Make Life Better — Extended Cut


Check out the extended version of Tripp and Tyler’s hilarious new video, “Make Life Better” to learn life hacks to get you through every day life–from folding fitted sheets, to killing rodents.

Briefly Teaser – Full Film launches 09.30.14


What do Frank Gehry, Yves Behar, David Rockwell, Maira Kalman, John C Jay and John Boiler all have in common? They all start projects with The Brief. As a disruptive brand and design strategy firm that creates briefs across multiple creative disciplines including Advertising, Design, and Innovation, Tom Bassett of Bassett & Partners was curious to to understand how some of the world’s most consistently exceptional creative talents thought about – and used – the brief. The end goal of Briefly is to help inform and inspire future generations of collaborators to write better briefs and manage the briefing process differently in order to help lead to exceptional creative results. So while every project will still start with a brief, the dream is that more end products are exceptional because of how these creative titans re-shape the way we all think about briefs.

MEET MEAT


Court-métrage d’animation de fin d’études (promotion 2013). Réalisateurs : Juliaon ROELS, Christine SHIN, Eve GUASTELLA, David MARTINS DA SILVA, Maël JAOUEN Synopsis : Un chasseur de baleine machiavélique se retrouve embarqué dans une course poursuite. Balloté entre vie et mort, le chasseur se retrouve bientôt chassé. A mchiavellian whaler is emarked on a chase. Between life and death, the hunter is about to be hunt. Contact Production : GOBELINS, l’école de l’image : Moïra Marguin, mmarguin@gobelins.fr. Contact Festival : GOBELINS, l’école de l’image : Luce Grosjean, film@gobelins.fr. Distribution : La distribution des films produits par GOBELINS, l’école de l’image est assurée par L’Agence du court métrage. Contact : f.keller@agencecm.com.

Metronomy – Month of Sundays


Metronomy Month of Sundays (Unofficial Video) By Brian Tornay Titles by Arnaud Spuhler All the actors we loved as cowboys, gangsters and hippies seem to be singing a whole new tune. This idea took four years to complete and after a painstaking process of selecting the right scenes. I’m proud to sing along with my heroes ! Les cowboys, les gangsters et les hippies, nos acteurs fétiches, ont l’air de chanter une toute nouvelle chanson. Quelle est donc cette mélodie qui trotte dans leur tête ? Une idée qui aura fleuri pendant quatre années. Après un processus de sélection des films et des scènes je suis fier de chanter avec mes héros !

"DISRUPTION" – a film by KELLY NYKS & JARED P. SCOTT


Premieres September 7th @ watchdisruption.com – 52 min Join the Peoples Climate March, September 21st @ peoplesclimate.org ——- A PF PICTURES production Produced & Directed by KELLY NYKS & JARED P. SCOTT Executive Producer JON WARNOW Edited by NATALIA IYUDIN Director of Photography TAD FETTIG Original Music by MALCOLM FRANCIS Art Direction & Animation by EVE WEINBERG Associate Producer & Additional Editing HYPATIA PORTER Animation by HALA ALHOMOUD | MADELINE QUINN Associate Producer ZOE COUACAUD Production Coordinator KAYCI ROTHWEILER Additional Cinematography by MIKE MCSWEENEY, IAN COOK, ANDRE DAHLMAN, DAVID OHANA, NIKKI BRAMLEY, ANDREW BAKER, DAVID HICKS Color by JORDAN BRAMLETT Assistant Editing by SHAHEEN NAZERALI Audio Mix by MATT ROCKER & IAN STYNES Research Coordinator ANDY DELOACH Production Assistant REED YURMAN [complete credits at end of film] — * “HOME” by Yann Arthus-Bertrand © 2009 MY PLANET – ELZEVIR FILMS Courtesy of Yann Arthus Bertrand” * Additional Footage Courtesy of Greenpeace International, Dahlman/Cook Productions, Richter Productions, Mike McSweeney, David Ohana, Casey Neistat, John Mattiuzzi, Eric Feijten, Randy Scott Slavin. [complete attribution in end credits] * Special Thanks to 350.org and Jon Warnow [complete thanks in end credits]

HAIM 'MY SONG 5' FT. A$AP FERG


Starring: Vanessa Bayer, A$AP FERG, Big Sean, Kesha, Grimes, Ezra koenig, Artemis Pebdani, Nathan Barnatt, Xavier Samuel Director: Dugan O’Neal Producer: Benjamin Gilovitz Executive Producer: Sue Yeon Ahn Prod. Co: The Directors Bureau AD: Jesse Fleece DP: Christian Sprenger Production Designer: Morgan Gillio Stylist: Heather Alison Artist Stylist: Rebecca Grice Artist Hair: Candice Birns Make up: Melinda Dean Hair: Clark Phillips Editors: Paul Rogers & Dugan O’Neal Titles and vfx: Stephen Pagano Post Sound: Unbridled Sound

Our Japan


Two weeks in Japan – Tokyo, Kyoto, Kobe, Hiroshima, Kinosaki Canon 5D MkIII (Magic Lantern 14bit RAW) Canon EF 50mm f1.2L USM Canon EF 16-35mm f2.8L II USM Canon EF 70-200mm f2.8L IS II USM Canon EF 24-105mm f4L IS USM Editing: Adobe Premiere and After Effects Color Grading: Da Vinci Resolve Lite Music by Masakatsu Takagi / Ookami Kodomo no Ame to Yuki OST – Oyosute Aina

Ty Segall "Manipulator" (Official Video) [Interactive Music Video — Director's Playthrough!!!]


