Early television clip with singer Phil Regan


A late-1940s (1949) television clip with singer Phil Regan, who sings songs. Includes beautifully dated footage of the studio audience. This aired live.

A useless collection of footage


Random bits of footage, drawn from several sources…I was bored when I made this video.

Sixth Annual VES Summit Is A Success

Wed 22nd Oct 2014, by Pam Hogarth | Eventcoverage

Pam Hogarth attended the VES Summit and prepared this special report.

At 8:29 AM on the first morning of the Sixth Annual VES Summit, I disembarked from the subway car on the LA Red Line, climbed the stairs to Hollywood Boulevard and walked into the patio restaurant at the W Hotel. The place was bustling in preparation for the summit. There wasn’t a cloud in the sky and the forecast was for a temperature in the mid-70s. It was a going to be a perfect day to spend with 149+ other entertainment production professionals having spirited conversation and hearing great speakers. I grabbed my first-of-many cups of really good coffee and made sure everything was ready for the 14 Roundtable Moderators I was hosting for the day.

Although this was the sixth annual Summit and our committee had most of the kinks worked out in pulling this all-day event together, we had made some changes in the format this year. We were all sure it would go well, but we wanted everything to be as prepared as possible.

The day was starting with a real bang; our keynote speaker was Victoria Alonso, Executive Vice President of Visual Effects and Post Production at Marvel Studios. Not only is Victoria a woman to reckoned with on the job, she is a no-holds-barred speaker who is not shy about telling it how she sees it.

Our format for Victoria’s keynote was a little different, also. Rather than standing at a podium, giving a speech, Victoria would be seated on stage in a comfortable chair being interviewed by VFX Supervisor Randy Starr.

Victoria Alonso Interviewed by Randy Staff

Victoria brings many years of extraordinary experience to her role at Marvel, beginning in-house at Digital Domain and Rhythm & Hues working in pre and post production. Since joining Marvel, she has shepherded 10 of the top-grossing films to the screen, a role she continues.

As you can imagine, Victoria is a strong woman, but she is also exceedingly warm. When I greeted her this morning, she took my hand, looked me square in the eye and made me feel as if meeting me was an absolute joy. I believe I beamed. I watched her have the same effect on everyone else she greeted.

When she and Randy took to the stage, she directly and easily moved the podium out of the way, sat down and made herself comfortable. Randy has known Victoria for many years and you could tell he looked forward to this conversation.

Victoria began by explaining that she is, “not a comic book fan.” She quickly went on to say that, “Guardians [of The Galaxy] is winning me over.”

When Randy asked her about visual effects, she said, “We can create what isn’t there. The fact that you people have that power, this is amazing power to have. You look at a series of performances that have no context and turn them into a story.”

In talking about the challenges of film production she stated, “Time is the enemy. It’s the four-letter word in every movie.” And when Randy asked what her to name her favourite part of the process, she exclaimed, “All of it. I love all of it!”

She believes that it’s vital to remember that, “The movie is the one thing in the room that is the ego. When you protect the story, you are fine. You have to protect the storyline.”

Midway through the conversation, Victoria warned us that she was going to digress because she wanted to make sure she was able to make one thing very clear. “You have to get the girls,” she said. “It’s better when it’s fifty/fifty. Its OK to let the ladies in. They bring a balance. We are all better when there is balance. I came here this morning because, for me, it’s important.”

“The Geena Davis Foundation says, ‘If you see it, you can be it.’ Empower the girls who have the talent and are smart. I urge you to invite us, because we will come.”

Much of Victoria’s message today could be summed up with her call to “Fill the gap. Stop letting your ego get in the way. You will become what you are meant to be.”

Her passion for visual effects and the people who make them shined through when she explained, “We are creating things every day that we don’t know how. Your butt should be on fire. The amazing creativity that comes from visual effect makes worlds that don’t exist. Remember you have the power. Fill the gap! The fire in your belly will drive us to beautiful imagery.”

Over the years, one of the most popular components of the Summit has been the roundtable discussions. These have been so popular, in fact, that we have two sessions. This year we had 14 tables, each featuring an expert in a specific subject guiding the discussion for up to 10 people. This year I was struck by the intensity of the discussions. In years past the decibel level in the room has been deafening. Not this year. This year the volume was lower, but the energy was a force to reckoned with.

For the first session, I wandered from one table to the next and caught snippets. Frank Hartman of the Mars Rover Project at JPL explaining the image on his laptop, “We go into some Rover-eating sand. We tried a few times and then back-tacked and went another way.”

JPLs Frank Hartman
 

Bob Wong of the Economic Development office in British Columbia, a participant at Debra Blanchard-Knight’s table on Freelancing, explained how the income tax works between the US and Canada. There were several relieved artists at that information.

