New PluralEyes 3.5 Released as Part of Shooter Suite 12.5 Update

Tue 29th Jul 2014 | News

Red Giant has released Shooter Suite 12.5, which includes new versions of two Shooter Suite products: PluralEyes 3.5 and Instant 4K. New to the suite is Denoiser II, Red Giant’s powerful video noise reduction tool. Also included are the recently updated BulletProof 1.2, as well as Frames and LUT Buddy.

PluralEyes 3.5, the latest update to Red Giant’s automated audio/video sync tool, brings expanded media support, more accuracy, drift correction and more to one of the editing industry’s most popular tools. PluralEyes literally saves hours or even days of audio/video syncing work, by analyzing the audio from all devices and automatically syncing them up with the touch of a button.

“PluralEyes has always been great at taking what came out of your camera and audio devices and making them work together, as is,” said Randon Morford, Shooter Suite product manager. “But there are many issues created in camera that make a sync virtually impossible. In this version, we’ve added a new feature called Drift Correction that allows PluralEyes to actively fix audio/video issues, generated directly in-camera, that can cause an inaccurate sync.”

Drift correction is a new feature unique to PluralEyes 3.5, and a solution to a problem that plagues many shooters. When filming long clips, cameras can lose sync with audio recorders because their recording speeds don’t match precisely. PluralEyes 3.5 can fix this.

An additional focus for this PluralEyes upgrade has been on improving and expanding support for more media types – including improved support for AVCHD cameras, with support for spanned clips. In addition, PluralEyes’ Replace Audio feature now supports many more media types than before, bringing this popular feature to a much larger group of users.

“PluralEyes has revolutionized the way people work on and off set,” said Bruce Sharpe, who originally created the app for his own projects. “On set, it  makes the shoots go faster by freeing up shooters from having to use clapboards or timecode, or for having to account for many cameras’ limitations. At the same time, editors don’t have to pay for that freedom later. PluralEyes removes the time-consuming process of manual syncing that slows editors down, right before post-production. All around, it lets people get projects done more quickly.”

New to the suite is Denoiser II, Red Giant’s powerful video noise reduction plug-in. Denoiser II gives shooters an essential tool for improving the quality of the video they shoot, especially when shooting in low light or at high ISOs.

The Shooter Suite upgrade also includes tools for bringing older or smaller formats onto your large-format timeline. Red Giant Instant 4K, an update to Instant HD, includes speed optimization (up to 3-4X) and new presets geared towards higher resolution formats. Also, Red Giant Frames, a tool used to deinterlace older footage and convert it to 24P, is included as part of the suite.

This all comes on the heel of Red Giant BulletProof 1.2 – a recent, free update for owners of the Shooter Suite and BulletProof. Red Giant BulletProof is the Shooter Suite’s stand-alone application for reliable on-set backup and review of footage. The free update includes support for AVCHD and Canon MXF, opening it up to a world of new, popular cameras. BulletProof 1.2 also includes a new file reference mode to help drastically speed up the process. And, with the release of PluralEyes 3.5, comes BulletProof/PluralEyes integration, making it easy for BulletProof to hand off files to the popular audio/video sync app.

BulletProof also allows you to export your color grading decisions, on set, as LookUp Tables. Red Giant LUT Buddy, Shooter Suite 12.5’s color tool, allows you to bring those LUTs (and those from many other sources) directly to your editing timeline.

Related links

Red Giant

Shooter Suite 12.5

PluralEyes 3.5

Instant 4K

Imagineer Systems to Showcase mocha Pro 4.0 at SIGGRAPH 2014

Tue 29th Jul 2014 | News

[embedded content]

mocha Pro 4 Quick Look from Imagineer Systems on Vimeo.

Imagineer Systems, creators of the Academy Award-winning mocha® Planar Tracking technology, will be exhibiting at this year’s annual SIGGRAPH conference, taking place from August 12th through 14th at the Vancouver Convention Centre in Canada. Attendees to the show can stop by the Imagineer Systems booth (817) to learn more about the launch of the mocha Pro v4, which features a brand new Stereoscopic 3D workflow, Python scripting support, customizable keyboard shortcuts, new exports and format handling, and more improvements for visual effects facilities. Members of the Imagineer Systems team will be presenting demos daily at the booth.

