Sander Joon: Tallinn Music Week 2013


Estonia-based Sander Joon creates this surrealist gem for Tallinn Music Week 2013.

Posted on Motionographer

Smith & Foulkes: Fuze Tea “When This Meets That”


Adorable design in this Smith & Foulkes directed gem for Fuze Tea.

Big thanks to Lewis and Nexus for the team credits!


Credits
Agency: Wieden+Kennedy London
ECDs: Tony Davidson and Kim Papworth
Creative Director: Scott Dungate
Creative: David Goss, Ollie Wolf, Toby Moore and Selena McKenzie.
Producer: James Guy
Head of Planning: Kevin Chesters
Group Account Director: Vicki Sales
Account Director: Will Acha
Account Manager: Manuel Albaladejo
Project Manager: Tobias Horrocks

Directors: Smith & Foukes
ECD: Chris O Reilly
Exec Producer: Julia Parfitt
Producer: Tracey Cooper
Production Manager: Alistair Pratten
Art Director: Colin Bigelow
CG Supervisor: David Walker
Animators: Michael Schlingmann, Wesley Louis, Roly Edwards, Felix Massie, Tomasso de Sanctis, Jason Kotey
Compositors: Nathan Bayliss, Elliot Kajdan, Luke Carpenter, Chris Forrester, Paul Cheshire
3d: Ludovik Boden, Liviu Berechet, Anthony Arnoux
Design: Colin Bigelow, Ben Newman, Mike Shorten, Morgan Ritchie

Music: Michael Russoff
Sound Design: Factory

Sound Designer: Tom Joyce

Posted on Motionographer

Mehdi Alibeygi: Evolution


Evolution by Iran-based Mehdi Alibeygi.

Hat tip to Cartoon Brew.

Credits
Director, Writer, Animator: Mehdi Alibeygi
Executive Producer: Moin Samadi
Sound and Music: Armin Bahari
Composite: Sare Shafipour
Logo Designer: Amin Maftoon
Produced by Raiavin Studio

Posted on Motionographer

Cake Updates

Cake has launched a new site and Reel with some slick project updates and news, top shelf work.

Two Months left Until OFFF 2013

There are still tickets left for this year’s OFFF BCN at DHUB. The Preeminent design festival’s main summer event for this year includes BLUR, Cake, Brandan Dawes, David O’Reilly, Esteban Diácono, GMUNK, Jessica Walsh, PLENTY, MANVSMACHINE and many more…they are also promising “something big that will be given away and it will be present in your homes the rest of your lives.”

Obscura Digital: Emergence at the Exploratorium


At nightfall on April 17th and 18th, 2013, Obscura Digital transforms San Francisco’s Pier 15 with a projection mapping extravaganza. We’ve seen a lot of projection mapping at Motionographer, but this one stands out because of its non-computer generated assets.

Obscura designed and fabricated ten replicas of the Exploratorium’s façade, ranging in size from large terrariums to microscope slides, to contain unique experiments involving fluid dynamics, microorganisms, particle interactions, living systems, crystallization, and growth in time lapse. Documented in ultra high-definition video, these compelling natural subjects are projection mapped back on the surface of the building, creating the illusion of being contained within its structure.


CREDITS

Obscura Digital: Garth Williams, Tim Digulla, Marc Melzer, Jennifer Spratt, Susan Ali, Matty Dowlen, Barry Threw, Ana Herruzo, Andrew Plourde, Gaston Albanell, Bryan Sullivan, Tom Sepe, Desmond Shea, Hoss Ward, Philip Briggs, Jim Ellis, Alexi Alexaieff, Josh Brott, George Rosenthal, Eric Schneider.
Special thanks to:
Dr. Karen Kalumuck, Exploratorium, biology consultation;
Ben Stokes, Mission Control, cinematography and designs;
Richard Weinberg, Ph.D., digital cinematography with optical microscopy;
David Caron, Ph.D. and Alyssa Gellene, USC Dornsife College;
Darren Kraemer & Saied Rezaei, Attodyne, Inc., microscopic laser milling;
FLIR Systems, thermal imaging infrared cameras

Posted on Motionographer

WHITEvoid: FLUIDIC – Sculpture in Motion


Between April 9 and 14, 2013 the art installation FLUIDIC – Sculpture In Motion is being displayed in the Temporary Museum for New Design in Milan. The installation is the result of the collaboration between Hyundai’s Advanced Design Center and the Berlin-based design studio WHITEvoid.

12,000 translucent moving spheres float above a pool of water. At the same time eight high-speed laser projectors send beams into the point cloud creating patterns that can also respond to the positions and posture of visitors in the space.

Don’t miss out on the rest of WHITEvoid’s impressive portfolio.

Hat tip to COLOSSAL.

Posted on Motionographer

SXSW 2013: What the Leap means to Motion Graphics


I had read about the Leap Motion Controller, but hadn’t seen it in action until SXSW 2013. The super precise motion-sensing device can track up to ten fingers within a three-feet area. Setting aside the obvious opportunities that the Leap opens up for those of us working in the interactive/experiential field, I’d like to focus on how the Leap might enter the workflow of a motion graphics artist.

There are three main ways the Leap’s ability to interpret 3D gestural data will allow for visuals to become ubiquitous that had previously been work intensive or cost prohibitive – as a 3D motion capture device, paired with a 3D sculpting app, and paired with a 3D drawing app. But perhaps the most exciting developments are happening when you modify the Leap to create home brew touch-screens.

Motion Capture for Keyframes

After Effects’s motion sketch is an oldie but goodie that I often go back to when keyframe velocities just aren’t hitting the timing quite right. More recently, the KinectToPin app has allowed for grabbing major joints (knees, elbows, etc.) as motion capture xyz positional data.