This is a Director’s playthrough of the interactive music video for the Ty Segall song “Manipulator” from the album of the same title, available on LP, Cassette, and CD from Drag City. Buy Now: http://www.dragcity.com/products/manipulator

CLICK HERE TO INTERACT WITH IT YOURSELF:
http://ty-segall.com/manipulator/

Director: Matt Yoka
Designer/Coder: Simon Wiscombe

Producer: Sammy Hamed
Production Assistants: Malika Lim, Peter Tschann-Grimm, Chris Greer, Denee Petracek, Larissa Grant, Tim Sheedy, and Tiffany Chow

9/11 Memorial Museum "The Survivor Tree"


Client l 9/11 Memorial Museum Agency l BBDO Director l Andy Hall Executive Producer l Jennifer Sofio Hall Design | Yi Jenn Liu CG Supervisor l Kirk Shintani Look Development / Color & Lighting l Ian Ruhfass Compositor l Brendan Crockett Lead Modeler l Erin Clark Modeler l Max Ulichney Rigging | Adam Carter Dynamics l Andy Wilkoff Technical Director l Chris Janney

Featured Artist: Francesco Corvino

, by Mike Hepburn | Peoplestudios

Francesco Corvino is a Concept Designer, Art Director and Matte Painter specializing in work for film for the Hollywood movie industry, TV series, and commercials. Having a strong background in Architecture and Industrial Design, he handles different aspects of production, from rough sketches to the final photo-real image. Born and raised in Italy, Francesco developed since his childhood a great interest for architecture, art and history. He gained a Master’s degree in Architecture and subsequently decided to develop his passion for the movie and video game industry attending the Gnomon School of Visual Effects in Hollywood. Since the beginning of his career Francesco has contributed to more than 40 projects, including feature films, commercials and TV series.

1. Can you tell us a bit about yourself and what lead you to Concept Art?

I’m an Italian Concept Designer working mainly on feature films.

My interest in CG begun during my studies of architecture. After I graduated with a Master’s Degree, I started playing by myself with 3D software to create images for architectural visualization and soon enough I realized to have a passion for CG.

At that point I really felt the need to reach the next level and I therefore decided to apply at the Gnomon School of Visual Effects in Hollywood.

I spent all my time working hard to learn several software and valuable techniques and I had the chance to meet amazing artists. I started to develop a passion for creating designs for movies and before the end of the program I started working at the Aaron Sims Company as Concept Artist.

2. Tell us about  your role on Sin City: A Dame to Kill For.

As concept artist on the movie, I was responsible for designing several scenes and environments. I was provided with the actors on greenscreen and I basically had to create all the surrounding environments, integrating the actors properly.

It was a great experience working on this movie, and playing between photoreal elements and the stylized look inspired by Frank Miller. I had not only to design architectural and natural elements, dressing each scene properly, but I spent a lot of time working on the overall lighting, playing with pitch black shadows and pure white silhouettes to achieve a convincing stylized look. These images were created with a combination of 3d and 2d techniques. I had a blast working on this project  with such great artists as Jelmer Boskma and the guys at the Aaron Sims Company.

3. When not creating world beating art, what do you like to do?

I love reading, in particular history books. I’m fascinated by the past and ancient cultures, and with the work I do this hobby of mine can come in handy.
I obviously love watching movies and I’m quite a big fan of videogames. Above all I love traveling with my beautiful wife. smile

4. What advice would you give emerging artists?

To be very passionate about what you do. In order to succeed in this industry you need two main things: talent and dedication. No matter all the failures, you need to keep practicing and never give up. With real passion you’ll reach all your goals.

Secondly, I would suggest finding your strength as an artist as soon as you can, that thing that you can do really well, and focus on it to make it become your main weapon. Don’t be stuck with the first thing you find, keep exploring and try new ways to make art. You’ll often be surprised to find a new very valuable approach as your main asset.

5. Where do you go to get good training?

Gnomon, either the online website or the actual school in L.A.

The Gnomon Workshop is probably the best online resource to get some really valuable training. There are other similar online resources, but I’ve always found Gnomon to be the one with the deepest and most industry oriented training.

For anyone interested specifically in the kind of work I do you can check my tutorial on the Gnomon Workshop and the ones of all the other amazing artists in the same category.

Remember though that the best training will be practicing again and again. Look at the masters, learn from their knowledge, and put those teachings in use while you’re creating your artworks!

6. What personal pieces of work are you most proud of?

I like several personal pieces I’ve done, and that’s because usually personal artworks are an exceptional moment to experiment, explore, polish details, and to really make an image exactly as you desire. If you take a look at my website and explore the concept art gallery you’ll find many personal works, and I’d say that Intersection, is probably my favorite.

I really love depicting futuristic cities.

7. Where do you go to get inspiration for your work?

I usually have several sources of inspiration. When I read a script I start gathering photographic references to have a quick visual inspiration. I look around for works of other artists I like and see if they faced a similar challenge and how they approached it. Many other things are excellent sources of inspirations: travels, good movies and videogames, not to mention books!

8. Who are the artists you admire most?

There are many artists in the industry doing some really interesting works.

However the ones that I really admire and study, are mainly artists of older times, like Giovan Battista Piranesi, Gustav Dore’, Alma Tadema. I would really encourage anyone out there who’s interested in getting into this business or that is simply interested in art and in honing his artistic skills to look at these artists’ work. They are a constant source of inspiration for me and I usually have some of their works hanged in front of my desk.

Related links

Francesco’s CGPortfolio

IMDb