CIVILIZATION VI – First Look: Egypt


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TURKEY


The holidays can be very stressful in the 70s or 80s or whatever Made for Thanksgiving Dinner, a food themed animation show presented by oof collective, of which I am a member.

Montoya – We Are On The Hill


Montoya – We Are On The Hill Directed by Damien Bonnaire Original idea : Cécilia Bonnet Executive producer : Grégoire de Villepoix Produced by Nowhere Factory, Alter K, Green United Publishing Montoya – “On The Hill” EP disponible yomontoya.com

Taiwan Excellence gaming cup: India announces their upcoming season

eSports in India has been taking steady steps as it climbs the competitive ladder in the world of gaming. With not many big gaming events active in the country, players flock every big event that comes in to the scene.

Last year, the Taiwan Excellence gaming cup concluded at Infinity Mall, Malad with three teams taking home whopping amounts of cash in prizes. The game was Dota 2 (it will be the same this year too) which is one of the most popular multiplayer game in the country.

Dota 2

With two years of success in the Indian gaming scene, as promised last year, the event is coming back for its third edition and it promises a bigger thrill this time as the announcement on their website reads, “Taiwan Excellence gaming cup is back. Leave your fingers bleeding for more strategic and action packed adventure gaming carnival. If you thought last year was tough, you should probably quit right now. That’s right! We want the biggest, the baddest, the ‘I’m going to own you’ gamers on our platform as we kick in the Taiwan Excellence gaming cup this year. Will you claim the bragging rights?” It was accompanied by the hash tag #WarIsHere.

Last year’s tournament prize pool has also been exceeded this year as the first prize last year was Rs 170,000, which has been surged to Rs 200,000. Though the dates for the event are yet to be announced, the qualifier regions have also been extended to New Delhi, Mumbai, Bengaluru, Chennai, Hyderabad and Kolkata.

With everything said, we hope this year’s event is as good as last year which saw sponsorship from various companies specialising in gaming gears. So, if you want to take part in the event, go ahead and register now.

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NIT Trichy’s Festember presents an eSports event ‘Respawn’ featuring DOTA 2 and FIFA

Do you crave the feeling of nailing a blind sun-strike on an unsuspecting enemy or just beating the keeper’s fingers for a last minute match-winning goal when all seems impossible? Or maybe staring down the barrel of your sniper rifle and executing the perfect headshot; gets your adrenaline pumping! Do the words: ‘Rampage’, ‘Hat Trick’ or ‘Kill Streak’ excite you beyond comprehension?

Festember in association with the League of Extraordinary Gamers (LXG) presents ‘Respawn’; an e-Sports event like no other. With a whopping prize pool, Respawn is set to be the playground for an all out war of the gamers. The e-Sports movement has taken over the world and Festember now gives you a chance to prove yourself and win awesome goodies and cash prizes at the same time.

Festember is the annual cultural festival of one of the prestigious engineering colleges of India; NIT Trichy. It draws in crowds from the far reaches of the country for four days of unlimited fun and excitement at the college campus during the end of September. Respawn is one of the many outreach events conducted by Festember this year.

Respawn

On the other hand, LXG is India’s largest and most decorated gaming café with about 10,000 members. With over 5,000 square feet of air conditioned gaming area with spectator and shout-casting studio, this seems to be a true gamer’s paradise. With a target of creating maximum appeal and drawing huge crowds, they have locked on two of the most prominent and popular games to be played for the event namely; DOTA 2 and FIFA.

For the benefit of our non-gaming readers, here is a brief description of these two games that have managed to captive a vast majority of youngsters today and keep them gripped to their video sets.

DOTA 2 is a Multiplayer Online Battle Arena (MOBA) where two sides wage endless wars against each other. Players participate in teams of five uniquely selected heroes and must do all they can to defend their ancient.

Whereas FIFA- Football, the legendary simulator series has been going strong for over two decades and gets better with each edition. Experience what it means to take control of your favourite players, to shoot for victory and eventually win the ultimate prize.

Respawn is thus an event to fulfill your deep, innate desire for gaming supremacy. It will be held on 6 and 7 August, 2016 at the League of Extraordinary Gamers, Bengaluru (LXG).

The post NIT Trichy’s Festember presents an eSports event ‘Respawn’ featuring DOTA 2 and FIFA appeared first on AnimationXpress.

Tinkle announces a brand new character as it goes fortnightly

Flipping through the glossy pages of a cartoon filled comic book has been a favourite hobby in almost everyone’s childhood and Tinkle has always been a household name in the world of comics in India.

This popular comic series by Amar Chitra Katha has now planned to go fortnightly. The comic magazine, a huge hit with kids, used to be a monthly magazine earlier. However, the publication has decided to now be a fortnightly comic magazine, apparently to cater to the rising demands of readers.

