FBX framerate Problem

Hi I want to export out my camera to 3dsmax so i can render CG elements and comp them back in Nuke.

I’m working at 25fps,

But when i export my camera and ground plane cards from Nuke, it sets the FBX framerate to 24fps, which when imported to 3dsmax, means my track is slightly out.

Does anyone know a way to set the exported frame rate of an fbx file in Nuke,
Or any other workflow to get my camera and geometry into 3dsmax at the same frame rate.
Or any scripts or gizmos to help etc.

i’ve tried a chan file, but then i don’t know where my ground plane is so my cg elements don’t sit perfectly on the floor.

Any help greatly appreciated.

Thanks
Lee

All Is Not Lost

Gli Ok Go ci hanno ormai abituato a grandi trovate creative per i loro video: dall’ormai celeberrimo balletto sui tapis roulant, alla mimesi con la tappezzeria, ai circuiti atomatizzati tipo effetto domino, sono sempre stati molto astuti nel suscitare curiosità e far nascere il passaparola tra gli utenti. […]

Keylight Colour Correction

Hello I am fairly experienced with composting, but I am new to this community.

I wanted some help with a project I am working on at the moment.

A few days ago the director at my company shot a bunch of videos on a green screen. Unfortunately he did not white balance correctly and I have been left to fix this in after effects.

What I currently have is a green screen’d video with an awful orange/red tint over it, and a lot of shadow/gamma etc.

I have applied the following to the video to attempt get it to a fit state;

Pre Comp 1: Keylight 1.0 and Curves to lower the Reds

Pre Comp 2: Duplicated the layer with screen mode applied on top and an adjustment layer with contrast and hue/saturation filters on top.

Pre Comp 3: Curves again.

I am currently working with After Effects CS5, with only the built in colour correction tools, meaning no Color Finesse or Magic Bullet

If anyone can think of anything that could improve the quality of this video then please let me know.

Attached Thumbnails

Click image for larger version

Name:	Before and After.JPG
Views:	N/A
Size:	610.9 KB
ID:	12011
 

Please delete this account

Hello,

There still doesn’t seem to be an option to disable/delete accounts.

Please delete this account.

Thanks.

NEW BLOG POST: Autodesk Smoke for Final Cut Pro Users – Part 2 & 3 Out now!

Hi Everyone,

I hope that you have all had a great week!!!

The Autodesk Smoke for Final Cut Pro users video series is now in full swing…

Part 1 covers XML importing from Final Cut Pro 7 & Colour Correction
Part 2 covers Keying and Garbage Masking in Autodesk Smoke
Part 3 covers Basic Editing and transitions.

Definitely worth a watch!

You can check out the episodes at http://area.autodesk.com/blogs/discreetuk.

You can also see the videos on my YouTube Channel – CREATIVEFINISHING – http://www.youtube.com/creativefinishing
Or Follow me on Twitter – discreetuk – http://www.twitter.com/discreetuk*
Or Follow Autodesk ME on Facebook – https://www.facebook.com/AutodeskME

Please post your feedback and requests to the comments column and I’ll be back before you know it!

Have a great weekend!

Regards
Grant

Epic Zombie Video

Hey guys,

We create weekly action video on youtube,
this weeks is an epic battle against the undead!
Thought this might interest the users here because it’s the most complicated effect video we’ve created yet!

http://www.youtube.com/watch?v=6yBUdLf8luw

Attachment 12010

Any feedback is great thanks!

Scrambled

Attached Thumbnails

Click image for larger version

Name:	Zombie.jpg
Views:	N/A
Size:	183.4 KB
ID:	12010
 

Intelligent Creatures – Digital Matte Artists

Digital Matte Artist

SUMMARY:
Under general supervision; designs, develops, and produces large and/or small-scale digital matte paintings for use in feature films or other applications.

Qualifications and Responsibilities:
– Produce 2D elements, digital paintings and complete final shots to a very high standard for scenic backdrops and set-extensions.
– Digital Painting of surface details, texture maps, and patterns to be used in conjunction with 3D shaders and 3D environments.
– Thorough knowledge of the tools and ability to use such tools that apply to Photoshop.
– Full understanding of how displacement, specularity and texture maps will affect an object for shading.

