Nintendo introduces cheaper, smaller Switch Lite

Nintendo has unveiled a new and lighter version of Switch game console, the Nintendo Switch Lite. The console is a smaller version of the system that’s focused on the platform’s portable side. The new Nintendo Switch Lite hardware will cost $199.99 and will be released on 20 September.

The Nintendo Switch Lite is designed specifically for handheld play—so you can jump into your favourite games wherever you happen to be.

The smaller Nintendo Switch won’t feature detachable Joy-Con controllers. Instead, the new Switch is a compact, all-in-one piece of hardware that makes the Switch feel more like a Game Boy or Nintendo. DS. Controllers are built right into the system for handheld play, and the left side sports a +Control Pad. The system also does not connect to television for big-screen play — it’s purely a handheld gaming device.

It will support external Joy-Con controllers, the Switch Pro Controller, and the Poké Ball Plus, and has built-in gyro controls. It also supports Wi-Fi, Bluetooth, and NFC.

The system features a smaller 5.5-inch screen, weighs less than the original Switch hardware (approximately 0.61 lbs), and comes in three colours: yellow, grey and turquoise. The Nintendo Switch Lite also boasts longer-lasting battery life, ranging from three to seven hours of play.

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Studio 100 appoints Martin Krieger as Studio 100 Media Studio

Studio 100 has brought in Martin Krieger as the CEO of Studio 100 Media and its subsidiaries Studio 100 Film, m4e and the newly formed Studio Isar Animation (Munich/Germany).

Krieger will also be responsible for the global commercial business of Studio 100 International including content distribution, licensing and consumer products for the entire Studio 100 slate and some third party IPs.

Martin Krieger

Commenting on the appointment, Studio 100 Group co-founder and CEO Hans Bourlon said, “We are delighted to appoint Krieger as the CEO and we have great faith in his ability to lead due to his already impressive accomplishments within our Studio 100 Group. I trust him to successfully steer the company during this new phase and perform an essential management role in our newly formed international leadership team.”

Krieger takes on this role after years of experience within the media and marketing industry including his excellent track record in leading the global content distribution team of Studio 100 previously where he successfully established its international YouTube business. Prior to this, he worked for The Walt Disney Company in various marketing roles and most recently was responsible for content partnerships at YouTube/Google.

Krieger mentioned, “I am grateful and honoured by the trust placed in me. It makes me happy to return to Studio 100, its amazing team and to contribute to the group’s growth in this new role. My leadership will be based on fostering inclusion and diversity to further develop our strong culture. It is through diverse perspectives that we are able to meet today’s audience expectations and anticipate the market needs for tomorrow.”

The appointment of Krieger follows the announcement of Barbara Stephen as Content CEO for Studio 100 International earlier this year, as the company continues to push forward with its global expansion strategy.

“Krieger and I established an excellent working relationship during his time as Global Distribution head and I’m thrilled to be collaborating with him in our new international leadership team working on Studio 100’s global expansion,” added Stephen, who’s also Flying Bark Productions CEO.

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Promax Session: STATE OF DESIGN / NSFW

Weren’t able to attend Promax this year? Don’t worry, we have your back and are happy to bring you a recap of the STATE OF DESIGN / NSFW session.

Clim Studio Reel 2019

VIEW 2019 will have speakers from animated films, gaming industry and more

Speakers from live-action and animated feature films, broadcast television, and games highlight a growing roster for the curated digital media conference, VIEW 2019, to be held in Torino, Italy from 21 to 25 October.

“I’m delighted to announce that Spider-Man: Into the Spider-Verse director Peter Ramsey will speak at VIEW 2019,” said conference director Maria Elena Gutierrez. “Also among our great speakers this year is Siobhan Reddy from game industry, and Sergio Pablos who is creating a 2D animated feature in Madrid for Netflix. We’ll see Image Engine’s dragons in Game of Thrones, Spencer Cook’s Godzilla animation, Todd Sue’s art direction for Apex Legends, and Sebastien Hue’s concept art. And we’re bringing back four of our speakers with new, exciting material to share: Josh Holmes, Rob Bredow, Tom Wujec, and Alex Williams. I love the quality and diversity in this year’s program.”

