‘Titanfall’: Game Review

Introduction – 8 / 10 

A normal match of Titanfall is going to include at least two “Did you see that?!” moments. Like, two separate times where you literally say, “Did you see that?” Out loud. It might be when you dash through a ruined building, jump kicking half a dozen AI-controlled grunts to death. It might be when you pounce from rooftop to rooftop and barely make the leap to the evac ship as enemies trydesperately to take you down. Or it might be when you eject from your doomed titan in the heat of a battle and watch from the sky as its nuclear core explodes, taking out every foe within a block. But no matter your skill level, and no matter how badly you’re winning or losing, you’re still going to feel the urge to scream, “Did you see that!?” because Titanfall–despite a few shortcomings–is a game that demands to be seen.

Titanfall’s features provide plenty of strategic options, but its manageable scope means that you always have the opportunity to use them. This is what the latter Battlefield games got wrong. It’s great to offer the player interesting objectives, vehicles or weapons, but they mean less if that player spends their time queuing, respawning or running to get to the next firefight. Titanfall never wastes your time. You always have the option to go and do something more exciting, to play better, or to try to generate another of the ‘you had to be there’ stories that the game excels at.

You’ll be amazed by how much is going on at any given time on the screen. You’re not battling in the streets of empty cities, you’re fighting alongside AI soldiers, piloting massive mechs, and shooting at enemy players that can tumble through windows and run up walls.

Gameplay – 7 / 10

Matches are limited to 12 players split into two teams, and this restricted headcount is the foundation for all of Titanfall’s other successes. Lower numbers enable the game to incorporate immediate respawns without upsetting its competitive balance, and an intelligent dynamic spawn system means that when you die you pop back near-instantly a short distance from the next big fight. The game ensures that you are doing something exciting for the entire duration of each ten- to fifteen-minute match.

You might think playing on foot plays second-fiddle to piloting a Titan, but you couldn’t be more wrong. Sprinting up a wall and jumping through a window to surprise an enemy position never gets old. Chaining wall-runs and jumps to reach higher ground is a thrill in itself.

The speed and fluidity of movement even changes the whole flow of the gameplay. You’re rarely more than thirty seconds from the action, and it’s quite hard for all but the most skilled snipers to get a bead on a moving pilot.

Graphics – 9 / 10 

Visually, Titanfall is more evolutionary than revolutionary. Its Source Engine graphics max out on lovely HDR lighting and crisp detail, not to mention big explosions and particle effects. However, if you look closely, you’ll notice how the vegetation barely moves, and how the ongoing signs of destruction are very limited.

Play modes could also be more imaginative. Attrition and Hardpoint are classic Team Deathmatch and Control Point modes, while Last Titan Standing and the new Pilot Hunt and Capture the Flag modes are also variants on well-worn themes.

Like so much of Titanfall, the player count seems perfectly balanced. With all the grunts, spectres, pilots and titans on the field, you’re never left looking for team-mates to support or enemies to shoot.

Replayability – 8 / 10

Titanfall might not look or always seem that revolutionary, but it is a transformative online FPS in its own special way. We’ve never seen an FPS that combines two scales of action so successfully, nor one with such speed and fluidity of movement.

Everything from the weapons to the abilities to the maps to the Titans themselves is perfectly balanced. It’s tighter than the strings in a concert grand piano, and just as beautiful to play.

My verdict is ‘PLAY’ (in general I will rate the game ultimately as PLAY / SLAY)

Alex D’souza signing off

MAXIMUM GAMING

Disney set to produce a ‘Lion King’ spinoff called ‘The Lion Guard’

The folks at Disney are buzzing with energy once again, guess the success of its last feature ‘Frozen’ has certainly set the tone for them to begin to think out of the box more often.

According to reports doing rounds, the company is already focused on rekindling its most popular Tentpole character ‘Lion King’ in a sequel of sorts. Titled ‘The Lion Guard’, production is already underway under the aegis of Disney Television Animation, the company announced recently.