– Solid understanding of UV texturing and camera mapping techniques.
– Artistic flexibility, versatility, ability to match and/or adapt painting style to suit a range of production designs.
– Creative problem solving.
– Driven by the desire to do innovative, high quality work.
– Must have good understanding of both technical and creative aspect of projects.
– Strong design, composition and colour skills.
– Ability to work and finish tasks unsupervised, as well as in a team setting.
– Ability to complete paint projects according to the expectations and budgets implemented by Intelligent Creatures.
– Strong interpersonal skills and the ability to effectively communicate orally and in writing with a wide range of individuals and constituencies in a diverse community.
– Skill, knowledge and understanding of visual effects, production and implementation.

– Take direction from Visual Effects Supervisor, and Matte Painting Lead.

Please e-mail jobs@intelligentcreatures.com with your resumé, demo reel with breakdowns, and availability with subject line "Matte Painter".

We thank all candidates in advance for applying but only those selected will be contacted for an interview

Preference will be given to Ontario Residents.

NO PHONE CALLS OR DROP-INS PLEASE.

Intelligent Creatures – VFX Production Manager

Job Code/Title: Production Manager

SUMMARY:

Acting in a managerial role, assist the VFX Producer and VFX Supervisors in coordinating all aspects of visual effects shots from production through to completion in the internal pipeline of both 2D and 3D effects.

Qualifications and Responsibilities:

  • Scheduling Artists and Shot Assignments.
  • Managing and maintaining project budgets.
  • Supervising junior production management staff.
  • Researching and Gathering all Reference Materials.
  • Coordinating Digital Deliverables with Production.
  • Distributing Shot Instructions, Taking and Distributing Detailed Notes.
  • Tracking Shot Progress, Facilitating Client Requests and Coordinate Client Deliveries.
  • Strong interpersonal, organizational and communication skills.
  • Outgoing – Diligent – Self-Motivated – Punctual – Reliable.
  • Must work well under pressure.
  • Working knowledge of feature film formats.
  • Working knowledge of Adobe Photoshop, Microsoft Office, Filemaker Pro.

Please e-mail jobs@intelligentcreatures.com with your resumé, demo reel with breakdowns, and availability with subject line "Production Manager".

We thank all candidates in advance for applying but only those selected will be contacted for an interview

Preference will be given to Ontario Residents.

NO PHONE CALLS OR DROP-INS PLEASE.

Compositing Supervisor (Nuke)

Comen VFX is hiring a compositing supervisor to work in our feature film compositing department.

Must be proficient in Nuke, be a team player and when needed, work nights and weekends.

Please submit resume to:

Sylvia Kim
hr@comenvfx.com

www.comenvfx.com

EOE

Intelligent Creatures – Mid-Sr. Nuke Compositors

Intelligent Creatures is currently seeking an experienced Nuke Compositors for a 6 month project starting mid/end of August.

The position requires creative vision to support the projects of Intelligent Creatures as well as hands on production skills.

Responsibilities:
– Produce 2D elements and complete final shots to a very high end standard for various applications that may involve some or all of the following disciplines; paint, rotoscope, design, tracking, compositing.
– Take direction from Visual Effects Supervisor, Producers and 2d Supervisor.
– Firm commitment to meeting deadlines.
– Use and maintain approved file structure and accepted internal workflows.
– Able to work and finish tasks unsupervised, as well as in a team setting.
– Able to complete 2D projects according to the expectations and budgets implemented by Intelligent Creatures.

Qualifications
– Thorough knowledge and ability to use Nuke
– Artistic flexibility, versatility, ability to match and/or adapt 2D techniques to suit a range of production designs.
– Creative problem solving.
– Desire to do innovative, high quality work.
– Good understanding of both technical and creative aspect of projects.
– Strong design, composition and colour skills.
– Strong interpersonal skills and the ability to effectively communicate orally and in writing with a wide range of individuals and constituencies in a diverse community.
– Skill, knowledge and understanding of visual effects, production and implementation

Please e-mail jobs@intelligentcreatures.com with your resumé, demo reel with breakdowns, and availability with subject line "Nuke Compositor".

We thank all candidates in advance for applying but only those selected will be contacted for an interview

Preference will be given to Ontario Residents.

NO PHONE CALLS OR DROP-INS PLEASE.