Ramsey received an Oscar, BAFTA, and two Annie Awards as one of the directors of Sony Pictures Animation’s Spider-Man: Into the Spider-Verse. All told, the box office blockbuster received 98 nominations and 63 wins on the award circuit this year. He previously directed DreamWorks Animation’s Rise of the Guardians, was story artist on several feature films, and has credits as a second unit director and illustrator.

Industrial Light & Magic executive creative director and head Rob Bredow will present four decades of storytelling in Star Wars, highlighting innovative visual effects created during that studio’s 40 years of work on the films. In addition to his executive role, Bredow was visual effects supervisor on Solo: A Star Wars Story and will be available to sign his book, Making Solo: A Star Wars Story.

Pablos is the director, producer, and writer for Netflix’s 2D animated feature Klaus, which is currently in post-production. The former Disney animator (The Hunchback of Notre Dame, Hercules, Tarzan, Treasure Planet), was executive producer and writer for Despicable Me, a writer on Smallfoot, animation advisor for Underdogs, and character designer on Rio.

Tom Wujec is a multiple TED speaker, facilitator, and design thinker who guides teams via Wicked Problem Solving to create inventive and successful products, services, and solutions. The technology pioneer and former Autodesk Fellow has written five books and was a founding professor at Singularity University. Today, his consultancy helps organisations design technology transformation and plan for the future of work.

Image Engine visual effects supervisor Thomas Schelesny and animation supervisor Jason Snymanwill present their work on Daenerys’ Dragons in the final season of Game of Thrones. The two artists have a wealth of experience with live action visual effects for broadcast and feature films.

Media Molecule co-founder and studio director Siobhan Reddy was named in Fortune magazine’s 10 powerful women in gaming in 2014. Before moving into the role of studio director, she was executive producer on Airblade, Burnout3, Takedown, and LittleBigPlanet.

Josh Holmes is the co-founder and CEO of Midwinter Entertainment, an independent game studio working on Scavengers, its first multiplayer survival shooter. Holmes is the former studio head and creative director for the Halo franchise at 343 Industries, and former producer and game designer at Electronic Arts where he co-created two franchises, NBA Street and the DefJam fighting series.

Spencer Cook was senior animation supervisor on this year’s blockbuster Godzilla: King of the Monsters. Currently animation director at Double Negative, Cook previously was an animation supervisor at Framestore where he led teams working on Alien Covenant and Beauty and the Beast. He has a BAFTA nomination for Spider-Man 3 for which he was animation director while at Sony Pictures Imageworks.

Video game artist Todd Hue was art director most recently for Respawn’s highly successful game Apex Legends. His 16 years experience includes contributions to Call of Duty 4: Modern Warfare and Modern Warfare 2; Tony Hawk’s ProSkater: Underground; and Titanfall and Titanfall2.  For the latter two, he was lead environment artist and environment art director respectively.

Escape Studios head of animation Alex Williams has more than 25 years experience in the animation industry and has film credits on The Lion King, Robots, The Road to El Dorado, Who Framed Roger Rabbit, and The Iron Giant. He has worked and taught in higher education for 20 years.

Sébastien Hue is a freelance concept artist, matte painter, and illustrator who focuses on environment design and science fiction. He has created concept art and matte paintings for publishers, game developers, and feature films.

The international VIEW Conference brings top professionals from computer graphics, interactive and immersive storytelling, animation, visual effects, games, and VR, AR, and mixed reality, for a week of talks, presentations, and workshops.

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INDIA LICENSING EXPO (ILE) 2019 was an enriching experience of brand growth and opportunities

The INDIA LICENSING EXPO (ILE) 2019 continued to provide the country’s largest brand licensing platform that collates opportunities, knowledge, recognition and veterans under one roof. 

Organised by License India, the third edition of ILE saw an enriching conglomeration of stalwarts shedding insightful inputs on global brands, retail, manufactures, licensing and merchandising, agents and influencers, for two days, 8 and 9 July, of relationship building, deal making and trend spotting.

The first day of ILE 2019 was an eventful one with a series of panel discussions, fireside chats, keynote addresses, and presentations followed by Label Awards. The event commenced with the lighting of the lamp and a welcome address by Franchise India editor-in-chief Ritu Marya who noted that sectors like sports, retail, fashion and digital have seen tremendous growth. She said, “It’s about the dialogue we share to establish and extend the industry. We need to shed inhibitions in order to let brands grow. Building a vision is very important before building an equity. You need a purpose and collusive collaboration for the growth and success of the brand.”

