Tweeplay: Star Sports & Twitter partner to launch instant sports replays on Twitter

starsports.com and Twitter have tied up with TenTenTen Digital Products to launch a new real-time interactive experience on Twitter called ‘Tweeplay’. This innovation will certainly bring a broad smile on the face of sports fans across India as they can now be certain of watching replays of major sports events by just sending a tweet.

This unique experience on Twitter will be available during the IPL playoff matches right up to the final on June 1.

Fans can avail of instant replays by just following four simple steps…

Step 1: Twitter users tweet “@StarSportsIndia #StarSportsTweeplay Help”.

Step 2: They will receive a reply with an appropriate set of commands that they can use to demand for specific highlight videos of the match.

Step 3: They can then tweet with the specific command and receive a real-time reply from @StarSportsIndia with the highlight video e.g. @StarSportsIndia #StarSportsTweeplay Dhoni 6.

Step 4: Watch the video right within their TWEET AND Twitter timeline.

Ajit Mohan, Head of Digital Business, Star India, said, “Star Sports has always strived to innovate on digital and we are excited to partner with Twitter to debut this one-of-a-kind offering which empowers fans to pick and watch sports moments of their choice. This is an experiment and could potentially be a path breaking accompaniment to the starsports.com experience. We have had more than 50 million visits on IPL to date and introducing this innovation at the playoffs is a great way to sign off on the tournament.”

Aneesh Madani, Head of Sports, Twitter India, said, “AS A PLATFORM FOR live, public conversations, Twitter and sports have always been a great fit. Our goal is to reach and delight all sports fans in India by bringing them closer to their game of choice AND RE-LIVE THE BEST.

MOMENTS OF THE MATCH. We applaud starsports.com and TenTenTen for this breakthrough initiative of near real-time interactivity on the platform.”

Tweeplay is created and managed by TenTenTen Digital Products. Ramesh Srivats, the MD & CEO of TenTenTen says, “Tweeplay is a unique way to offer snack-sized content on-demand on Twitter. We are very excited about launching it with starsports.com  during the Pepsi IPL playoffs & hope that a never-seen-in-the-world-before service like Tweeplay will help drive online buzz & content consumption.”

Indian Comic Relief

Simply put, comics are actually a series of illustrations put together and perceived as a continuous narrative. Yet, this genre of art and storytelling has garnered fans and followers the world over, over all these decades and almost a century (or more). From the Indian perspective too, comics have been part of our history and culture, if you consider old temple carvings, royal paintings, etc. If you think about it, it does work as a comic, looking at the continuing narrative of art which told us tales of old kings and empires, only not in panels and thought balloons.

But overall, when one compares the west to our Indian comics scene there definitely has been a rather wide gap. Maybe that’s because the exposure to comics that the readers in the west have received is far bigger than that of their Indian counterparts. Comics publishing is an old game abroad, and it has seen its share of changes, evolution and expansion.

Back home we have had our very own brand of comics reading. Right from Indrajal comics to Diamond comics and of course the evergreen Amar Chitra Kathas. Our older generation would swear by the ‘Phantoms’ and the ‘Mandrakes’, which they used to go and buy off the newspaper stand. Those, today, are collectors’ treasures! Amar Chitra Kathas have been a vast source of education, learning and entertainment for over three generations now, and till date, I personally think, is the only real comics line which defines India. We have also had Indian superheroes like ‘Chacha Chaudhary’, ‘Nagraj’, ‘Doga’, etc over the years to fill in that segment too.

But it is now, in the last three-four years, that comics readers in India have really found a place to fulfill all their comics needs. Comic Con India opened a whole new world for all and boy, do the comic lovers lap it all up! Along with the old publishers, we now see a new breed of independent publishers who are garnering the courage to be able to show their offerings to buyers and readers. I and my wife Diksha are definitely part of the brigade, since we self publish our comic titles such as the ‘Angry Maushi’ series, along with the quirky merchandise we make. And to our delight, there is a customer base for this. All this would not have been possible without pro-comics initiatives like the Comic Cons. And mind you, the Indian comic cons are at par with the international ones.  I and Diksha had recently participated in the Middle East Film and Comic Con in Dubai and saw that our Delhi and Mumbai cons are equally well attended or even more.

It is now that people have woken up to the fact that India too has a talented pool of artists who can give international players a good competition. Even if we have miles to go with production quality, consistency and content, we still have an excellent set of new age content and it looks like there will soon be more of that. Readers have now finally got to meet their favourite writers and artists at the Comic Cons, and there is no better joy to the creators than getting good feedback from their readers.