Dr. Paul Debevec of USC’s Institute of Creative Technology explained how the research they are doing finds its way to the silver screen. As you can imagine, Stephen Beres, VP of Media and Operations at HBO was surrounded for the discussion of “Game of Thrones.” EP at CBS Digital George Bloom led a lively conversation on how Virtual Reality is changing filmmaking, while David Johnson from Infinity Ward talked about video games and real-time rendering. Encore’s Stephan Fleet needed to add extra chairs for his discussion of VFX for television. Shotgun founder Don Parker had a lot of interest in his view on entrepreneurship in today’s climate, while independent animation producer Brandon Fayette educated his table on how he is using crowd funding to finance his 90-minute feature. Meanwhile, a couple of tables away, DreamWorks VFX Supervisor Dave Walvoord directed discussion on getting your animated project to delivery. Attorney Marc Hankin had many answers regarding the best practices in contracts. Additional venues of special venue and themed entertainment were discussed by Super 78’s Brent Young. And TBWA/Chiat Day’s EP Sarah Patterson gathered full crowds for her sessions on commercial production.

The first session of roundtables was followed by lunch and networking time – both of which are always welcome and valuable. Then came a second shift our roundtable discussions. These were just as intense, which helped keep everyone going after lunch.

The final offering of the day was a panel on Visual Imagery featuring Oscar-nominated Cinematographer Dion Beebe, Visual Effects Supervisor and CEO of Magnopus Ben Grossmann, and Production Designer Bo Welch. Moderated by VFX Supervisor and Cinematographer Bill Taylor, the panel covered the film production pipeline from preproduction though post.

R to L Bill Taylor Benn Grossman Bo Welch Dion Beebe

Ben Grossman Makes a Point

Discussion began by addressing how things are changing with Dion saying, “Somehow we have to figure out how to work it all out. If we bring everyone on earlier, we can plan and execute more effectively.”

When discussing how important it is for visual effects to be included in the pre-production and the planning, he explained, “I’m not Kinkos: I’m not here to print out your pre-viz.” He continued, “Of course, a lot of what we do is being Kinkos and printing out the director’s vision.” By working closely with the Scorsese, “On Hugo, we were able to do that because we had a huge vfx heat on-set. [By doing that] you are spending money up-front, but then you’re saving it at the end.”

The discussion then further covered the importance of spending time and money in pre-production. Dion explained, “This virtual world technology doesn’t really work unless you have everything built [in the computer] first, as everyone then knows where they’re starting.”

Bo talked about directing a new film and how important it is for the “workflow to all be at the same time, so all eyes are seeing the same thing. Every one should start and finish at the same time.”

Dion continued, “For me it’s a deal-breaker. If I’m not in the DI suite, I won’t take a job. It doesn’t make sense to me that the cinematographer is part of DI – isn’t invited to DI.”

The panel ended by agreeing that “all these problems are solved by having everyone involved at inception.”

The audience obviously agreed, as the applause was loud and long – and the conversation continued as people stood up from their tables and walked to the valet to collect their cars and head home.

Overall it was another successful VES Summit. We heard lots of enthusiastic comments on the speakers, the content and the value of the day. Although tired, those of us on the Summit Committee are looking forward to putting together the 7th VES Summit. Stay tuned next year at this time.

In the meantime, more details about today are available at http://www.visualeffectssociety.com/news-events/summit. Watch for videos of today’s event to be posted in the days to come.

Related links

Marvel Studio’s Victoria Alonso to Keynote 2014 VES Summit

Bill Desowitz’s report on the VES Summit

Mark London Williams report on  tackling workflow and finding a job

Chaos Group Releases V-Ray 3.0 for Maya

Thu 23rd Oct 2014 | News

Chaos Group released V-Ray 3.0 for Maya, delivering a powerful new set of features and optimizations focused on speeding up lighting, look development, and rendering workflows.

“This is, by far, the most substantial upgrade for our rendering pipeline since we switched to V-Ray five years ago,” said Kirk Shintani, Head of 3D at a52. “The ‘beta’ was stable and amazingly fast, and the staff reaction to 3.0 is summed up with one word, ‘Whoa.’ It’s that kind of fast. It allows us to stay focused on making cool imagery. That’s why we do what we do, isn’t it?”

Throughout the V-Ray 3.0 for Maya development cycle, Chaos Group worked with artists and studios to benchmark and analyze a number of production scenes. From their research, they found opportunities for significant speed increases as their team refined each section of code. These advances, coupled with beta feedback, bring about many of the key features in V-Ray 3.0 for Maya including:

Faster Ray Tracing and Rendering Performance
V-Ray 3.0 for Maya introduces a faster ray tracing core that significantly speeds up a number of calculations for global illumination, lighting, shading and more. For additional speed gains, V-Ray 3.0 also includes an option to enable the Intel® Embree ray caster for static and motion-blurred geometry, proxy objects and instances.