The first session had Industry Relations and Information Licensing International SVP Martin Brochstein and Licensing International India Head Jiggy George giving an overview looking into ‘The Future Trends In Brand Licensing and Building new Labels’. They focused on millennial cult of new trends, new creativity, new consumers, building Brands without borders, the future of retail and e-commerce, global licensing trends and the fast changing Asian Market and latest trends in IPR.

Martin Brochstein

Brochstein gave an overview on the global opportunities of licensing business. He focused on Licensing International (rebranded from LIMA), being a premiere trade organisation for companies in the business of brand licensing. “Licensing is one of the most powerful contemporary forms of marketing and brand extension. It’s really the reason for our being. We are aimed at growing the future of licensing all around the world. It’s a vigorous, vibrant business that we very much believe in and support expos and sponsor for its growth. Though our headquarters are in U.S., more than 60 per cent of our membership is based outside the USA and that’s really where, the growth is coming from. We’re showing steady growth in the industry. This year we passed 200 billion dollar market and we saw that more and more business is built around not merchandise but experiences and services. That’s a really fast growing part of the business.”

George emphasised on the local perspective in India and pointed out brands are even being created out of YouTube brands. He gave examples of Chu Chu TV, Vidya Vox, Bhuvan Bam, Baby Shark and so on who have gone to become huge in the recent days. He informed how licensing and merchandising (L&M) are affected when comics or books are adapted as blockbuster movies/shows, and become huge hits. He cited examples of MCU, DCU, Game of Thrones, Harry Potter franchise and others. George also talked about successful movie franchises adapted as cartoon shows like Little Singham and Golmaal Jr. or even games like PUBG, Fortnite which are currently in rage currently in the L&M business. 

Jiggy George (left) and Martin Brochstein

Next was a fireside chat between Bollywood filmmaker Milan Luthria (The Dirty Picture, Once Upon a Time in Mumbai) and The Economic Times senior editor Alokesh Bhattacharyya. Luthria shared his journey as a director and the changing times of how directors, presently, are less involved with the entire filming process. He said, “People nowadays want to become filmmakers too fast. They don’t go through the labour of giving birth to the film.” 

But he also appreciated on the changing phase of Indian Cinema and entertainment with quality content. “The Indian entertainment industry is standing at the cusp of change. The cleansing process has happened over the past year and now we see good content and not shit, that few creators were throwing at us. The hardware has also changed with increase of multiple screen options,” he added.

Milan Luthria with Alokesh Bhattacharyya

Luthria also commented that he sees less scope for animation films becoming mainstream in cinema as the best technicians according to him are absorbed by Hollywood who’re doing a far better job than that of in the country.

Famous fashion designer, Wendell Rodricks was up next talking about his fashion line and brand philosophy. He believes in doing charity that goes beyond just paying a cheque. In fact, he is the first designer to incorporate Braille on his clothes for the visually challenged to be able to see it. Rodricks also is transforming his 450 year old house into the first Costume Museum in India.

Rodricks was followed by a special address by Indiantelevision dot com group founder, CEO and editor-in- chief and AnimationXpress editor-in- chief and chairman, Anil Wanvari, on the rapid growth of media and entertainment space in the country. He talked about the OTT originals rush, Indian content going global and pressure on pay TV. Mentioned he, “Subscription patterns are growing up. Language has become the niche and it’s the golden era of content creation and creators, with growth of OTT players and Indian content moving out of India.” He also pointed out on how L&M policies are influenced by characters and their popular sayings – be it Chhota Bheem or Apna Time Aayega. 

Anil Wanvari

The event then had its first panel discussion on ‘Creating Entertainment for the Digital Generation’ where the speakers touched on points on why content creators are looking at streaming services, change in viewership nature, content liberation, penetration of local and regional content and much more. The speakers were : Amazon Prime India head of India Originals Aparna Purohit, Adlabs Entertainment joint CEO Dhimant Bakshi, Shemaroo COO Kranti Gada, SonyLIV Business Head – Digital Business Uday Sodhi and Zee Entertainment Global Syndication and International Film Distribution head Vibha Chopra. The session was moderated by The Economic Times features editor Sunny Sen.

Purohit commented, “This is the Renaissance of entertainment industry. We’re experiencing an explosion in content with a lot of diversity. Now, is the age of characters which are not black or white but grey.”