“We continue to see VFX growth in feature films and effects-heavy episodic television,” says Ross Shain, chief marketing officer, Imagineer Systems. “Our customers asked for stereoscopic 3D support, so we took on the challenge and produced a time saving workflow, in which an artist can planar track between the left and right views. The result is a highly efficient workflow for stereo 3D tracking, roto, camera solving, and better object removal (clean plating). Additionally, Python scripting is a feature that customers have requested for a long time. We’re happy to provide these types of tools in mocha Pro 4, which addresses many of the growing demands of today’s VFX and post-production facilities.”

mocha Pro 4 Feature Highlights At a Glance

mocha’s new Stereoscopic 3D workflow adds unique stereo support to planar tracking, rotoscoping, object removal and 3D camera solving. It also adds the capability to work on uncorrected, native stereo 3D footage. Users can quickly analyze differences between right and left camera streams and apply the solved disparity in 2D tracking, 3D camera solving, object remove module and image stabilization.

Python scripting support allows facilities to further customize their workflows, integrating mocha Pro 4 deeper into the visual effects production pipe.

The customizable keyboard shortcut interface enables mocha Pro 4 users to edit and save customizable keyboard layouts or select industry standard keyboard layouts such as Adobe After Effects or Nuke.

New exports and format handling includes support for Adobe Premiere Pro masks, Nuke 7 Tracker export and improved Nuke Roto exports. Version 4 also improves QuickTime and MPEG support. Premiere editors can now paste mocha roto masks directly to their timeline for advanced isolation, blurring and color correction tasks.

The improved user interface plus high-resolution retina display support greatly enhances the end user experience.

mocha AE Becomes mocha Plus

Imagineer Systems also recently released the new mocha Plus. Replacing mocha AE, mocha Plus adds professional VFX modules including a 3D camera solver, lens correction tools for After Effects and support for copying and pasting mocha roto masks directly to the Premiere Pro timeline. mocha Plus also supports a multitude of compositing and NLE applications including recent versions of Adobe After Effects, Premiere Pro CC 2014, Apple Final Cut Pro and Motion, HitFilm, and Boris FX plug-ins.

 

Related links

www.imagineersystems.com

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We continue to be an under monetised genre to say the least: Krishna Desai

The television industry in India got its very first dose of kiddie laughter way back in 1995, when Turner International brought its mainstay Cartoon Network to Indian shores. And since then the network has grown from strength to strength; not only expanding its reach across the country but also introducing a channel which has a local flavour to it with Pogo in 2004.

The kids’ genre which is currently pegged to be nearly Rs 350 crore in revenues is largely ruled by both the Turner siblings over the years. Now Pogo is in its tenth year already and with the elder sibling soon turning 20 next year, what’s happening with the network one may ask?

Well, AnimationXpress.com’s Sidharth Iyer recently caught up with Turner International India, executive director & network head – south Asia, Krishna Desai and got the honcho to spill the beans on turning ten at Turner, the core brand proposition of both CN and Pogo, importance of home grown IPs and much more.

Excerpts:-

How has your journey with Turner International India been?

It’s been really fantastic, that’s why I am still here. Cartoon Network was already a leader in the space when I initially came onboard and Pogo was the additional channel that we launched soon after I joined Turner. Now, both Pogo and I are in the 10th year here; with both the channels doing really well and remaining among the top three channels still in the space, so it’s a great feeling.

What is the core strategy that you follow to constantly lead in the kids’ genre?

There are majorly three levels of the brand proposition that we follow: One being, what is the core deliverable for the kids; second being, what the channel stands for and, third and most important is what kids think of the brand, whether they build a connect with it or not.

So starting with the third one, which is the most important. We try our level best to engage kids with the brand, characters and shows and for this we make sure that our positioning is right, in terms of what we do. While TAM gives us ratings input at a minute by minute level, we still need to ask the kids on what they want from us, that’s more important. Second point is how we have positioned the brand itself.

There are many common things about both the channels – brands, the target audience is the same, but Cartoon Network happens to be more boys skewed, whereas Pogo is more inclusive in nature. It was always in our control whether we want Pogo to be a girl’s channel, boy’s channel or both, so we wanted it to be more inclusive in its content and the ratings reflect that every day. The other common thing is both focus on complete entertainment, and there is no promotion of educational content as such. One difference between Cartoon Network and Pogo is that, CN makes you laugh out loud, whereas Pogo on the other hand puts a smile on your face; CN is the naughtier and more edgy of the two, and throws unexpected things at you.

Consumption of genres by the kids has also evolved; five years ago kids used to love action adventure a lot, but nowadays kids prefer humour and we ensure to adapt to changing trends and mindsets.