Wai Knot

Wai Knot

Earlier, Tinkle has introduced iconic characters like Suppandi, Shambu and Tantri the Mantri which are well-known among kids and even adults as they have been around for three decades now. The magazine, over the years has carved out its niche in the Indian comic space. The new Tinkle fortnightly will have 48 pages of stories that will feature the adventures of the toons. It will also have puzzles and games as well as trivia about events and festivals occurring during that time.

Along with the launch of its fortnightly edition, Tinkle is also launching a new character – Wai Knot, who is a 10 year old boy hailing from Bengaluru and is Tinkle’s newest toon. Brash, unapologetic and most of all, incredibly strong minded, Wai Knot will stand out from Suppandi, Shikari Shambu and the other Tinkle toons. As his name suggests, Wai Knot is always challenging those around him, be it his dad or his best friend, Kia. He has a very simple motto to life, “Don’t ask why. Ask why not!”

The character has been created by Sean D’mello. According to him, “Wai Knot is a reflection of today’s kids. Instead of merely following what is being told to them, they choose to map their own way. They prefer to scrape their knees and bruise their elbows before accepting that they might be wrong. I love writing for Wai Knot. He makes no excuses about who he is and doesn’t hide how he feels. That’s also where Kia, his best friend fits in perfectly. She understands why Wai does what he does and mostly sticks around just for the laughs at his expense.”

ACK Media, group art director, Savio Mascarenhas adds, “Wai Knot is a character that is very different from any other toon we have had in Tinkle. He always asks questions and that’s an important way of learning for kids. They want to understand things on their own. Wai Knot with his ever quizzical nature encourages more kids to be curious.”

Previously, on their 35th anniversary, Tinkle had launched another new character by the name of WingStar aka Mapui – the reluctant superhero, whose inventor father creates cool gadgets for her to fight for the ones in trouble, everything under the veil of secrecy as she wants a normal life and not a super hero one. Let’s see what next Tinkle has in store for us.

Print

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There is definitely scope in VFX field, you just need to have the burning desire to do it: Prime Focus, VFX supervisor, Mahesh Baria

“It’s all about upgrading yourself, learning new techniques and being curious consistently”

The VFX industry though a niche market is quite vast with a number of technicalities and depth of information involved. The more you dig, the more you can find out. Prime Focus, India’s major VFX studio mastering the VFX work for all major Bollywood films, has placed India on the global map in terms of VFX and CG creation.

AnimationXpress got in touch with VFX veteran Mahesh Baria who has been serving Prime Focus since the past 14 years and Baria has a basic funda which can inspire, encourage and boost your morale.

He believes, “It’s all about constantly learning new things, gaining information to upgrade your knowledge and being curious about anything that happens around. Always find out what is the best way to do anything, be it something simple or of paramount intensity.”

Mahesh Baria

Prime Focus, VFX Supervisor, Mahesh Baria

“I never had an inclination towards VFX”

Emerging from a technical background with a Diploma in Electronics and Engineering degree in Computer Science, Baria never even thought that he would land up in the VFX industry. “I just went about learning new technology and was fascinated with innovative creation. In our time, we were not fortunate enough to have everything on the internet. So, I would read books and learn from people around me.”

When he finished his course he went about talking to people, reading and getting information as he was keen on learning Computer Graphics (CG). Trying his hands on various softwares, his first job was at Sahara Television followed by Star TV wherein his role was majorly in the packaging and production line.

“I joined Prime Focus in 2002 as a Compositing artist”

He worked on softwares like Flame, Inferno and Fire. Constantly climbing up the ladder, Baria who started off as a compositing artist ventured in on set supervision of various Bollywood  films. Gradually, he started overseeing a bit of DI work and finally became a full fledged VFX supervisor. “I tried my hands on everything that came to me and figured out how to give the best possible result.”

Till date he has worked on around 88 Bollywood films with some major titles like Gayab, Patiala House, Love Story 2050 and Housefull series. He recollects, “Gayab was the first project I worked on and at that timet here was no term as VFX. We just knew CG and had to create the director’s vision to make it look believable.”

“Every film has some kind of VFX”

According to him, each film has its own challenges and the VFX team has to be ready to tackle the odds and achieve the desired result in the specific span of time. “Like in Housefull 3 we had to create an entire CG castle, while Patiala House had crowd multiplication. We shot a major portion of Rocky Handsome in Hyderabad and converted it to Goa. Each project had its own constraints of budget, time and feasibility so we always had to keep a plan B ready in case nothing works out.”