Talking about the changed audience and consumption pattern, Sodhi further added, “I don’t think the audience has changed but the screens have evolved. Mobile phone is a huge alternative screen. Whether it’s movie content or TV content or original content or even Sports, the consumer will watch whatever is in front of them as they’ve lot of choice.”

From left to right : Sunny Sen, Dhimant Bakshi, Uday Sodhi, Vibha Chopra, Aparna Purohit and Kranti Gada

Post lunch, the second panel discussion was on ‘Building Fashion or Nothing’ that  looked into- making of a global Indian brand, building gender neutral brands, getting fashion label off the ground in record time, building a conversational brand through influencers, technology-led design philosophy, using the power of brands and pageants to build assets, growing importance of trademark, copyright and Law firms. Moderated by Sen again, the panel included – Varija Lifestyles founder Varija Bajaj, PrivateCollection & Co LLC director and board member Roberto Bré, Reliance Retail Limited & Director Reliance Brands Ashwin Khasgiwala, Label Life CEO Preeta Sukhtankar, ABFRL (Pantaloons) Head of Marketing and e-commerce Ryan Fernandes and fashion and lifestyle consultant Neeraj Gaba.

The panel had one thing in common – staying true to one’s vision, philosophy and quality. Khasgiwala quoted, “The quality should be the best and catering to the needs of the customer. Standardising Indian sizes are also equally important.”

Gaba emphasised, “Customer centricity is crucial. If you can’t provide good service post sales, then you can’t expect customer loyalty and success.”

The next session was about ‘A Sports-driven Lifestyle’ which spotlighted on looking beyond cricket, creating brands from non-cricket sports, creating non-cricket brands out of sportsmen, Sports IPs and IPR law, new kind of fan-following and building a sports-first brand. The speakers were Prakash Padukone Sports Management CEO Vijay Lancy, SportzLive co-founder Prasad Mangipudi, Chennaiyin FC & Ultimate Table Tennis group vice president Hiren Mody, LaLiga International Business Development exec Gary Udhwani, Ultimate Kho Kho League chief executive officer Tenzing Niyogi and moderated by Bhattacharya.

The discussion reflected the rise of non-Cricket sports and their popularity. On how the limeshight is now shared by the likes of Football, Kabaddi, Kho Kho, Badminton and others. Niyogi commented, “The growth of the non-Cricket sports was remarkable in the last few years. In the USA or Europe, kids are tapped at the age of six or seven, and trained to become gems. This is where India went wrong. So, for Kho-Kho, the game just needed a platform and we thought of going back to the roots.”

Lancy spoke about the growth of infrastructure that was triggered by the win of Saina Nehwal at the Commonwealth Games. Now, there’s availability of proper coaching, management and guidance that has aided the sports industry.

Udhwani mentioned, “We at LaLiga are trying to grow our brand recognition in the country. We’re following a 360 degree approach and are making our deals accessible to more and more audience. We’ve cracked deal with Facebook and conducting special screenings and contests for fans.”

Following was a fireside chat on ‘How to go from Reverence to Relevance?’ between Marya and Indian Bollywood actor Sunny Leone. Leone who is hugely popular but at the same time received a lot of flak, commented about how she ignored criticisms, went on with her passion and now created her brand Infamous by StartStruck – brand of lingerie. 

“If I had been bothered about what people talked about me, I wouldn’t have been here today. A lot of people were upset when I came back to India, but I didn’t lose hope, nor gave up. Nobody should ever give up following their passion.”

The last session talked about ‘What does the next generation want?’ and the points of discussion were how to build brand presence digitally, rise of targeted advertisement and its problems, data-driven customer segmentation, patenting as important as inventing and innovating. The panel moderated by Brochstein consisted of Godrej Appliances marketing head Swati Rathi, Edelweiss Tokio Life Insurance CMO Abhishek Gupta, Tata Global Beverages vice president Marketing – India Puneet Das, Oxford Limited managing director Chris Evans, Amway India CMO Sundip Shah and Kellogg South Asia marketing director Sumit Mathur.

About brand building and sustenance, Mathur said, “Agility, honesty and quickness works well for brands. You should be able to adapt and evolve for the medium you choose. How authentic we’re in our philosophies, approaches and products are what differentiates between a good/big brand and average brands.”