 

Faster Feedback
V-Ray 3.0 for Maya adds a new Progressive Image Sampler with a full range of production features and is compatible with all of V-Ray’s GI algorithms such as irradiance map, light cache, and brute force path tracing. The Progressive Image Sampler generates quick feedback even with complex features such as volumetric effects, depth of field, and motion blur. An enhanced V-Ray RT engine renders directly in the Maya Viewport and supports animated sequences as well as final frame rendering.

 

Advanced Characters and Creatures
V-Ray 3.0 optimizes shading and rendering of millions of strands of semi-transparent hair with greater speed and efficiency. For added detail and realism, V-Ray 3.0 now supports subsurface scattering with object-based and ray traced illumination, and the new VRaySkinMtl skin shader.

 

Related links

www.chaosgroup.com

Discuss this on CGTalk

It all started with a Sharpie

It all started with a Sharpie. Creatives at Miami Ad School San Francisco have taken the “It Starts with Sharpie” tag line into the past to explore the creative thinking behind three well known logos for Apple, Playboy and The Rolling Stones. Rob Janoff was working for Regis McKenna as an art director in 1977 when he was commissioned to design the Apple logo. John Pasche, who designed the Tongue and Lip Design logo in 1971, began his work while a student at Royal College of Art. The Playboy bunny logo was designed in 1954 by Art Paul, the magazine’s first art director, initially as an endpoint for articles in the second issue.

Apple logo with Sharpie

Rolling Stones Logo with Sharpie

Playboy logo with Sharpie

Credits

This campaign was created at Miami Ad School, San Francisco, by copywriter Chamsseddine Abdelhafidh and art director Belén M. Márquez.

LED Halloween Costume version 2.0 Minnie Mouse edition for Glowy Zoey


After last year’s costume went absolutely nuts, I had to make a new one that was much, much better. The 2014 version is using digitally addressable LED strips hooked up to an Arduino microcontroller which I programmed (and still learning). It is responsive to sound and has 2 potentiometers and a button in the back of one of the ears for control and a microphone hidden in the front. It has 12 modes and 372 LEDs (124 chips with 3 each).

Zoey was a huge hit when we went to Disneyland and when she said “3” for how much candy she would get, she must have meant 3 pounds because that’s what she got. Check out the Glowy Zoey facebook page for photos from Disneyland. http://facebook.com/GlowyZoey

After last years original video I found myself in the LED stick figure costume business. The one you see in this video isn’t available yet but ones like the white one in the first video are. Check them out at http://GlowyZoey.com before they sell out.

Website: http://GlowyZoey.com
Facebook: http://facebook.com/GlowyZoey
Twitter: http://twitter.com/GlowyZoey
Instagram: http://instagram.com/GlowyZoey

Contact: media@glowyzoey.com

A different way to visualize rhythm – John Varney


View full lesson: http://ed.ted.com/lessons/a-different-way-to-visualize-rhythm-john-varney

In standard notation, rhythm is indicated on a musical bar line. But there are other ways to visualize rhythm that can be more intuitive. John Varney describes the ‘wheel method’ of tracing rhythm and uses it to take us on a musical journey around the world.

Lesson by John Varney, animation by TED-Ed.

Internet Trolls – The Halloween Musical


After the great success of the Fappening on 4chan, the Online Trolls discuss the future!
What are YOU going to be this Halloween?
Subscribe for more: http://bit.ly/SubscribeAVbyte

Follow us on Instagram: http://instagram.com/AVbyte
Find us on Facebook: http://facebook.com/AVbyte
And Twitter: https://twitter.com/AV_byte

DOWNLOAD THE SONG
iTunes: http://bit.ly/1zkBr57
Louder (cheaper): http://ldr.fm/UdrTT

Behind the Scenes: http://youtu.be/r6FHggJPvA0

WIN FREE SONG DOWNLOADS:
Just go to our Facebook Page, and share our video. We’ll be choosing 10 of those who shared, and sending them the song!

Starring: Michael Ruocco, Sean Welsh Brown, Chris Villain, Christian Vernon and Daniel Dunlow

Special Effects Make Up: Dalton Dale

Costumes: Elizabeth Oldak

Music and Lyrics by Antonius Nazareth
Directed and Edited by Vijay Nazareth

Grip and Assistant Camera: Lloyd Kevin Hembrador
PAs and general awesome people: Cameron Fei Sun, Ari Donnelly, Justin Lieberman

Shot at the YouTube SpaceNY as part of “House of Horrors”
Thanks to Legendary and YouTube for making this happen!

Lyrics:

WE ARE TROLLS
WE ARE TROLLS
BIG BLACK HOLES
INSTEAD OF SOULS

PREYING ON THE WEAK AND DUMB
JUST FOR FUN
JUST FOR FUN!!

