Song: Scream (No Water Marks 16:9)
Singer: Michael Jackson, Janet Jackson
Quality: HD 1080p for wide screen
The Zeppelin
Posted in: Animation
This video is part of the What if? education series, a series of educational animations for children that explores the fascinating world of failed inventions. More information about this project? www.whatif-educationseries.com Concept, design, animation & story: Edwin Haverkamp www.edwinhaverkamp.com Sound design: Bart Mineur www.spoon-sound.com Music: Bruce Lim www.spoon-sound.com Voice over: Emma Moretto www.morettovertalingen.nl Website: Thomas Schrijer www.thomasschrijer.nl Special thanks to: Ronald Nijhof (tutor) Melanie Kandelaars Lenno Verhoog Graham Cooper Marta Vinaixa Jouk Fris Medard Vriend Rink Hof Maurits Venekamp Taco Potma Circus Family www.circusfamily.com http://motionboutique.com/newton/ for the physics, great piece of software. http://duduf.net/ for the walkcycles and some dynamics. Graduationproject of Edwin Haverkamp for Image & Media Technology at HKU University of the Arts Utrecht (NL).
Above The Wedge
Posted in: Animation
The Wedge in action brought to you by Air Reel Productions. Aerial work featuring this emblematic break in Newport Beach, CA. We have always been fascinated by this freak of Nature and wanted to capture from new angles and lightning. Total respect for surfers, bodysurfers and bodyboarders that risk it on every swell to experience the rush of this emblematic wave. Location: Newport Beach, CA Date: July 2014
Orbitas | by PrimerFrame
Posted in: Animation
Orbitas es un cortometraje de www.PrimerFrame.com realizado integramente por sus alumnos, que ha cosechado multitud de premios nacionales e internacionales. Créditos: Juan Gargallo | Visual Dev, Texturing, Animation, Opening seq http://vimeo.com/juangargallo Sergio Sempere | Character Artist and Visual Dev, End Credits https://vimeo.com/user19493066 Pablo Noguera | Fx Artist, Layout Artist, Compo, Render Pipeline https://vimeo.com/pablonoguera Aleksandr Nikítin | Modeling, Texturing, Rigging, Animation https://vimeo.com/user20799838 Rafel Bernabeu | Rigging and Tools, Render Pipeline https://vimeo.com/user19264278 Alberto Cebrián | Modeling, Texturing, Lighting, Compo https://vimeo.com/user437041 Marga Rozas | Layout Artist, Animation, Editing Adrián Cuella “Xan” | FX Artist, Lighting, Compo https://vimeo.com/adriancuella Javier Sevilla | Modeling, Flash Animator https://vimeo.com/jframesbond Laura Zamora | Generalist https://vimeo.com/laurazamora Pablo Conca | Modeling, Fx Artist, Lighting, Compo https://vimeo.com/pabloconca Jose A. Del Rey | Modeling, Animation, Fx Artist, Compo https://vimeo.com/josedelrey Alberto de la Guía | Modeling, Fx Artist, Lighting, Compo https://vimeo.com/albertodelaguia Manuel A. González | Layout Artist, Animation http://vimeo.com/user20506781 Víctor Hugo Polo | Modeling, Lighting, Texturing Jose M. Martínez | Modeling, Animation https://vimeo.com/user16757793 Juan P. Cerro | Modeling, Animation https://vimeo.com/user6088224 PrimerFrame Staff: Ana Amat – Lighting Teacher Carlos Escutia – Producer y CEO PrimerFrame Raúl Colomer – FX Compo/ Set & Props Teacher Eduardo Oliden – Character Modelling Teacher Jaime Maestro – Director Joan Alamar – Script/Acting Teacher Aitor Herrero – Preproduction Teacher Emilio Domenech – Production Ana Penedés Vera – Office Javier Lopez – Systems Engineering Juan Andres GT – Music Foncho Santos – Sound FX Agradecimientos (special thanks): Felix Joleanes, Justin Neri (projectoverlord), Stefan Minning (NormalityAE), HAMZAXDESIGN (freedom font), Albert Alomar (Rs PointCache Merger), John Rand (FXBBQ y FX Floater, Bobby Pontillas, Arcadio Malasombra, Friendsheepers, Vendedores, Vecinos, Ladrones, Geos y, por supuesto, a todas nuestras familias y amigos por su apoyo. www.primerframe.com
JULY is the second of three films dedicated to summer. Watch the first film, JUNE, here: https://vimeo.com/99549742 The final film is coming August 31. Written & Directed by Mark Mazur Cinematography by Josh Becker Produced by Trent Hilborn & James Rautmann Edited by Cody Brown Colored by Michael Sandness Sound Design & Music by Nick Mihalevich @ Cape Status Executive Produced by Elizabeth Ryan Special Thanks: Malec Govrik, Hayley Borsenik, Ben Govrik, Jake Ferraro Production Company – A2F Pictures (www.a2fpictures.com)
RealFlow 2014 Releases
Posted in: AnimationWed 6th Aug 2014 | News
Next Limit announces its latest releases:
RealFlow 2014 Patch
This latest version of RealFlow (v8.1.1.0179) is now available for all customers with RealFlow 2014 licenses to download. Updates include:
Hybrido previews up to x4 faster
New Foam snapping tools for faster Hybrido workflow
Licensing wizard for easier installation
71+ bugs fixed
21+ new features
21+ new improvements
RealFlow RenderKit 2014 (Release Candidate)
A Release Candidate of this much-anticipated version of the RealFlow RenderKit is now available.
Features include:
Arnold Renderer support in Maya and Softimage.
