IFC Branding: Rewatch – Portlandia


Informed by our digitally savvy, in-the-know brand voice, we provided several promo and ID ‘recipes’ for IFC. Slicing, sorting and re-mixing content was a persistent theme. Top 5 Lists, Air Quotes, _____ in 10 seconds, Lists… they all reflect a blog-like approach to promoting content. And… in a way that easily translates cross-platform.

Quest TV Branding, Nautical Ident


Where can the logo be? Found it yet? Explore the nautical but nice world of Quest.

Quest TV Branding, The Great Outdoors Ident


That pesky logo is there somewhere. Is it behind the skeleton? Next to the BBQ? In the rowing boat? Oh wait a minute, if I’m not mistaken I think the flags spell out Q U E S T in semaphore. Still looking for the logo though…

POLYPTYCH


POLYPTYCH dives in a constant zoom-in in the modern status of fashion models as icons in a society of image where symbols and references are demultiplicated until they loose their meaning. The dynamic collage-artworks mix codes and compositions from religious imagery, classical and neo-classical architecture, with strong natural apocalyptic background textures and paint strokes. The compositions also include deconstructed alphabets sampling from the model’s names, depicting the loss of identity that occurs when the girl becomes a cherished image, an icon, rather than a singular person. We abstract ourselves in worshipping images of beauty. Written & directed by damien vignaux dop : philip reinhold original music : tepr styling : sophia schwan make-up : anna czylinsky & natalia soboleva models : alexandra, alicia, inna, julia, katerina, lena, leyla, luja, pepa, sarah & sophie @ m4 models produced with the help of doity & m4 production assistant : jaq szymczak Styling includes pieces by : Antonia Goy Agata Bielen Bjørg Deepmello Degenerotika Helmut Lang via theOutnet Hervé Léger via theOutnet Isabell de Hillerin Julia Birkenstock Luxaa Maria Black Marina Hoermanseder Martin Niklas Wieser Michael Sontag Minimarket Moxham Oscar de la Renta via theOutnet Vibe Harsløf Vladimir Karaleev

Hubert Eisdell – "Back o' The Moon"


A song called “Back O’ the Moon” by Hubert Eisdell, combined with some pictures I took earlier this year. This recording is from the 1930s but the song was originally written in the 1910s. On last.fm I am the only person to have listened to this song, which should give an idea of how obscure it is. I guess this kind of music isn’t popular anymore. I downloaded the track from “The Virtual Gramophone” section of a Canadian website.

Golden Wolf // Wawa 'Summer'

QUEST Master Ident


One of 16 broadcast Idents created for the Quest Channel rebrand 2014. Animation: http://www.analogstudio.co.uk Music & sound design: http://www.studiokamp.com

apple trees

Fabric Software Launches Fabric Engine 1.12

Sun 29th Jun 2014 | News

Fabric Software announced version 1.12 of Fabric Engine, the development framework for high performance visual effects tools. The new version enables studios to easily harness the power of GPU computation and includes a new character tools API, as well as Splice Drawing, a highly customizable integrated real-time renderer.

Paul Doyle, Fabric Software CEO said: “Performance and accessibility are at the heart of everything we do. With this release, we offer artists, TDs and R&D teams a huge step forward with GPU compute at zero cost, real-time rendering within their familiar DCC application, plus a host of character tools.”

GPU compute at zero cost – beta version

Using the graphics card (GPU) for computation can be extremely powerful but until now, it required specialized programming expertise and explicit coding for target hardware. In contrast, Fabric Engine enables TDs, as well as R&D engineers, to write code that can execute on both the GPU and the CPU with no additional coding required. It is then simply a matter of testing to see where it runs fastest. Zero cost experimentation means many more tools can be GPU-accelerated.

High performance real-time rendering inside the DCC application

Splice Rendering is a highly customizable real-time renderer that comes as part of the Fabric Engine integration with Autodesk’s Maya and Softimage. The performance gains are impressive compared with rendering within the host application alone. Performance tests included a Bullet simulation with 1500 instances and 4096 x 4096 textures that achieved 96 frames per second.

Combined with Fabric’s work on the GPU, this means it is now possible to have multiple complex characters running at real-time directly within the regular DCC application.

Character tools API

Fabric now includes a character API with core building blocks for constructing high level character tools, including crowd simulation, scene assembly and real-time pre-visualization. Easy-to-use and extensible, it supports FBX and proprietary-format characters, plus integration with Splice Drawing for real-time rendering.

Related Links

www.fabricengine.com

ARTRAGE 4 Painting Software now 50% off for a Limited Time

Sun 29th Jun 2014 | News

Ambient Design has announced that the ArtRage 4 paint software for Mac and Windows is now available at 50% off for $24.90 (originally $49.90) from now until July 1st at http://www.artrage.com/artrage-store.html.  Eligible upgrade discounts for ArtRage 2.x and ArtRage 3.x to ArtRage 4 will also be 50% off during the sale. Check eligibility at:  http://www.artrage.com/upgrades/.

ArtRage 4 Optimized for Touch Screens

ArtRage 4 offers unique touch-friendly workflow advantages optimized for pen tablet users.  The art creation app takes full advantage of Windows 8 multi-touch tablets, laptops, and desktops.  ArtRage 4 not only allows rotation, scale, and movement of the canvas with two fingers, but it can even utilize simple multi-touch gestures with layers, selections, rulers, stencils, stickers and reference images.  Whether using a pen, brush, drawing tablet, mouse or even a finger, ArtRage provides the experience of actually “painting” digitally on a computer canvas with oil paints that smear and blend, and watercolors that flow together to create soft, wet gradations, just as they would in a traditional art studio.

ArtRage 4.5 with 64-bit Support to be Released in the Summer – Free Upgrade for ArtRage 4 Users

ArtRage 4.5 will be released this summer, featuring a 64-bit engine for speed improvements, larger projects and canvases, and additional features listed below.  ArtRage 4.5 will be a free upgrade for all registered users of ArtRage 4 (upgrade discounts also apply for eligible users of previous versions).

ArtRage 4.5 New Features:

•64-Bit Support: ArtRage 4.5 supports 64-bit processors on Windows and OS X, which means you can work on significantly larger file sizes and at much faster speeds.

•Grids: Highly customizable grid overlays are available to help you map out your paintings and designs in pixels or proportions. You can choose between a non-interactive guide or have your lines “Snap To Grid.” T Grids to References will be also added to allow for grid comparisons between reference material and your canvas.

•Live Pencil Tilt: The Pencil Tool now supports Tilt as you paint (with compatible styluses).

 

Other ArtRage 4.5 Improvements:

ArtRage 4.5 also has a few smaller tweaks, updates, and bug fixes, including an improved Font Picker; the ability to rearrange Toolbox objects, move and duplicate resources between categories; OS X Multitouch improvements, faster undo actions, and Global Samples that are saved separately from your Preferences.

ArtRage 4.5 Free to ArtRage 4 Users

ArtRage 4.5 will be free to everyone who owns ArtRage 4. Only upgrades from new editions (for example moving from ArtRage 2 to ArtRage 4) requirement payment, never for updates to versions that are already owned.  Available immediately for Mac and Windows 8, 7, XP, Vista and earlier computers, tablets, interactive white boards, and touch screens, ArtRage 4 is priced at 50% off $24.90 (originally 49.90) at: http://www.artrage.com/artrage-store.html.