WE ARE TROLLS
ONLINE TROLLS
CHAOS IS OUR ONLY GOAL
CHAOS IN COMPLETE CONTROL

WE ARE THE TROLLS

WE USED TO LURK BY BRIDGES
STOPPING ALL WHO DARED COME BY
THE HUMANS SOON CAUGHT UP TO US
AND WE WERE FORCED TO HIDE

BUT THEN WE FOUND A PLACE TO GO
A PLACE TO GROW
TO CALL A HOME
ANONYMOUS, NO RULES ARE SET
THEY CALL THIS PLACE

THE INTERNET .

INSTEAD OF TROLLING ONE BY ONE
IT’S MILLIONS AT A TIME
A STREAM OF ENDLESS VICTIMS
THIS MUCH FUN SHOULD BE A CRIME

WE ARE TROLLS
WE ARE TROLLS
BIG BLACK HOLES
INSTEAD OF SOULS

PREYING ON THE WEAK AND DUMB
JUST FOR FUN
JUST FOR FUN!

WE ARE TROLLS
ONLINE TROLLS
CHAOS IS OUR ONLY GOAL
CHAOS IN COMPLETE CONTROL

WE ARE THE TROLLS

SAY SOME RANDOM HUMAN IS DECEASED
TO US IT PRESENTS A PERFECT FEAST
WE TROLL THEIR MEMORIAL FACEBOOK PAGE
AND OOH DELICIOUS RAGE

OR SAY WE INVOKE A FAPPENING
BEFORE PEOPLE KNOW WHAT’S HAPPENING
WE’RE GORGING ON ALL THE LUST AND SHAME
MOST ANYTHING’S FAIR GAME!

BUT NONE CAN TEST THE SKILL AND WIT
OR MATCH THE DARK AND SOULLESS PIT
OF ONE WHO RULES OUR TROLLISH RING
OUR FEARLESS LEADER, OUR TROLL KING

WE ARE TROLLS
WE ARE TROLLS
BIG BLACK HOLES
INSTEAD OF SOULS

PREYING ON THE WEAK AND DUMB
JUST FOR FUN
JUST FOR FUN!

WE ARE TROLLS
ONLINE TROLLS
CHAOS IS OUR ONLY GOAL
CHAOS IN COMPLETE CONTROL

WE ARE THE TROLLS

WE ARE TROLLS
WE ARE TROLLS
BIG BLACK HOLES
‘STEAD OF SOULS

TROLOLOLOLO…
WE ARE TROLLS
JUST ONE GOAL
LA LA LA LA LA!

TROLOLOLOLO..(vocalise cont’d)
WE ARE TROLLS
WE ARE TROLLS
HA, HO, HA, HO
HA, HO, HA, HO, HA

TROLOLOLOOOOOOO…
WE ARE TROLLS
WE ARE TROLLS
BIG BLACK HOLES
INSTEAD OF SOULS

PREYING ON THE WEAK AND DUMB
JUST FOR FUN
JUST FOR FUN!

WE ARE TROLLS
ONLINE TROLLS
CHAOS IS OUR ONLY GOAL
CHAOS IN COMPLETE CONTROL

WE ARE THE…

WE ARE TROLLS
WE ARE TROLLS
WE ARE THE TROLLS!

Creatures with Creations


‘Creatures with creations and their segregation of joy’ is the title of a design research on how to embed movement related to expression and emotional release in a daily life. Due to multi functionality of computers and their expansion most people spend their working hours while siting behind a computer. By making an office chair based on the dynamics of the body and linking these body movements to the control of the interface, work can become dynamic and expressive again. An attempt on integrating joy. The prototyping of the chair was done in collaboration with Sami Sabik. Concept by Govert Flint Film by Govert Flint and Zygintas Papartis Production by Ziggy Pictures With the support of Happy Cactus Side kick Marija Puipaite Animations by Jules Bernard and Govert Flint Special thanks to Marjan Ide Camille Bulteau Barreau Ramla Malyar Minona De Lange Main character Minona De Lange Characters Konrad Bialowas Jelle Mastenbroek Emiel Arts Bart Van Uden Sadaf Malyar Mila Chorbadzhieva Arielle Andreotti Pepe Niemeyer Sander Wassink Maayan Pesach Bart De Hartog Billie Van Katwyk Martien Kormeling Thomas Frenkiez Jules Bernard

Mark Dean Veca x RARE


An interesting look into Mark Dean Veca’s practice. Artist Mark Dean Veca details his thoughts behind his work, why he likes the RARE platform, and shows off a bit of his painting style and products. Mark is joined by RARE CEO, Brennan Mulligan, to explain some of the interesting details of the production processes that bring Mark’s products to life. RARE is stoked to give insight into our unique production processes with the help of Mark, enjoy!