Prime Focus Housefull 3 Befor After

Before and After images of the Bollywood movie – Housefull 3

“VFX has become an integral department in filmmaking”

As Baria was involved in a number of on set shooting for various Bollywood films, he imparted both his technical and creative inputs to help the director, art director and DOP tell the story in the best possible way. “Earlier onset VFX supervision was like keeping a watch, to check whether green screens are lit properly so that we don’t have any issue in production on our machines. Now the scenario has change. VFX supervisors are a part right from the scripting stage as VFX has become an integral department and can no longer be ignored. Almost every film today – be it of any genre – has some element of VFX in it in some form or the other.”

“A VFX supervisor should produce the director’s vision in the best possible way “

According to him, the important job of the VFX supervisor is to accommodate the director’s vision. You can do a precise planning before going to shoot on the sets. But when you are on the set everything can change. The weather can change, lighting can change, view can be hampered and all the planning can go for a toss.

When the situation is ideal you need to take maximum information from the set to the execution team. Baria supports this with an example, “A supervisor should take back lighting information if a particular CG character is going to be added in a live action setting. The character to be added should be in sync with the setting and also look like a part of it.”

“The VFX industry in India is on par with the one abroad”

“India is ready for a complete VFX heavy film. The techniques used are of the same level. In fact, a lot of Indian artists have worked on various Hollywood films and India has increasingly been outsourcing various projects. Producers and filmmakers want to invest money into VFX films only if the returns are high. They prefer getting a big star and then use VFX so that they gain profit and their film run for a long time. Thus, an intelligent merger needs to happen wherein the script should support the VFX.”

The techniques, softwares, talent and skill set are same but budgets and years of expertise is different. India is still naive in this industry for it has just been only around last 10 years that this industry has witnessed a boost.

“It is a good career, but you need to have patience and passion”

For the upcoming artists, Baria advises, “The upcoming artists should have their basics right. Learn the science behind VFX because you might know a lot of things but whether is it right, whether it can be applied or is it feasible is something that you need to learn. Keep learning new softwares, new information, reading new techniques and evolve consistently but patiently. Our time was different and we were the first ones to enter this industry in India but now the competition is too high. There is definitely scope, you just need to have the burning desire to do it.”

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Content Tokyo 2016: A successful show that’s set to attract international companies towards the Japanese market

Anime. Manga. Games. Technology. Innovation. When we hear these words, only one country comes in our mind and that’s none other than Japan. The bustling, ultra-modern city known for being one of the expensive cities in the globe, Tokyo the capital of Japan recently witnessed the country’s largest content business exhibition, Content Tokyo 2016 by Reed Exhibitions Japan. Being held from 29 June to 1 July, 2016, the expo observed a total of 1,530 exhibitors participating with roughly about 40,000 attendees visiting this huge content business exhibition.

Reed Exhibitions Japan left no stone unturned to give this expo the best treatment and this could be observed from the venue itself. Japan’s largest convention and exhibition center, Tokyo Big Sight was chosen as the host centre. An architectural marvel in itself, Tokyo Big Sight just like its name has a sight that will make one oggle at it for quite sometime. The glass and titanium-panelled Conference Tower appears as a set of four inverted pyramids mounted upon large supports with art exhibits and restaurants in and around it. It has three main areas: The East Exhibition Hall, the West Exhibition Hall and the Conference Tower. Out of these three areas, Content Tokyo 2016 was held at the West Exhibition Hall and the Conference Tower.

Hajime Suzuki, Reed Exhibitions

Hajime Suzuki

Reed Exhibitions Japan, director – group VP, international sales and marketing division, Hajime Suzuki informs, “It all started out as a book fair wherein only writers and creators used to exhibit and it was more of a B2B and B2C market. We received feedback from the attendees and exhibitors that they would like to collaborate with music companies, film production houses, producers, licencors and many more. That’s how we decided to start Content Tokyo wherein a creator, author, producer, licencor, artist everyone could collaborate under one roof.”

As opposed to the book fair, Content Tokyo is purely a B2B market where no consumer is allowed. Having no entry cost attached to it, one needs to have an invitation kit to enter the expo. Purely Japan focused, out of the 1,530 exhibitors, only 100 were from international markets mainly from Taiwan, South Korea and Thailand. A Japan focused event, this year, Content Tokyo had six different exhibitions under its umbrella – Licensing Japan, Creators’ Expo, Content Solutions Expo, Production Companies Expo, Advanced Content Technology Expo and Content Marketing Expo. At the Licensing Japan exhibition, Taiwan and Thailand pavilion could be observed.

According to Suzuki, at the Content Technology expo, exhibitors from the USA, Germany, Israel, China, Korea are observed more; South East Asia countries are seen at the Production Companies; whereas at the Licensing Japan exhibition, exhibitors from worldwide participate. About 30 per cent of the international exhibitors can be seen at the Licensing Japan exhibit.