RenderMan and Arnold procedurals with Katana compatibility
RFRK_Cloud with OpenVDB support
Weights per vertice in mesher for mixing fluids
This version is a milestone in terms of RealFlow’s interaction with other software along the overall pipeline.
The RealFlow RenderKit is now FREE and unlimited to ALL!
Related links
Customers can download both from the RealFlow Download Area: www.realflow.com/try/
Wed 6th Aug 2014 | News
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Faceware Technologies, the provider of markerless 3D facial motion capture solutions, today announced that it has upgraded and released version 2.0 of its real-time facial mocap and animation product, Faceware Live. Originally announced at Siggraph 2013, the first version of Faceware Live has been in testing at a handful of studios since last Fall. Demos of the upgraded solution will be available in Faceware Technologies? booth #653 at Siggraph 2014, Aug 12-14.
“For the past 12 months, we?ve been vetting Faceware Live in a handful of studios, collecting feedback that has been invaluable in the evolution of the product,” said Peter Busch, Vice President of Business Development at Faceware Technologies. “We?ve rolled much of that feedback into the product, and are now ready to release Faceware Live 2.0 to any studio or content creator in need of real-time facial animation.”
Faceware Live produces facial animation in real time by automatically tracking a performer?s face and instantly applying that performance to a facial model. Faceware Live can use either an onboard computer video or webcam, the Faceware Pro HD Headcam System, or any other video capture device, to drive the real-time performance. Under the hood is patented computer vision technology, called Live Driver, from our partner company Image Metrics?, which is capable of real-time facial tracking in nearly any lighting condition with any performer.
Upgrades to version 2.0 include:
Instant Calibration – With Faceware Live 2.0, calibration of any new performer takes only 1-3 seconds. There is no need for a lengthy range of motions or a complex character setup process. Performers will make a single “neutral” expression and with one button click, they are “found” by the tracking technology and their performance can be captured.
Improved Facial Tracking – Faceware Live captures nearly 180 degrees of motion, allowing the live talent to be freer in their performances. In addition, Faceware Live tracks 22 more facial points than version 1.0, significantly increasing the quality of the facial motion capture.
Consistent Calibration – One area of real-time motion capture often overlooked is consistency in calibration from day-to-day with the same actors. Faceware Live features an entire interface to aid in this process by allowing the user to store and recall calibration frames as an overlay to the live feed, as well as the ability to toggle a grid for consistent camera and framing. Faceware Live also allows multiple actors to be calibrated at once by using Live?s multi-sync calibration feature.
Support for High-Frame-Rate Cameras – Studios looking to achieve ultimate quality and responsiveness will be eager to use Faceware Live 2.0?s unique ability to accept data from high-frame-rate cameras. The quality of facial motion extracted at higher frame rates allows for more believable performances in real time, which is critical for capturing areas of subtle movement and detail such as the lips and eyes.
Stream Multiple Characters – With version 2.0 of Faceware Live, there is no limitation to the amount of characters that Faceware Live can track at once. For example, studios can have multiple characters interacting with each other in front of a live studio audience, or in complex pre-viz sequences and game scenes.
Unity Game Engine Support – In addition to Autodesk MotionBuilder®, Faceware Live 2.0 now works in tandem with Unity, one of the most popular game engines on the market. Real-time facial animation can be displayed in the Unity editor as well as live in the game itself. Future game engine support is planned. Faceware Live 2.0 streams facial data over TCP, allowing studios to custom integrate Faceware Live 2.0 into nearly any rendering environment.
“Faceware Live 2.0 is built on powerful technology that has been developed over 15 years of research and development,” said Jay Grenier, director of technical operations. “This focused development effort makes our technology rock solid, robust, and most importantly, stable. “
Use Cases:
Faceware Live is primarily designed for live broadcast events, instant content creation, facial research and study, and pre-visualization. However, the possibilities are endless.
Nestle recently used the technology to power a live marketing display for the Snickers brand in Korea (above).
The underlying Image Metrics technology is also being used in L?Oreal Paris? virtual makeup experience, Make Up Genius, which recently hit #5 on the US Apple App store in June:
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Pricing and Availability
Demos of the upgraded solution will be available in Faceware Technologies? booth #653 at Siggraph 2014, Aug 12-14.
Related links
Free 30-day trials are available from the Faceware website http://facewaretech.com/products/software/free-trial/
For pricing and sales information, contact sales@facewaretech.com. For general product information, please visit the Faceware Live page.
In 2013, a team from the Woods Hole Oceanographic Institution took a specially equipped REMUS “SharkCam” underwater vehicle to Guadalupe Island in Mexico to film great white sharks in the wild. They captured more than they bargained for.
Blaudzun | Too many hopes for July
Posted in: Animation
Created & produced by EARLYBIRDS FILMS Directed by Domien Huyghe Director of Photography: Jurgen Willocx Art Direction: Lotte Van Huyck Costume: Gudrun Wylleman Assistant costume: Julie Vanelderen MUA: www.facesonstage.com 1AD: Leslie Verbeeck 1AC: Robin Herinckx Gaffer: Pieter De Ridder Electro: Xavier D’huynslager Edited by Domien Huyghe, Jurgen Willocx SFX by Domien Huyghe Grading by Jurgen Willocx Production: Fronie Derveaux Catering: Katelijne Hendricx earlybirds-films.be Cast: Bart Van Lierde Jaela Cole Kimke Desart Patrick Cronenberg Special thanks to Bernard Beyne for GALLOO Ghent, Port of Ghent, familie Desart, Double Precision