Aimed at youngsters and families, the made-for-TV movie is expected to premiere in fall 2015, with spin-off series planned for early 2016 on Disney Junior and Disney Channel.

The movie and series were developed by Ford Riley (Special Agent Oso) who also serves as executive producer.  Howy Parkins (Jake and the Never Land Pirates) is director.  Christopher Willis (Mickey Mouse) is the composer.

Not many brands can match The Lion King’s success, which has grossed $987.4 million globally since its release two decades ago. The Tony Award-winning musical is the highest grossing Broadway production in history, with the North American tour and the Broadway show each surpassing $1 billion in ticket sales and global ticket sales surpassing $5 billion worldwide from 22 productions.

“We look forward to introducing a whole new generation of kids to both the Disney legacy characters and to new friends and heroes,” said Nancy Kanter, EVP, Original Programming and GM, Disney Junior Worldwide.

The Lion Guard begins as Kion, the second born cub of Simba and Nala, assumes the role of leader of the Lion Guard, a group of the bravest and brightest tasked with preserving the Pride Lands.  Instead of assembling a team of young lions to serve with him, Kion goes the Way of All Disney Heroes, challenging tradition by calling on a multi-species group of friends: Bunga, a fearless honey badger; Fuli, a confident cheetah; Beshte, a happy-go-lucky hippo; and Ono, an intellectual egret. Stories will include special appearances by Mufasa, Timon, Pumbaa, Rafiki, Zazu and Kion’s older sister Kiara, the future Queen of the Pride Lands.

The stories will incorporate themes of conservation, family and community while also highlighting problem-solving, creative thinking and diversity.

Consultants from the Disney’s Animal Kingdom theme park at the Walt Disney World Resort in Orlando, Florida will serve as advisors on The Lion Guard stories, while author and Swahili expert, Sarah Mirza, will serve as language and cultural advisor.

FutureWorks packs a punch with Akshay Kumar starrer ‘Holiday’

For many years, Indian VFX units catered mainly to Hollywood and ad-film makers in India, with feature film directors – barring a few exceptions – keeping their distance. Suddenly, attitudes have changed and it’s certainly encouraging.

One of the few VFX studios, which has attempted to do its bit in pushing the envelope in delivering some really groundbreaking work consistently in the past few years, is FutureWorks (FWX).

AnimationXpress.com’s Sidharth Iyer caught up with the FutureWorks Team on its recent collaboration with A.R. Murugadoss’s second Bollywood directorial ‘Holiday’ and also took a closer look at how did the studio manage this project in greater detail.

“The visual effects industry in India roughly picked up around 1997 and since then it has grown from strength to strength; earlier VFX was an underutilised tool, as in just a few song sequences or commercials were done using VFX but things have really changed in the last decade. Nowadays VFX has become a very integral part of the storytelling process and that’s something heartening to see for the industry,” expounds FutureWorks VFX director Krishnakanth Mishra, on how the VFX industry has done in the recent past.

FutureWorks has four facilities across Mumbai and Chennai providing end-to-end services including visual effects, color and sound services. The studio boasts a 140 visual effects artists’ strong team working together on projects between the two cities.

‘Holiday’ing with A.R. Murugadoss

“Actually our association with A.R. Murugadoss goes back to Thuppakki (2012), as you know that ‘Holiday’ is a refreshed version of that film, thus Murugadoss was comfortable working with us again on this project,” Mishra adds.

FWX delivered upwards of 750 shots for ‘Holiday’ with artists from both the Chennai and Mumbai facility working on the project.

Blending artistry with technology on ‘Holiday’

Speaking exclusively to AnimationXpress.com, the VFX supervisor on ‘Holiday’ Vinay Singh Chuphal says: “Working on the film was a real pleasure as we had earlier collaborated on the Tamil film ‘Thuppakki’ with Murugadoss and working on ‘Holiday’ was a natural progression for him.”

The major VFX sequences that needed the studio’s expertise were the bus, mall and ship blast sequences. “We worked for nearly one and a half months on the project and ensured that everything was according to the director’s vision. The bus blast sequence took some time because we used live footage as well as a lot of CGI to change the backdrop and make it fit the storyline of the film,” he adds.