And now with the advent of technology, we see a new wave of e-comics trying to make its way in. Ipads, smartphones, etc have made life more and more gadget centric, and somehow, generally perceived as replacing paper. This might hold true in certain media, like maybe news, documentation, etc. But I think this will never replace print in comics. A hardcopy of a comic book will be even more treasured as the digital comics wing expands (if at all it does). Nothing feels better than a comic book in hand. No colour enhanced display, no screen clarity or backlighting will ever replace the printed comic book. I personally haven’t had a great experience with these new companies offering a ‘digital distribution platform for comics’ and I think I’ll keep getting my comics printed, since currently I am working on the third part of the ‘Angry Maushi’ series. After all, the smell of a printed comic page can take you to a different plane, which maybe an ipad won’t.

(These are purely personal views of Independent Comic Publisher and Co-Founder Kini Merch Abhijeet Kini and AnimationXpress.com does not subscribe to these views)

Gravitating with Richard Graham

After studying engineering at Nottingham University, Richard Graham began his career in film whilst running on the set of a horror flick. From there he edited corporate films, before foraying into the world of visual effects. He joined Framestore in 2008 as a VFX line producer before taking on the role of VFX producer on a range of feature films.

His repertoire of work includes: Clash of the Titans (2010), Prince of Persia: The Sands of Time (2010), Iron Man 3 (2013) and of course the Academy Award winning Gravity (2013). Currently just having finished work on Tom Cruise starrer Edge of Tomorrow set for a 6 June release worldwide; Richard was in India for a seminar and AnimationXpress.com’s Sidharth Iyer caught up with him and spoke at length on the making of Gravity, how VFX happened, his perspective on the industry and a lot more.

Excerpts:-

How was working on Gravity different from the other projects you have handled?

It was definitely the biggest project I have worked on, and the longest three years of my life. We had to be very innovative and be very good with the budget as well though we wanted to showcase the outer space and Earth like never before; the film was made very efficiently, in just about $100 – $110 million. For a film of that size and scope it was a very reasonable cost, it wasn’t super expensive though it was very long and required a loads of technically skilled people on the project.

Generally, on movies requiring VFX, a lot of pre-visualisation is done where animatics is used to create the action sequences; but with Gravity it was a different ball game altogether. For this feature we created a complete film which was animated from shot one right up to the end of the film. This was required for the very nature of the film, as most of the sequences required a high degree of slow motion and long duration shots (the longest shot in the film is nearly 13 minutes).

We even took care of the minor details, as to the lighting and the reflections showing on the headgear of the astronauts. In all we spent nearly 10 months to create the animated version of Gravity and Alfonso Cuarón was right there, looking at each frame with intricate detailing and ensuring even the slightest of moments that he wanted to capture in space was not missed out on.

And it all worked out well, as the actors – Sandra Bullock and George Clooney – only had to replicate the way the animated characters moved and once they dubbed their respective dialogues, all we had to do was put the animation to their dialogues. So, in this way we managed to complete the shoot in just about six months and the next 18 months to complete the space odyssey.

So how did a civil engineer by education stumble into the world of VFX by profession?

As a visual effects producer (actually a project manager) my job is to manage the schedule, the budget and the logistics of any film; managing 200 to 300 people at one time and making things work smoothly. So it all came to me naturally (chuckles), I studied all of this in my degree and trust me managing a visual production for a project is very much like erecting a building, follows almost the same algorithm.

And how I got into VFX… well I was just starting out after finishing my degree course, I had no knowledge of what was happening in the VFX industry (I guess, no one really did then) but then it caught some momentum and grew in London between 2002 to2003, in particular with the Harry Potter films running for 10 years through London… I just met the visual effects producer and he offered me a job and I took the job and eight years down the line here I am… It’s just luck and I am very interested in VFX, I like playing with new technologies and I like the process of making movies just at the touch of a button.

What are your views on Superstar Rajnikanth’s new film ‘Kochadaiiyaan’?

Yes I have seen the rushes, they have used a different technology called ‘motion capture’ similar to the kind of technology used in movies like The Adventures of Tintin and Avatar in the recent past. It’s a very interesting technique where in the film, the actors are actually role-playing the characters that they are playing and the actions and movements are captured in real-time and all the information is used to recreate the film to create a visual spectacle.

Motion capture requires a slightly different technique but we use very similar skill sets which are used for visual effects in general; there are two ways of getting animation into a character – first is the motion capture with dot tracking, where all the bones are moving in the body and the second technique is the traditional animation, which is literally using frame by frame capture of movements and several frames when put together at a time creating the pose of the character and playing that back.

How has the VFX industry evolved since you first stepped foot in this space?

I think based on my experiences of the films on which I have worked, there are a lot more frames that are generated digitally nowadays from the time when I started out. Even in case of Gravity (which is an exception) we started with digital images and added photography to it, it’s generally the other way round; so with the demand for bigger and far more advanced visual effects, the audience that saw the film two years ago doesn’t want to see the same thing again. So the challenge that VFX producer like myself face currently is to up the ante on every project that we take up and push the boundaries of our creativity and imagination.