The Leap can grab the xyz of ten fingers at once, and lets you work from your desk (as opposed to the Kinect which requires space for the entire body). This could allow for quickly grabbing motion paths using your hands – in effect, creating keyframes in a way that feels more like acting or playing an instrument than point and click.

Perhaps we will use two fingers to experiment with creating a funny character walk, or animate a darting hummingbird with a back and forth of the wrist, or have the camera shake a specific way. This can all be done from scratch, but having the option to quickly motion sketch an idea and then finesse it will be an interesting alternative that may be speedier or create more interesting variations than a blank canvas. Here’s hoping for an z-position option in a future version of AE motion sketch!


Leap Motion Processing Library from onformative

3D Sculpting

One of the demos at SXSW 2013 was clay sculpting, reminiscent of Autodesk’s 123D Sculpt iPad app. Video experiments have already popped up of Unity, Blender, and AutoCAD integration, and I imagine eventually we will be able to get these inputs into Mud Box, ZBrush, etc.

My initial concern with digital sculpting is that instead of getting feedback through your hands, you’re getting it through your eyes. Even when “sculpting” on a Wacom or iPad, you still have the pressure of the stylus to a surface. The Leap allows for multi-touch zooming and rotating while pinching and pulling, but equally important will be how to dynamically and intuitively switch between tool types and controlling the strength of your sculpting tools.

I have yet to see any 3D models built with the Leap that showcase how it can beat a tablet/mouse + keyboard in terms of detail, but I’m not going to write it off yet. Perhaps the Leap’s most helpful role in this area is not necessarily replacing previous input devices, but supplementing them so that you can reserve your stylus/mouse for your sculpting tool, while your other hand gestures through menus or modifies camera views.


The Leap Motion experience at SXSW 2013 from The Verge


Leap Motion hands-on from The Verge

3D Drawing

In the Leap Motion hands-on demo above, and the 35 second mark of the Leap Motion Processing Library at the top of the article, you see a kind of 3D drawing/sculpting hybrid. By tracking the path of a user’s fingers, a model is created that’s a drawing in 3D space, reminiscent of Kinect and iPhone-enabled experiments such as Kinect Graffiti Tool, Graffiti Analysis 2.0, Movosity, and AirPaint. If these quick sketches could be easily exported as an .obj (or maybe even .fbx with animation) they’d provide an intuitive way to create organic looking 3D shapes quickly and easily.

I think this sort of 3D sketching has the most potential for creating new visual styles. For promising precedents, see Amit Pitaru‘s Rhonda and Seok-Hyung Bae, Ravin Balakrishnan, and Karan Singh’s EverybodyLovesSketch.


Amit Pitaru, Rhonda, (2003-1010)

But what about the day to day?

The three examples above indicate visual trends that could arise from the introduction of the Leap, much the way tools like Plexus, C4D’s Mograph, or Trapcode Particular allowed for visuals that were previously labor-intensive to become ubiquitous. The trick with any technique-based visual is that you’re using them on a job-by-job basis. Not all jobs require AE’s Puppet Tool, but when you need it, you’re really glad it exists. My last thoughts on the Leap would impact everyday, regardless of the brief you’ve been handed.

Jared Deckard’s experiments mounting the Leap upside-down to create a touch screen and creating an impromptu $70 Cintiq were the first tests that screamed “killer app”. If Adobe were to get on board with this type of Leap integration, I imagine it’d be a no-brainer for most artists to pick up a Leap to supplement their mouse and keyboard. Even for non-professional artists, combining the Leap with a desktop version of FiftyThree’s Paper could build a huge user base.

Deckard has a Javascript/HTML5 demo up of his open source graphics editor at inkmotion.org. I haven’t been able to test it, as I don’t have a Leap, but I’d love to hear about the experience from other developers (especially if you’re a tablet user).


Leap Motion Draw / Brush Demo by Jared Deckard

The Leap is set to ship on May 13, and has already announced that it will be bundled with ASUS computers. Their approach of opening up their SDK to developers and creating their own app store was a smart move in not going the way of the CueCat.

Gesture-based input technology, be it the Kinect, Leap, or some even newer-fangled thing, is going to become as common as the tiny video cameras that are now housed in every phone, laptop, and desktop monitor. Whether or not it’s a better (or even appropriate) substitute for the tablet or mouse in a professional creative setting will depend on effective software integration and rigorous user beta testing. I see it as a helpful addition to our toolset, rather than a wholesale replacement.

What do you guys think? I’m mainly a Photoshop/After Effects/C4D user with a keyboard, Cintiq, and 3-button mouse at the ready. I’d love to hear more our readers (particularly CG modellers) how they see gestural inputs entering their workspace.

Posted on Motionographer

Shave it

Shave It is an amazing fast paced and beautifully animated short film by Buenos Aires based 3dar Check out a quick behind the scenes movie here – vimeo.com/63561914

Dante Zaballa: Pictoplasma Festival 2013 Opener


Pictoplasma Festival 2013 Opener (White Noise Edition) by Berlin-based Dante Zaballa. Sound design by David Kamp.

Hat tip to Wine after Coffee.

Credits

PICTOPLASMA FESTIVAL 2013 (White Noise Edition)
Conference and Festival of Contemporary Character Design and Art
10 – 14 April, Berlin

by Dante Zaballa

Sound Design: David Kamp

Animation: Leo Campasso, Dante Zaballa
Character Design & Colour-Key: Gabriel Fermanelli, Dante Zaballa

Posted on Motionographer