The other sequences, that required some work was the mall blast sequence and the climax of the film where there are loads of blasts on a ship. A lot of time was spent in researching to get the blasts right; “We shot a real ship from all sides and then recreated it using CGI and ensured that it looked and seemed as realistic as the real one, once you watch the film you will get to see what I mean,” Chuphal explains.

“There were no major hurdles in the execution of the VFX shots, and ‘Holiday’ is a product that FutureWorks is really proud to be associated with,” he ends.

Director’s Cut

Post its release on 6 June with a near 3,500 screen nationwide release the Akshay Kumar starrer has gone onto win the hearts of the critics and audiences alike, and already netted nearly over Rs 60 crore in net collections.

“I am really happy with the work of FutureWorks for my movie Holiday, the way they work is systematic and the way they’ve put their hard work to meet the director’s vision is really fantastic and no matter how many times I have asked for things to be reworked, they are always ready for the betterment of the product. The major VFX works of my film such as the bus blast, mall blast & ship blast have been appreciated by all,” A.R. Murugadoss, director of Holiday exults.

“The ship blast is really fantastic. I’ve received a lot of appreciation calls regarding the blasts VFX and the title animation too. Thanks to the entire FWX team for their commitment and hard work, especially the supervisors, Vinay and Shashi, who are really good at their work,” he ends.

Sharing his views on the collaboration between FWX and A.R. Murugadoss, FWX MD Gaurav Gupta says: “Holiday was a big platform to showcase our creative abilities. I was concentrating on the technology front, keeping up with the software and hardware, so that the boys in the studio could have their creative juices flowing to come up with stunning shots. I am proud of the whole team.”

“All this would not have been possible without the opportunity provided by the producer Vipul Shah and the director A.R. Murugadoss. And I appreciate their trust and faith in my team and me from the bottom of my heart and sincerely congratulate both of them for the success of the film,” Gupta ends.

Leo Burnett Cannes Predictions for 2014

Leo Burnett Worldwide have revealed its 27th annual Cannes Predictions anticipating the results of this year’s 61st Cannes Lions International Festival of Creativity, the global advertising industry’s most prestigious event of the year. With more than 84 percent accuracy, the agency’s predictions have an unparalleled track record, year over year, recognizing Cannes contenders most likely to win a coveted Lion. Leo Burnett Worldwide’s Chief Creative Officer Mark Tutssel curated the list to encompass the most forward thinking, compelling creative products across channels. “We sifted and sieved through hundreds of the most brilliant pieces of work from every cranny of the world, spanning Lions award categories,” said Tutssel. “This year’s work is full of humanity, imagination and pure creativity, and remarkable for finding fresh and innovative ways to connect emotionally with people.” As part of the global network’s year-long Predictions research, it discovered five trends that are influencing the creative business.

Leo Burnett Cannes Predictions 2014

“Epic” Take on a Classic Ad Format

In our industry’s rush to the future, it’s important not to forget the potency of the past. At the core of one of this year’s most buzzed-about contenders is a simple, time-tested format: the product demo. Swedish shop Forsman & Bodenfors took a classic approach, and combined the “Muscles from Brussels” with a spellbinding new age ballad to create a viral sensation. “Epic Split” (#25) is the lynchpin of Volvo Trucks’ “Live Test Series,” a set of short demos poised to win a truckload of metal. The campaign has the momentum of numerous wins this spring, including a recent Black Pencil at D&AD.

Technology with Purpose

Branded Technology will make its debut in the Cyber Lion category this year, a move that comes as more marketers are using the power of creativity coupled with technology to solve problems, extend existing campaigns and, most importantly, deliver brand purpose. This year’s Predictions recommend keeping an eye on technologies that offer utility like Nike’s “Nike SB App” (#21), which was conceived to help skateboarders record and document their progress. After its introduction last year, expect to see even more buzz around the Cannes Innovation Lion. Among the recently announced Innovation shortlist contenders is Samsung’s “Maestro’s Academy — Smart Bike” (#19) from Leo Burnett Milan, a next-generation bicycle developed in concert with Samsung technology to make cycling safer. The campaign represents just one of the many ways brands are using technology to improve people’s lives… and in this case, save them.