Rathi tagged along, “Lip service won’t work in today’s digital and social era. Transparency of the brand is very important for current generation. They’re far more aware about current problems. Convenience is what they want. They’re pressed for time and will not bother something that’s not quick.”

From left to right : Sumit Mathur, Chris Evans, Puneet Das, Sundeep Shah, Abhishek Gupta, Swati Sethi and Martin Brochstein

Shah quipped about the importance of local and regional content. “Vernacular content is growing by 10X as India is a country of multiple languages, and if you put out a message, better to do it in their own language.”

The ILE 2019 Summit was followed by the very popular Label Awards and pulled down the curtains on another successful season with quite decent attendance in spite of inclement weather, and promises a bigger one next year.

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Stephanie Betts promoted to oversee DHX Media’s animation development and production slate

DHX Media have announced that Stephanie Betts has been promoted to the role of executive vice president of content, and will be responsible for development and production of DHX Media’s slate of original animated content, reporting to president Josh Scherba.

Additionally, Todd Brian has joined the Company in the newly created role of director of development in animation, reporting to Betts.

Betts said, “I’m excited to continue finding new approaches to developing our evergreen brands for a contemporary kids and family audience, while expanding our slate of original content by collaborating with the creative community to develop ideas into the next big global franchises.”

Scherba said, “We’re producing an amazing slate of original content for the world’s top streaming platforms and broadcasters, and our development pipeline is rich with exciting new projects. Stephanie has been integral to the DHX Media story for many years, and as we increase our focus on high-quality original content, her vision and expertise in development and production make her an ideal leader for our talented content team.”

Betts has previously helmed various DHX Media shows such as Strawberry Shortcake, Teletubbies, Polly Packet, Cloudy with a Chance of Meatballs and Chip and Potato.

 

 

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WildBrain to manage Headstart International’s ‘Best Furry Friends’ on YouTube

Leading digital kids’ network and studio, WildBrain has been appointed by Headstart International to manage the Best Furry Friends or BFF, Australian toy brand on YouTube.

WildBrain will employ its expertise in content and channel management on YouTube to grow the global audience for Best Furry Friends with exclusive content designed to delight a key viewership of girls aged six to nine years.

WildBrain commercial director Rachel Taylor, “As we continue to expand the offering of third-party kids’ brands on WildBrain, we are delighted to be teaming up with Headstart’s BFF, an ideal toy property to feature across our YouTube network. The brand’s range of collectible toys with cute, distinctive characters lends itself perfectly to both animated and live-action videos, allowing kids to immerse themselves in a world of play and imagination. We look forward to working with Headstart to grow the global audience for Best Furry Friends.”

‘BFF’

 The studio will also manage existing BFF channels on YouTube and also launch new channels for the brand across international territories and manage advertising on the channels. BFF content under WildBrain management includes 13×11-minute 3D CGI-animated episodes, 13×11-minute unboxing videos, 6×12-minute toy-play videos, and 6×12-minute stop-motion videos.

“We’re really excited to be working with WildBrain on our Best Furry Friends YouTube channel. We have amazing content to share with our fans and WildBrain are the perfect partner to help us grow the brand globally on YouTube,” added Headstart International CEO Andrew Hendy.

 The Best Furry Friends are cute fashionista animals who love to hang in their super sweet fashion bags with the besties, six girls who always keep their furry friends close. In addition to the six bestie dolls, kids can collect over 60 variations of BFF and fashion bags in a range of colours, sizes and styles. Sold globally, the Best Furry Friends range currently includes collectibles, dolls, play-sets and plush, with line extensions coming in the shape of interactive toys and more.

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BOOMi Makes History with National Hockey League in First CG-Animated Hockey Series for Kids

BOOMi from the television show Super BOOMi, Up Studios and the National Hockey League (NHL) have entered into a partnership to produce a new series showcasing hockey in China. 

The partnership is the result of numerous collaborations between the NHL and Up Studios, at various NHL events in China, including the O.R.G. NHL China Games exhibition series featuring teams from the National Hockey League that advances the NHL’s commitment to grow the game globally and the League’s international strategy.