The last point that I would like to stress on, is formats. You have both long format and short format, which is available on both the channels; but Pogo is more format agnostic, we produce many live-action tele features as well, and carrying out various innovations like the recent collaboration between ‘Chhota Bheem’ and Salman Khan’s ‘Kick’ that you saw on our channel it’s more of a Pogo thing. It is more local at heart though we don’t differentiate from the kids point of view, but certainly do so from a business standpoint, the fact remains that Pogo is more local in nature.

How important is it from your perspective to have a lot more home grown IPs?

Home grown IPs is a natural evolution in itself for content development. We are a part of the animation industry, a space which is still very young in India being just two to three decades old. In every developed market you will have home grown content; the Indian market is still in the teenage phase right now. But, I would certainly say that we have leapfrogged many things and tried to help the industry by encouraging a lot of home grown content on both our brands.

And just stressing a bit more on making content more locally appealing, if your audience is local then you have to resonate with them, even if you have to dub content in Hindi and other languages as well, or you ‘transcreate’ things or re-write things and see how one can fit international shows into the local market, but this is all from the business point of view. Kids love Ben 10, Tom and Jerry, Chhota Bheem, etc equally and don’t differentiate whether they are local or international shows; they adore them irrespective of their origin.

But these are initial steps, one has to work with the industry and other studios to see how one can develop our own characters or shows. The idea is to work with them, invest a little bit with them and see what comes out of it.

Where do you feel Indian animation is lagging behind?

I don’t feel there is lack of talent, technology or skill in India at all, what we have learned over the several years is to put everything together in a proper streamlined manner. If there are processes set in place, things will become much easier.

Personally I feel one thing in which we really lack is writing for animation; definitely it’s far better than what it was five years back, but still there is lot to do. We are yet to achieve the level of finesse an artist from a developed animation market possesses, but we are in the processes of getting there. The issue is with our economic model, which is really the elephant in the room if I may say so. For local IPs to thrive you need a local market which will pay you back that much, which is the case in more developed markets.

Today, we have 62 million measured kids in India. However, historical benchmarks of the advertising genre are kept so low that even with 7% – 8% of share offered by the kids genre, we only manage 2% – 3% revenues in return, this gap is very huge. And due to this historic tradition, we continue to be an under monetised market to say the least.

What do you attribute to the success of ‘Oggy and the Cockroaches’?

It’s not that Oggy is doing right and some other shows are doing something wrong. Pokemon years ago was the flavour of that season, Ben10 is a huge hit, Chhota Bheem is and will, hopefully, always be everyone’s favourite. Other shows from competing channels also are doing well, so this is a great time for the kids’ genre. One thing we all have in common is the ability to engage kids and make them laugh.

Today it’s Oggy few weeks later it can be some other show. If you look at all these shows, specially the top five, the popularity margin is not much. The flavour of the season depends completely on kids, it can be for weeks or couple of years or decades as well; no one can really predict it.

Taking all that into consideration, do you feel there is space for another kids channel in the genre?

Of course there is plenty of room, but it also depends on what kind of content you are providing to the kids, there has to be right offer and positioning for the kids. Also depends on how different you are from other channels. Are you bringing in humour that is superior or at par, do you have high volume of fresh content supporting that as well, and a good distribution strategy.

There is always space for new players, and that would also encourage the current players to be on their toes and have a good content pipeline, and really help grow the category overall.

There would be fragmentation, if they offer overlapping content, but then competition is always better and not just for kids per say but for any category in general.

Adult Swim unveils all new – ‘Mike Tyson Mysteries’ trailer!

Comic-Con goers got an eyeful of the new animated series – Mike Tyson Mysteries. The trailer for the series was unveiled by the Adult Swim.

It’s a new half-hour animated adult comedy series; Mike Tyson is taking the fight from the boxing ring to the streets  by solving mysteries, aided by the Mike Tyson Mystery Team – the Ghost of the Marquess of Queensbury, Mike’s adopted Korean daughter, and a pigeon who was once a man – Mike Tyson will answer any plea sent to him. If you have a problem that needs solving, Iron Mike is in your corner.

The series incorporates live-action appearances featuring great Mike himself, and the gloves come off as the former heavyweight champ and his team gear up for weekly adventures as they put unsolved mysteries down for the count.

The series stars Mike Tyson, Norm Macdonald (Saturday Night Live), Rachel Ramras (MAD) and Jim Rash (The Way Way Back, Community). Mike Tyson Mysteries is produced by Warner Bros. Animation.

Marvel brings together Iron Man and Captain America in new feature

You have seen Iron Man & Hulk: Heroes United, now the wait is over for all the fans of Captain America. Marvel Entertainment has released a new clip from Marvel’s Iron Man and Captain America: Heroes United. Captain America is one of the world’s best fictional superhero. Iron man is one of the most brilliant innovators. Now see what happens when strategy collides with innovation in this new clip.