Don’t Think, Feel

We’re seeing more brands building emotional relationships with people by creating experiential moments of feeling. Fresh from winning seven Pencils at D&AD, look out for Honda’s “Sound of Honda / Ayrton Senna 1989,” (#20) which used groundbreaking technology to immerse F1 fans in a stunning aural re-creation of the racer’s legendary lap. Mimi Foundation’s poignant “If Only For A Second” (#8) captured beautifully a rare moment of “carefreeness” in the lives of cancer patients, and turned it into a highly engaging, sharable film. And the “D Rose Jump Store” for Adidas (#22) literally took the pop-up shop to new heights, as amateur hoopsters were given the opportunity to experience the feeling of leaping like NBA superstar Derrick Rose. Across all channels, the cream of this year’s crop strikes a visceral chord with its audience.

Long-Form and Documentary Style Content

It might seem counterintuitive in a world where bite-size media and brevity reign supreme, but more brands are embracing the craft of long-form and documentary style content. Major advertisers like Guinness are pioneering this category with work like “Sapeurs” (#1), a fascinating glimpse into a unique subculture of well-dressed men that’s from AMV BBDO London. Last year, San Francisco agency Pereira & O’Dell bagged three Grand Prix for the “The Beauty Inside,” a six-episode effort for Toshiba and Intel that was among the longest ever entered to Cannes. This year, look out for their “Born Friends Family Project” (#3) for Skype, which tells the compelling true stories behind real people using Skype to stay connected. Of course, as film lengths get longer, directorial skills become ever more essential. To that end, “Blazed” (#5) is a masterpiece. The NZ Transport Agency tapped Oscar-nominated Moari director Taika Waititi to helm this unusual anti-drug driving message. Waititi extracted remarkable performances from a remarkable cast, and the result is a highly engaging film that passes the true test of any film, long or short: rewatchability.

Social Potency

Following a string of major wins including multiple Grand Prix at international shows, and a Gold at the Facebook Studio Awards, ABTO “Bentley Burial” (#16) is a classic example of the power of a brilliant idea coupled with the reach of social media. Six simple posts on Facebook from an eccentric Brazilian billionaire captured the attention of a nation and ignited a provocative conversation about organ donation that reached 172 million, and boosted donations more than 30 percent. Like other strong contenders in this space, the ABTO effort harnessed the sheer potency of social platforms, but at its heart was a compelling story.

Top 25 Contenders

  1. Guinness “Sapeurs” by AMV BBDO / London, UK
  2. Not Impossible Labs + Intel “Project Daniel: 3D Printing Prosthetic Arms” The Ebeling Group / Not Impossible Labs / Venables Bell & Partners / Venice, USA
  3. Skype “The Born Friends Family Portrait” Pereira & O’Dell / San Francisco, USA
  4. British Airways “The Magic of Flying” OgilvyOne / London, UK
  5. New Zealand Transport Agency “Blazed” Clemenger BBDO / Wellington, New Zealand
  6. Colombian Ministry of Defense “You Are My Son” Lowe SSP3 / Bogota, Colombia
  7. Harvey Nichols “Sorry I Spent It On Myself” Adam&EveDDB / London, UK
  8. Mimi Foundation “If Only For A Second” Leo Burnett / Paris, France
  9. Volkswagen – Side Assist “Living Room” / “Bathroom” / “Bedroom” AlmapBBDO / Sao Paulo, Brasil
  10. Terre des Hommes “Sweetie” Lemz / Amsterdam, Netherlands
  11. HBO GO “Awkward Family Viewing” SS+K / New York City, USA
  12. P&G – Old Spice “Smellcome to Manhood” Wieden + Kennedy / Portland, USA
  13. Chipotle “The Scarecrow” Creative Artists Agency + Moonbot Studios / Los Angeles, USA
  14. Google + Warner Brothers “A Journey Through Middle Earth” North Kingdom / Skellefteå, Sweden
  15. Inakadate Village “Rice-Code” Hakuhodo / Tokyo, Japan
  16. Brazilian Association of Organ Transplantation “Bentley Burial” Leo Burnett Tailor Made / Sao Paulo, Brazil
  17. 350 Action “Climate Name Change” Barton F. Graf 9000 / New York City, USA
  18. Honda “Hands” Wieden + Kennedy / London, UK
  19. Samsung “Maestro’s Academy – Smart Bike” Leo Burnett / Milan, Italy
  20. Honda – Internavi “Sound of Honda / Ayrton Senna 1989” Dentsu / Tokyo, Japan
  21. Nike “The Nike SB App” R/GA / New York City, USA
  22. Adidas “D Rose Jump Store” TBWA / London, UK
  23. Southern Comfort “Karate” Wieden + Kennedy / New York, USA
  24. Newcastle Brown Ale “If We Made It” Droga5 / New York City, USA
  25. Volvo Trucks “Live Test Series: The Epic Split” Forsman & Bodenfors, Sweden