How can we forget the presence of technology in a Japan expo? Artificial Intelligence (AI), Virtual Reality (VR) and Augmented Reality (AR) also took a considerable place at the expo with VR being at the front. Next year these three sectors – AR, VR, AI – will be given a bigger space informed Suzuki.

Although many interesting exhibitors could be seen, the main issue we faced was the language barrier. About 75 per cent of them could only communicate in Japanese and found the English language as a great difficulty. Only few personnels could communicate in English or hired translators to interact with international attendees. This issue was recognised by many Japanese exhibitors and they accepted the fact that in order to expand their business across the globe, they need to start communicating in English.

Content Tokyo 2016

As far as India is concerned, AnimationXpress and IndianTelevision were the only Indian media invitees at the expo. Suzuki mentions, “We want to attract more of International companies and attendees at Content Tokyo. This year about seven to eight per cent of international exhibitors and attendees could be observed. We want to increase it by 15 per cent next year and for that we are trying to figure out a way wherein language won’t become a major barrier. We would like India to also be a part of the expo as India has plethora of animated and live action films and shows.”

Overall Content Tokyo was a successful show wherein right from calligraphers, game creators, animation/video/CG creators to major Japanese companies like Bandai, Cygames, Panasonic, Sony, Kids Station and Shogakukan took part. It was also observed that almost half of the space has been already sold out for next year’s expo during these three days.

With the animation, gaming, VFX and comic industry gaining momentum in India, Japan is the right market for the Indian studios to collaborate with the Japanese companies and create some astonishing visuals and gripping stories for both the countries and global audience alike.

Next year we hope to see a lot more exhibitors and participants from international market, India being a part of it. Cheers to a successful Content Tokyo 2016 expo and we wish them good luck for next year’s show where we observe more of English speaking exhibitors as well.

Grand Design COntent Tokyo

Exhibitor: Grand Design

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VW Denim Road

Volkswagen is promoting the new Beetle Denim with “VW Denim Road”, an integrated advertising campaign connecting denim sticking with the road form. This is the latest incarnation of the iconic Beetle Jeans model, which first made its debut in the 19˜70s. With a jeans-inspired interior and denim-like convertible top, it brings street style to the road. To announce its launch, Volkswagen and Deutsch created a series of posters that show what appears to be a highway made of denim. The Beetle Denim poster series is featured at top dealerships throughout the United States and were accompanied by a social video on YouTube, Facebook and Instagram. “From runway to highway, the limited edition Beetle Denim makes its fashion debut. With a stonewash blue exterior and a denim blue convertible top, denim on denim has never looked better.”

VW Denim Poster

VW Denim Poster
VW Denim Poster

New Beetle Denim Credits

The New Beetle Denim campaign was developed at Deutsch, Los Angeles, by chief creative officer Pete Favart, chief digital officer Winston Binch, executive creative director Todd Riddle, group creative director Heath Pochucha, creative directors Zaid Al-Asady, Daniel Barak, art director Alice Blastorah, copywriter Shiran Teitelbaum, interactive creative Karan Dang, executive integrated producer Erik Press, senior integrated producer Samantha Bonom, director of integrated production Vic Palumbo, group account director Tom Else, account director Alex Gross, VFX director Austin Meyers, motion designers Luis de Leon, Ted Markovic, and lead 3D artist Shawn Lipowski, working with Volkswagen USA marketing VP Vinay Shaman, marketing communications general manager Jennifer Clayton and advertising manager Chanel Barres.

This Supercut Will Make You Jump (40 Greatest Movie Jump Scares)


Can you make it to the end?

What are some of your favorite scenes we should include in part 2?

Film List (in order of appearance):

The Exorcist III (1990)
Pee-Wee’s Big Adventure (1985)
Insidious (2010)
Mama (2013)
Alien (1979)
[REC] (2007)
The Descent (2005)
The Exorcism Of Emily Rose (2005)
Saw (2004)
The Strangers (2008)
Jurassic Park (1993)
Deep Blue Sea (1999)
Jaws (1975)
Friday The 13th (1980)
Sinister (2012)
Wait Until Dark (1967)
Halloween (1978)
Paranormal Activity 2 (2010)
A Tale Of Two Sisters (2003)
The Sixth Sense (1999)
Poltergeist (1982)
Candyman (1992)
A Nightmare On Elm Street (1984)
Carrie (1976)
The Grudge (2004)
The Ring (2002)
The Lord Of The Rings: The Fellowship Of The Ring (2001)
Se7en (1995)
Drag Me To Hell (2009)
Signs (2002)
The Woman In Black (2012)
Mulholland Drive (2001)
The Haunting In Connecticut (2009)
Scream (1996)
The Orphanage (2007)
The Evil Dead (1981)
The Dark Knight (2008)
House On Haunted Hill (1959)
The Conjuring (2013)
An American Werewolf In London (1981)

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