This feature will be available only on Digital HD, On-Demand and Disney Movies Anywhere on 29 July. Iron Man and Captain America battle to keep the Red Skull and his triggerman, Taskmaster, from unleashing an army of Hydra Brutes on the world!

With unexpected twists and a special appearance by one of Marvel’s superheroes in this action packed feature, voices of Adrian Pasdar and Roger Craig reprising their roles as Iron Man and Captain America, and Clancy Brown as the villainous Taskmaster.

Mip Junior 2014: An opportunity for Indian animation

Indian animation studios have understood over the past decade or so: if you want to build your business you have to be at Mipcom, MipTV and MipJunior. Come 11 October 2014, it will be that time of the year, when the world’s leading kid’s content commissioning editors, broadcasters, buyers, licensing and merchandising companies, producers and studios head to Mip Junior – followed by MipCom – in picturesque Cannes in the French Riviera. As will many Indian participants.

For those familiar with MipMarkets, the difference this year is that MipJunior is being held at the extreme end of the famed Cannes croisette – The Palm Beach area, and not at one of the hotels like the Martinez or the Carlton as was the case in the past. But Reed Midem, which organises some of the finest markets in the world, has made transport arrangements for participants of MipJunior.

Like in the past MipJunior will run for two days and consists of screenings, conferences, networking events. It is the biggest international digital library for kids, where all the influential digital players, publishers and licensing executives present, discover and screen the very latest content and close all the deals at MIPCOM.

With nearly 1,300 kid’s contents executives expected to attend, the Reed Midem management believes that deal making should be hotter than ever for those who attend. Among the big names which are slated to attend include: BBC Children, Walt Disney, Mind Candy, DreamWorks Classics, Cartoon Network, Nickelodeon, Warner Bros. Animation, Discovery Kids and National Geographic Kids.

“Thunderbirds Are Go,” produced by ITV Studios and New Zealand-based Pukeko Pictures, in collaboration with world-famous Weta Workshop (“Avatar,” “The Lord of the Rings”) will be premiered for the first time at MIPJunior.

MIPJunior is expecting to screen1, 060 programmes over the two days. In a joint venture with Kazachok and Total Licensing this year, it will include two enhanced and expanded matchmaking sessions that will feature ten experts from both licensing and the kid’s entertainment industry. Pascal Bonnet, Senior Director of Films/TV Sales & Licensing, VIZ Media Europe, Ken Faier, President, Nerd Corps Entertainment, Canada, Nitin Kalra, Director, AI Licensing India, are few names that will be serving as hosts.

And of course, there is the exclusive Buyers’ & Commissioners Matchmaking event which allows animation and kid’s content producers to pitch in their projects to top international buyers.

A workshop has been planned for book adaptations in partnership with the London Book Fair too. Titled Creative Collaboration from book to screen, it will be helmed by Asif Bashir, Director of Unique Inspiration, UK and Jack Thomas, director of the London Book Fair.

Freshers with great ideas, concepts, and characters wanting to make a breakthrough can pitch their ideas through the Mipjunior International Pitch competition.  If you have the potential for TV and multi-platform brand extension and a prospective to target International audience than this is the right place for you. The competition will be held on Sunday morning, 12 October.

Today, new talents and new ideas can come from anywhere and they can lead to innovative coproduction models. MIPJunior has also organised a talk where you can discuss your ideas with Russell Hicks, President, Content Development and Production, Nickelodeon Group, US. Now Share your thought and dive into the business with this puppet-master.

Says Reed Midem India, Pakistan, Sri Lanka and Bangla desh representative Anil Wanvari: “MipJunior is the perfect platform for India’s creative animation industry. Indian studios which have used the platform in conjunction with MipCom have seen their fortunes rise. For the second consecutive year, we have a pavilion from Andhra Pradesh’s AVCGI at MipCom. Indian companies such as Ultra Distributors have entered the Mip Junior pitchsssss in the past and won and generated business for themselves. Indian industry has been giving a healthy response this year to participation in these two events. We expect this to gather momentum in the next few weeks so that we have the best participation from India in MipCom’s and Mip Junior’s history.”

Ubisoft releases ‘Riders of the Rustlands’ for trials fusion

Ubisoft has released Riders of the Rustlands, the first of six planned downloadable content packs for Trials Fusion. Available now for Season Pass holders and at £3.99 for players without the Season Pass, Riders of the Rustlands brings new tracks, challenges, editor objects and achievements to Trials Fusion.