“Our annual Cannes Predictions offer not only Leo Burnett Worldwide’s take on the leading creative work likely to earn Lion trophies, but a magnified view of the bravest ideas and boldest thinking that jolts our craft boldly forward,” said Tutssel who will present “Why Borderless Creativity is the Future of Communications” master class at Cannes. “These are the stimuli that fuel imagination and ignite us to change human bahaviour in vigorous, disruptive bounds.”

Find this year’s Cannes Predictions collection available on Pinterest and Leo Burnett Worldwide website. Leo Burnett amalgamated Cannes Predictions by viewing hundreds of campaigns, watching global and local awards shows and tuning into industry-wide conversations. Pin and Tweet the contenders from Leo Burnett’s Cannes Predictions Pinterest board and find more Cannes-related content on LeoBurnett.com leading up to and throughout the Festival.

Leo Burnett Cannes Predictions 2014 Pinterest Boards

Modern Love: Beyond Years

I’m always fascinated by the opportunity for animation to work its way out of the standard realm of broadcast and into other avenues of consumption. The New York Times’ expansion of video and animated content is one that I find particularly interesting. In the case of the Modern Love series, you have three artists’ interpretation of the same story all on the same page living together. You have the author’s column, the illustrator’s rendition and now, in recent months, the animator’s storytelling.

When I heard that NYC-based designer/animator Freddy Arenas would be doing the June edition of the Modern Love animation, I immediately knew it would be spectacular. To put it simply, Freddy did not disappoint. His work is beautiful and thoughtful, creating a truly timeless narrative that showcases not only excellent design and animation but also storytelling.

Style Frame 01
Style Frame 02
Style Frame 03
Style Frame 04

Having worked on the Modern Love series, I wanted to follow up with Freddy to see how his experience was and what he thought about the process.

Q&A with Freddy Arenas

First, congratulations! I had spoken with you while you were working on the piece and understand firsthand how ambitious this project can be to take on by yourself. Now that everything is finished, how do you feel about the experience?

Well thanks, it was really interesting to find out what I’m capable of achieving in this short amount of time. I’ve been trying to add a more narrative sense to my motion graphic pieces for a while now, but creating this really let me experiment with character development, storytelling, rhetorical figures, etc. Looking back now I’m really happy with the project.

Four weeks is not much time. Moving forward, do you think this experience will alter how you look at what can be done on other projects and timelines?

I always try to get one step further with my projects, learn something new and make it a little better. So of course for this one I envision maybe something that was out of the scope of what can be done in this amount of time by one person only.

So one thing I learned for sure is to be aware of my boundaries, a good percentage of the shots are the first version, when on most of my projects I might get up to nine or ten versions.

I really brushed up my project management skills too. Working shot by shot without losing sight of the whole project was challenging to say the least.

