 20 million in startups in 2020

Nazara Technologies, India’s leading interactive gaming and sports media company, has announced today about its acceleration of investments and commitments of up to USD 20 Million in startups in India, Africa and Middle East in 2020.

Being one of the biggest investors and scaling platforms for startups in the gaming and sports ecosystem in India, the company has already undertaken transactions worth USD 50 Million in 13 startups in the last two years and has been the most aggressive investor in the gaming and sports ecosystem in India.

Nazara aims to act as a catalyst to further expedite growth of gaming; esports and sports content across emerging markets. Nazara plans to infuse risk and growth capital in the selected startups besides offering mentorship via the founders of the companies from Nazara’s current portfolio of investments and Nazara’s leadership team.

Nazara Technologies CEO Manish Agarwal commented, “Looking at the explosive growth in the interactive entertainment and sports ecosystem, Nazara has decided to up its aggression on investing in the emerging market ecosystem and support early stage startups accelerating the growth of these companies and the industry at large.”

Nazara Games CEO Manish Agarwal

In the past, Nazara has looked at speed-scaling 13 startups providing them with growth capital.  The company plans to apply a similar model for the next set of startups as well while aiming at targeted mentorship on business model refinement and go-to-market strategies. Nazara expects to see the same leadership growth with the new cohort that has been witnessed with the previous set of startups funded by the company.

Besides fund infusion and mentorship, the startup teams can tap into the vast geographical reach of Nazara’s business operations spanning across Africa, Middle East, Southeast Asia and the Indian sub-continent. They will have access to local payment options with readymade legal infrastructure to expand into the above geographies apart from reaching out to Nazara’s network of over 100 Million plus monthly active users in India. The startups will also get an opportunity to leverage network of experts across financial and legal strategy, brand and performance marketing; media ad sales; brand solutions in addition to running games as services.

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QYOU Media launches Q India on MX Player 

Extending its reach in the fastest growing market of India, QYOU Media has announced the launch of Q India on MX Player, one of the fastest growing OTT platforms in India and the world.

Formally launched in February 2019, MX Player currently boasts of  has over 700 million downloads and 175M monthly average users in India alone. The streaming platform features a vast array of content targeting the millennial India demographic. This marks another significant milestone for Q India as it continues to grow its base of ad supported distribution partnerships.  

Q India co-founder and general manager Sunder Aaron said, “The Q India is thrilled by the partnership we have now forged with MX Player, which is emblematic of our strategy: to engage with Young India on leading platforms, across OTT, mobile and television. We expect that The Q India relationship with MX Player will be long and fruitful, and that The Q itself will be a terrific value addition for all the MX Player subscribers”.

Q India has established itself as a leading Hindi language channel for Young India featuring India’s top digital creators and influencers.  Q India content partners include Arre, Pocket Aces, Ms. Malini, SpotboyE, Culture Machine, Power Drift, UngliBaaz, AajTak, Nirvana Digital, StarTruck, CurlyTales and hundreds of other popular digital creators.

Karan Bedi

“Q India is perfectly matched for the users of MX Player,  Our mission is to create India’s leading entertainment platform for millennials and young audiences that demand an anytime/anywhere viewing platform. We are excited to have Q India join our offering of the best free entertainment on one platform,” commented MX Player CEO Karan Bedi.

MX Player has become the second largest streaming platform in India within a very short span of time. Digital TV Research has cited that India will be the fastest growing OTT territory in the world from 2019 – 2024. In addition, ad revenue in India is expected to realise similar rapid growth according to recent reports from WPP/GroupM that project India ad spend growing at a rate of 14.3 per cent annually as compared to a global average of 3.6 per cent.

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ShemarooMe partners with ROKU to expand its reach in the USA Market 

 

ShemarooMe, a one-stop destination for Bollywood Films, Classic Cinema, Gujarati and other Regional Movies, Devotional and Kids’ content is now available on the ROKU platform to users in the US.

The availability of the channel on ROKU devices further strengthens ShemarooMe’s presence in the US market by offering its vast library of Bollywood and regional language content. The collaboration allows Roku users access to ShemarooMe’s varied Indian content on their smart TV.

Zubin Dubash

Commenting on the association, Shemaroo Entertainment Limited COO Digital Zubin Dubash said, “We are delighted to launch ShemarooMe on the Roku platform. Now, Roku customers can enjoy a lean-back experience of over 10,000 hours of their favorite Indian masala content on the ShemarooMe channel on their Roku devices.”

 With an ardent fan-base of Indian content including Movies, Regional Cinema, Kids and Devotional content, the US market has always been positively receptive towards Indian content. Bollywood and Indian regional content are popular not only amongst Indians residing in the US but also with the natives in the US region and has seen an increase demand in viewership.

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MTV EMA 2019

Sharon Harris and what it’s like working in tech

There are a lot of questions surrounding the topic of what it’s like to work in tech as a motion designer. Thankfully, in this Guest Post, Sharon Harris is here to shed some light on her experience working in tech as part of the Google Design team.