In Riders of the Rustlands, players will meet the forgotten people that live just outside the boundaries of Trials Fusion. Ignored by the government and left to their own devices, these rogues are forced to use, build and scavenge what they can to make a living. Rival camps have sprung up in the battle for resources and once-thriving facilities have been reduced to wastelands. Drastically visually different from the gleaming cities in Trials Fusion, the Rustlands give players a new playground to explore as they learn more about these outcasts.

Ten new tracks have been added, consisting of six Classic Trials tracks, two Supercross tracks, one Skill Game, and one FMX track. In addition, there are 18 new Track Challenges, including secret locations and more hidden squirrels to uncover. Track editors also have dozens of new obstacles at their disposal including wrecked vehicles and the warehouses featured in the Rustlands to help create the track of their dreams.

With more than one million players, Trials Fusion continues to gain popularity as riders strive for perfection on each course. The team at RedLynx Studios has no plan to slow down; five more downloadable content packs are being created including Empire of the Sky, the next piece of DLC set in floating islands coming in August, as well as the free updates coming throughout the year that will introduce new features to the game.

The Season Pass is still available for purchase for £15.99. Players will receive Riders of the Rustlands today and all future DLCs at no additional cost.

Developed by RedLynx in collaboration with Ubisoft Shanghai and Ubisoft Kiev, Trials Fusion offers players an unlimited array of obstacles and challenges as they race against the clock to set track records.

Ubisoft introduces Elise in a new Assassin’s Creed Unity Arno trailer

The team at Ubisoft has released a new CGI trailer for Assassin’s Creed Unity that shows Arno racing against time and through a dense and chaotic central Paris in order to prevent the beheading of Elise, a character central to Assassin’s Creed Unity’s story. As an independent young noblewoman, Elise is determined to secure her place in the Templar dynasty amidst the chaos of the French Revolution. Her quest leads her to cross paths with Arno and establish an unlikely bond with him.

In addition to the new trailer, Ubisoft is offering fans the chance to discover a novel by Oliver Bowden based on Assassin’s Creed Unity. This new paperback from Penguin Random House builds on Bowden’s past Assassin’s novels – with three million copies sold to date –  and examines an era when the divide between the rich and poor is at its most extreme, and a nation is tearing itself apart. Told from Elise’s perspective, the book follows her and Arno as they are drawn into the centuries-old battle between the Assassins and the Templars – a world with dangers more deadly than they could ever have imagined – and fight to avenge all they have lost.

Finally, fans can also grab hold of  “Elise: The Fiery Templar,” a high quality figurine designed by Ubicollectibles that features Elise as she sets her sights on her target with her gun poised and sword sheathed at the ready on her back. This collectible can be assembled into a diorama with the “Arno: The Fearless Assassin” figurine.  Additional digital content for Assassin’s Creed Unity also is included with the purchase of this collectible.

Assassin’s Creed Unity will be released worldwide on 28 October. The novel Assassin’s Creed Unity will be available in November and “Elise: The Fiery Templar” figurine will be released on 14 October.

Warner Bros. Interactive Entertainment ‘Middle-Earth: Shadow of Mordor’ announces earlier release date

Warner Bros. Interactive Entertainment (WBIE) has announced that the highly anticipated action game, Middle-earth: Shadow of Mordor, will be available in India on 3 October for PlayStation 4, Xbox One, PlayStation 3, Xbox 360 and PC.

Based on hearing fans’ excitement over the latest chronicle in Middle-earth, WBIE will release the action game earlier than originally planned at all participating retailers. In the game, players will experience the depth of the Nemesis System, where every enemy is unique, differentiated by their appearance, personality, strengths and weaknesses. These enemies are shaped by their encounters with the player to create personal archenemies, who are unique to every gameplay session.

Middle-earth: Shadow of Mordor delivers a vibrant game environment where the player orchestrates their personal plan of vengeance as they bend Mordor to their will. The game begins on the night of Sauron’s return to Mordor, as his Black Captains brutally execute the Rangers of the Black Gate. Players become Talion, a ranger who loses his family and everything he holds dear, only to be returned from death by a mysterious Spirit of vengeance. Based on the player’s actions with the in-game Nemesis System, every enemy encountered is distinct and can evolve to become a personal archenemy through the course of the game. As Talion’s personal vendetta unfolds, players uncover the mystery of the Spirit that compels him, discover the origin of the Rings of Power and confront the ultimate nemesis.

Legend of truth: the vfx of Hercules