You have a great command of the medium and it shows in your work. In the Times piece, you combine the subtlety of traditional animation with the sense of scale and space you generally see with more 3D-centric projects. Could you elaborate a bit on your process? When you are working on more traditionally based projects do you find you are doing a good amount of pre-viz in 3D, or have you been diving more heavily right into frame by frame?

In most of my projects, and particularly in the Times piece, I start by analyzing the content, coming up with the ideas and creating a storyboard that will tell the story from beginning to end. With storyboard in hand, I’ll look at each shot, transition, and illustration individually to figure out which would be the technique that best fits my vision for the animation of that shot.

Sometimes it’s faster for me to have a 3D reference when there is heavy camera movement or scene rotations, some I just want the animation to be really fluid and expressive and I’ll do it straight up from my frame by frame drawings.

I also do a lot of secondary animation with After Effects or Cinema, mostly particles and background elements.

Storyboard_01
Storyboard_02
Storyboard_03
Storyboard_04

One thing that struck me about your piece was that it felt immensely personal. The tree scene in particular was very touching. Do you care to elaborate?

One thing that is really interesting to me is the use of rhetorical figures to create a more abstract or poetic result in my illustrations and animations. I thought humanizing the trees would make it simpler for viewers to relate to the emotions even if they haven’t being in that particular situation, just because somehow they are familiar with trees.

I think animation is an awesome tool to communicate emotions. When I was animating that shot I wanted people to feel her embracing him at first and at the same time I wanted to show how heavy the burden could be, to carry these big branches while being so fragile.

It seems like you have been going in a direction of doing more regular direct-to-client projects. What is next for you and do you have anything exciting on the horizon you would like to talk about?

Yes, lately I’ve been focusing on finding my directorial view. I’m very lucky to work with such talented people who are a big inspiration for me. I always look forward to working with them but every now and then I step out and try to get a couple of projects by myself to see if I can apply what I’ve learned from them.

I think it’s important to also keep ongoing personal projects. I have a tumblr site where I post quick animation and illustration exercises as well as a personal short film I’m trying to finally get done this summer. Hopefully I’ll get to share that with you soon!
__

If you would like to view more of Freddy’s excellent work please visit his website and if you would like to read the Modern Love article in full please visit this link.

For those who want to animate for The New York Times Modern Love video series, send your reels and some complete examples of your work to: animatemodernlove@nytimes.com.

Q&A THRONE – ‘THARSIS SLEEPS’

British duo Nicos Livesey & Tom Bunker have created this face melting music video for the track Tharsis Sleeps from metal band Throne. To achieve the finished look the team combined cel and embroidery techniques creating over 3000 finished frames, a feat that would push any hard nosed animation team to their limits. Along the way they reached out for support via a kickstater campaign that helped get them over the line. We caught up with Nicos to get some insight into their process.

How did you come up with the concept for the video?
Straight up inspired by heavy metal band patches and the denim “Battle” jackets metal heads wear.
 
Can you tell us a bit about the way this was made?
So the whole film was animated frame by frame into the computer using Flash. Each shot was then exported as an image sequence, taken into Wilcom DecoStudio to be converted to a stitch format. This is so the embroidery machines can read the images. Then each image was taken to 1 of 3 Brother Pr 1000e embroidery machines, stitched out, then neatened up by a wonderful team of interns, who cut out little jump stitches to make sure each frame was perfect. Finally each frame was shot under a rostrum and then dropped back in the edit to create the final film. Basically repeat that over 3000 times.

How did you decide on the technique?
I tested the process out on a friends sewing machine that could do one colour embroidery at a very small-scale. I was in fact just making band patches and during the process, it clicked I could animate it.
 

TharsisSleeps-1
TharsisSleeps-5
TharsisSleeps-3
TharsisSleeps-2
TharsisSleeps-4

 
Was there much trial and error getting the workflow right?
There was a huge amount of trial and error. Many things where going wrong from things going missing in the digitizing process. To the wrong colours being read by the embroidery machines and each frame coming out different sizes. Problem with tension of material, the list goes on and each process can effect the process further down the line and dealing with the sheer number of frames we were, things can get confusing.
 