And, you won’t believe it but I have sat next to people who had done Astro Physics, who had done Vets, Engineering backgrounds, students of Fine Arts; so it’s a very interesting profession. Sometimes I wonder what if Leonardo di Vinci was around today, he would have loved this profession, because it’s a mix of science and arts and it’s at that inflection point where arts meets technology and I don’t know of any other profession that is quite so intense and insane and actually quite rewarding as well (smiles).

Does it usually take long for a film having a lot of visual effects?

Nope Gravity was unusual, because we had to do so much of animation before we even shot a single frame and the work afterwards because of the numerous CG frames took quite a long time to get it right. Actually just to explain it more aptly even while we were working on the final stages of Gravity, we were thrown the challenge of giving the VFX for Iron Man 3 and believe it or not I actually managed to squeeze in Iron Man 3 between the time I finished work on Gravity.

For Iron Man 3 we had a team of 70 people, who executed about 110 shots for the film. But Framestore was only one of the companies working on the VFX, because if you see the credits for the VFX of the film there are about 300 artists who have worked on it and we did the project in just about six months.

Why do production houses go to two to three VFX studios for work on one film?

Usually in a film nowadays, a lot of VFX is required – maybe a talking character and a building blowing up and some companies are known for doing one thing better than the other; thus the production house too feels that the work should be given to the company that is most appropriate for that particular sequence.

At Framestore, we are proud of being known for some of the best character animations, and with films like The Golden Compass (2007) and the Narnia trilogy to our credit, I believe our work speaks for itself.

Earlier animation complimented photography and now with Gravity it’s vice versa, so where do you think the Animation and VFX industry is heading?

I think on bigger budget films the demand is for creating more and more of the picture because the limits of what can be done are expanding; as long as you are doing something good enough for some time you can achieve anything that you want is what I believe. Directors and writers are coming to us with ideas that no one has seen before and we always see demand for the work we have been doing, it’s going to get more and more complex always.

The tools being used nowadays are mostly created in-house but we also use a lot of tools like Adobe and Autodesk, which are getting progressively better as well, we have worked to get quicker but at the same time the work is getting more and more complex as well.

Would you say Stanley Kubrick would have done a better job with ‘2001: A Space Odyssey’ (1968) with advanced technology at his disposal now?

I think with the technology that is available now it would have been a completely different film but within the constraints of what he could achieve in 1967 through 1968 is incredible. I saw a 70 mm print recently and it still holds up till today, so it’s actually a testimony to the limits that are imposed on them by time and technology it had forced them to be extremely creative.

Even, the Star Trek movie where the last scene took months and months for a single frame exposure to make its incredible work possible, and the fact that they could do all that at that time and yet they managed to make it look so amazing is actually the most fascinating thing. Would they have done it differently if they had the technology before? I guess yes they would have!

But isn’t that a question of esthetics again, it’s like clicking a picture on the manual mode and clicking a picture in auto?

In everything we do – even nowadays – it may appear as we are using computers and everything is directed, even the things like the cables – in Gravity – where the actors are entangled is directed, it all doesn’t happen by chance. I think even Kubrick made the film with the mindset of making a Gravity. Every choice is made specifically and with a creative thought.

Finally, what quality do you look for in a perspective employee?

The things which we look for are problem solving techniques and good sense of creative esthetics. Someone who should be flexible and with a smart mind; who should be reasonably straight forward and apply the tools to the best of his creative abilities and the vision of the director. Anyone with such skills will be an asset to any organisation, in any field.

Discover Berlin’s Hidden History in Flashback

Visitors to Berlin this year have been introduced to the city’s museums through “Flashback”, an installation along the Berlin Wall using projection and flash photography. The three-day visitBerlin Museum Pass, designed to turn normal sightseeing tours into revelations of Berlin’s fascinating history, needed a boost among the tourists visiting the Berlin Wall. The last remaining sections of the wall were turned into projection surfaces, with the projections becoming visible through the flash of cameras. Historical images appeared on the tourists photos with the message: “Discover Berlin’s hidden history.” Tourists now share their photos of the wall along with historical images and the visitBerlin message in social media platforms.

Berlin Wall Flash Back

http://www.youtube.com/watch?v=zVIQ0rhra2Y

Berlin Wall Flash Back

Berlin Wall Flash Back

Berlin Wall Flash Back

Berlin Wall Flash Back

Berlin Wall Flash Back

Credits

The Flashback campaign was developed at BBDO Germany, Düsseldorf, by creative director/copywriter Max Millies, creative director Marius Lohmann, art directors Nina Mendez, Christopher Brinkmann and Fabian Ruether, copywriter Lars Baldermann, agency producer Alexander Geier, account team Franzis Heusel, Maike Schroeder, Rebecca Sander, art buyer Maja Iseli and head of TV Steffen Gentis.