Created by hockey fan and animation director, Trevor Lai, BOOMi has rocketed to stardom in China with over 2.6 billion views online and number one ratings on every major children’s television broadcaster in the country, including market leader CCTV. Jointly invested in by Up Studios and media giant Tencent, Super BOOMi has also signed an international distribution deal with Corus Entertainment’s Nelvana, a leading international producer and distributor of children’s animated and live-action content. The series recently launched in English on popular kids channel, Treehouse in Canada, as well as internationally on YouTube as part of Nelvana’s Red Bear Animation channel launch. 

With a focus on fun, Super BOOMi Hockey Hero is the first CG-animated series ever to focus on a high-tech display of hockey skills that shows the youth of all ages how to play like NHL superstars Connor McDavid, Johnny Gaudreau, Elias Pettersson and more. More importantly, the show is a cornerstone of grassroots content that will grow awareness of ice hockey and the NHL in China, the largest new market for the sport in the coming decade. 

With about 75 new ice rinks being constructed in China each year, and thousands of new students joining hockey camps across the nation, the Super BOOMi Hockey Hero series is pioneering a new form of engagement with the fanbase while teaching the positive values of the sport to families. 

Up Studios’ relationship with Tencent and leading broadcasters also means the series will reach a potential audience of hundreds of millions of youth and parents. The first episode is scheduled to debut on Super BOOMi’s dedicated Tencent Video channel as well as on the Tencent Sports channel during the Stanley Cup Final, followed by television broadcasters. 

The show is designed to appeal to audiences both in China and North America, and there are plans to launch the series in markets around the world and through licensing partnerships. 

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Logitech G introduces two new gaming headsets

Logitech G, an innovator of gaming technologies and gear, has introduced two new PRO gaming headsets, the Logitech G PRO X Gaming Headset and the Logitech G PRO Gaming Headset. Designed and engineered in collaboration with top esports athletes, the newest additions to the Logitech G PRO lineup of gaming gear combine incredible comfort and durability with high performing sound and voice technology, so all gamers of all abilities can hear and sound like a pro.

The PRO X marks the debut of Blue VO!CE software, developed in partnership with the industry-leading microphone expertise of Blue Microphones. Enabled using Logitech G HUB advanced gaming software, Blue VO!CE is a suite of real-time microphone effects that enables clean, professional voice communication. The result is you can tune your voice based on your individual preferences, so teammates can hear you better, or you can sound like a professional streamer.

“I was blown away by the difference that Blue VO!CE made in the way the headset’s microphone sounded. They made a headset sound like a broadcast mic. That’s just dope,” said Fortnite TSM Hamlinz.

Out of the box, gamers can use the Blue VO!CE integrated recording and playback function to quickly select a preset filter profile and see which one sounds right for their voice’s unique tone and volume. And, for gamers interested in another level of customisation, Blue VO!CE’s advanced mode offers a full set of pro-grade effects including a compressor, de-esser, and de-popper.

“Whether practicing, streaming or stomping the competition with some friends, clear communication is the foundation of great teamwork.With this first introduction of Blue VO!CE for Logitech G Pro X, we’re able to help gamers set up incredibly clean, professional communications with only a couple of clicks – so they can be confident they always sound their best,” said  Blue Microphones president John Maier.

To help pros with their rigorous training and travel schedules, the new gaming headsets were developed from the ground up to be comfortable enough to be worn for hours, while still having incredibly high durability. This lightweight design is constructed from aluminium and steel and features soft memory foam earpads and a premium leatherette-wrapped headband. An extra set of velour-covered earpads is included with the PRO X.

“Designing products with professional esports athletes ensures that our gear has everything you need to help you perform your best in game. For our new PRO Series gaming headsets, we collaborated with esports players from around the world to help us design a gaming headset that lets you hear and sound like a pro,” said Logitech Gaming vice president and general manager Ujesh Desai.

Compatible with PC and mobile devices, the PRO X and PRO gaming headsets feature Logitech G’s exclusive Pro-G 50mm Audio driver. Crafted from a hybrid mesh material for high-quality audio, the headsets deliver deep bass and a round of sound profile for highly cinematic audio. The PRO X additionally offers DTS Headphone: X 2.0 surround sound, an incredible technology that simulates the 3D environment of the audio’s original mixing stage.

Pricing and Availability

The Logitech G PRO X Gaming Headset and the Logitech G PRO Gaming Headset are expected to be available on the official site and at global retailers in July 2019 for suggested retail prices of $129.99 and $99.99, respectively.

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