How many people did you have working on the project?
It was Tom and myself full-time (after about 6 months of me working out the process and getting Brother, Wilcom & Madeira on board). Then once some funding came in we had two pretty much full-time animators. Otherwise we had people from all over the world working wirelessly trying to help with animation whenever they could. Alongside the impeccable Jen Newman who took complete charge of the embroidery with two months remaining on the film. We ended up with quite a large credits list as so many people helped here and there as much as they could.
 
What was the timeline for the project?
Initial pitch to Channel 4 was well over a year ago, I then developed the idea and process for a further 6 months between working other jobs, making sure it was possible. Then once I had worked it out and Tom jumped on board the whole thing rattled off in about 7 – 8 months.
 
How did you find the crowd funding experience?
Brilliantly. I really didn’t expect it to work at all. It’s such a great way to gauge if your project is even worth doing. The sheer amount of help people were willing to give was incredible. It really helped keep us going.
 
If you are in London you can swing by Cob Gallery and pick up your own original embroidered frame from the video. Sweet!
 
Credits:
Created by: Nicos Livesey

Directed by: Nicos Livesey & Tom Bunker
Executive Producer: Harry Hill
Producers: Posy Dixon, Dan Keefe, Nicos Livesey
Lead 2D Animator: Blanca Martinez De Rituerto
2D Animation: Tom Bunker, Elisa Ciocca, Anne-Lou Erambert, Duncan Gist, Dan Hamman, Nicos Livesey, James Martin, Azusa Nakagawa, Nuno Neves, Joe Sparkes, Joe Sparrow, James Turzynski
3D Animation & Modelling: Luke Howell, Sam Munnings
Rostrum Camera Operators: Stefan Iyapah, Michalis Livesey, Theo Nunn
Embroidery Department: Liz Barlow, Rosy Maddison, Julia Owen, Victor Jakalfabet
Head Of Embroidery: Jen Newman
Interns: Daniela Alvarez, Daniel Matczak, Annalotta Pauly, Polina Sologub, Anna Streit, Lynn Yun, Jennifer Zheng
Sound Design: Alex Pieroni
Song: Throne “Tharsis Sleeps”
Graphic Design: Toby Evans
Digitzing: Tim Gomersall, Nicos Livesey
Supported By: Brother Sewing UK
A Lucky Features production in collaboration with Channel 4 & Dazed Digital
Special Thanks to: Steve Bliss, Martina Bramkamp, Amy Leverton, Ebru Oz, Clapham Road Studio, Kickstarter & All Our Backers.
Sponsored by: Bosh, Madeira Threads, Mother, Orta Anadolu, Wilcom Embroidery

All by myself

Cody Jumps Skip


Shot at the 2014 Cameron Air Show Pilot: Skip Stewart Rider: Cody Elkins www.pixelworkers.tv www.aeromediagroup.com

Bumblebee in spider's web rescued by other bumblebee


A bumblebee fighting for its life in a spiders web is seemingly rescued by another bumblebee, which stings the spider. Filmed in my flat in east London. Did the second bee save the first on purpose? Or was it just coincidence that 2 bees landed in the same web in a matter of minutes?

This video is being managed exclusively by Newsflare. To use this video for broadcast or in a commercial player go to: http://www.newsflare.com/video/16516/other/bumblebee-in-spiders-web-rescued-by-other-bumblebee or email: newsdesk@newsflare.com or call: +44 (0) 8432 895 191

The Bruce Lee of Bartending – World's Greatest Flair Bartender


What if Bruce Lee decided he wanted to be a bartender instead of being a martial artist?

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Flair bartender:
Po Hseng Hsu aka Bruce Lee

Thank you OTS for letting us shoot at Chess Club Taipei
http://iamots.com/taipei/
Zhong Xiao East Road Section 5 #297 2F, Taipei, Taiwan 110
台北市忠孝東路五段297號2樓

Music: CloZee – Inner Peace
Check out the official music video here http://youtu.be/FPvWNyhC4ds
Listen to it here! https://soundcloud.com/clozee/clozee-inner-peace
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