Filming was shot by director/producer and editor Maximilian Duwe with director of photography Frank Restle. Sound was designed by Egon Riedel and produced by Nadine Dyballa at Studio Funk, Berlin. Voice over is by Jan Single.

Aug(De)Mented Reality

Sometimes a simple technique brilliantly executed does the trick.

With just an iPhone, several sheets of acetate, markers and a wicked imagination, Hombre_McSteez reimagines the world around him.

Tip o’ the hat to Borja Peña.

Donnie Darko – 8 Bit Cinema


CineFix presents Donnie Darko retold via old-school 8-bit (and a little 16 bit 😉 game tech. No controllers required, but SPOILERS ahead!! Subscribe to CineFix – http://goo.gl/9AGRm

8-bit Cinema “gamifies” your favorite Hollywood blockbusters, classics, and cult films into 80’s arcade and NES inspired action!

Today we present cult favorite Donnie Darko in the form of an 8 bit video game!

8 Bit a.k.a. the third generation of gaming started in 1983 with the Japanese release of the Nintendo Family Computer and Sega. Can you guess what games inspired our 8-bit version of Donnie Darko? Comment below and suggest the next movie 8-bit Cinema should “gamify”.

Watch more 8-bit Cinema here: http://goo.gl/kOxFJ

Comment below and tell us what film, movie, or TV show you would like to see gamified.

FIU BCN Main Titles


FIU Barcelona is an event created with the aim of propelling quality projects in the hands of creative new generations. The place where students looking for inspirations and references may address their concerns for the future, as well as a hub where companies interested in the creative-hunting can discover the great creative talent. http://fiubcn.com The concept behind the FIU main titles, is a metaphor of breaking the egg, is a metaphor of born and became a star. Therefore, we can observe different eggs that have graphical properties directly related with the different students can find the event (previously analyzed. a student more technical, a more artistic, a more conceptual, or technical. Eggs, are vessels containing the substance of ourselfs, that is projected to infinity. Art Direction & Animation: Morphika Client: Fiu Bcn Sound : Phanton Power Music Breakdown: https://vimeo.com/96729049 Special thanks: Georgina Capdevila, Humbert Clotet and Fiu Team The Others Studio & Onionlab

Supervention Highlights – Field Productions


Full film available on iTunes: http://georiot.co/2RI0 More info: www.supervention.no www.fieldprod.com Music: www.jsigsworth.com Synopsis: Field Productions presents Supervention. A documentary on modern skiing and snowboarding. Join an intense and unpredictable journey together with the worlds most talented skiers and snowboarders. The stories will be told through travels all over Norway, New Zealand, Alaska and British Columbia. A film by Field Productions. FEATURING: Aleksander Aurdal, Anders Backe, Aksel Lund Svindal, Ståle Sandbeck, PK Hunder, Eirik Finseth, Jesper Tjäder. Torgrim Vole, Tom Wallisch, Terje Håkonsen, Andreas Wiig, Åsmund Thorsen, Asbjørn Eggebø Næss, James Heim, Tiril Sjåstad Christiansen, Tim Durtschi, Even Sigstad, Eric Hjorleifson, Torstein Horgmo, Kim Boberg, Tom Hilde

The Ultimate Cup of Coffee


Taylors coffee hunter Dom Dwight travels the globe in an attempt to make the ultimate cup of coffee.

Visit http://www.welcometocoffee.co.uk/ for tonnes more useful tips, expert advice and other amazing coffee stuff — or get involved on Twitter using #welcometocoffee

This Is Where I Leave You – Official Trailer [HD]


Jason Bateman, Tina Fey and Jane Fonda star in “This is Where I Leave You”, based on the novel by Jonathan Tropper. In theaters September 12th.

http://thisiswhereileaveyou.com
https://www.facebook.com/ThisisWhereILeaveYou

When their father passes away, four grown siblings, bruised and banged up by their respective adult lives, are forced to return to their childhood home and live under the same roof together for a week, along with their over-sharing mother and an assortment of spouses, exes and might-have-beens. Confronting their history and the frayed states of their relationships among the people who know and love them best, they ultimately reconnect in hysterical and emotionally affecting ways amid the chaos, humor, heartache and redemption that only families can provide— driving us insane even as they remind us of our truest, and often best, selves.

Director: Shawn Levy
Cast: Jason Bateman, Tina Fey, Adam Driver, Rose Byrne, Corey Stoll, Kathryn Hahn, Connie Britton, Timothy Olyphant, Dax Shepard and Jane Fonda
Screenplay: Jonathan Tropper, Based on the novel “This is Where I Leave You” by Jonathan Tropper
Producers: Paula Weinstein, Shawn Levy, Jeffrey Levine
Executive Producers: Mary McLaglen, Jonathan Tropper