Reflection modify! Help!

Hey all, I’m a 3D student and I’m working on a special effects projet where I have to deform a girl’s reflection in a mirror. Now the projet is filmed with an HD camera and I’m trying to find a way to modify this girl’s reflection in After effects.

I’ve tried the liquify tool and the results are a little dissapointing because I cannot animate the map right because she rotates her head alot and the map does not deform in the way I would like without going frame by frame..all in all it isn’t working out. For now I’m doing it frame by frame in Photoshop but it’s a real challenge to get everything to fit perfectly and it’s taking way too long for the time I have!

I was hoping to find a way to make it work in After Effects.. Do you guys have any ideas?

Rising Sun Pictures finds The Way Back

Rising Sun Pictures finds The Way Back

085-vfx-01_breakdown.0686

In The Way Back, a group of prisoners escape a Siberian Gulag camp during World War II and trek many, many miles through Mongolia, China and over the Himalayas to India. Director Peter Weir called on Rising Sun Pictures to create 200 visual effects shots to complement the harrowing journey. fxguide talks to visual effects supervisor Dennis Jones.

>> Get coordinates of a point after Transforms

ex: the position of my Lense Flare center is affected by a "Transform" and a "Corner Pin",
on my screen Nuke update the position.

But is it possible to access to this new coordinates, in links or python ?
(my center affected by this transformations)

Houdini Generalist – GLASGOW

Axis Animation is looking for talented Houdini Generalists to handle any general 3d tasks, for both next generation game cinematics and commercial projects.
Description:

We would expect Generalists to have a broad knowledge that covers as many areas of 3d as possible. Tasks may include modelling, texturing, lighting, shading, rendering and FX. We appreciate that artists may have varying levels of knowledge in these fields, however we’re particularly interested in lighting and shading abilities.
Generalists will be expected to master all relevant production tools, demonstrating a strong sense of cinematic aesthetics, to achieve a wide range of rendering styles.
Candidates will work onsite in our Glasgow based studio. Immediate vacancies are for short-term contracts, with the possibility of on-going work in the future. However longer-term contracts may be offered for the right candidate.
Responsibilities include:

  • Modelling/texturing work as and when required
  • Responsible for final 3D scene assembly and output, including lighting, shading, rendering and comping
  • Possibility of VFX setups required
  • Engaging at every stage of production including pre-visualization of complicated sequences and research and development
  • Optimize and troubleshoot lighting and rendering problems in a fast paced environment.
  • Working closely with CG Supervisors/Leads to determine best approach to solve 3D challenges and develop final look.

Qualifications required :

  • Demonstrated knowledge and experience of Houdini within a production environment
  • Strong understanding of multi pass 3D rendering and compositing
  • Strong understanding of lighting/shading/texturing principles and techniques.
  • Knowledge of rendering techniques and optimization of render times.
  • Ability to work within a style established by the Client / Creative lead.
  • Experience with Fusion or similar composting package ie Nuke
  • Programming or scripting skills (e.g. mel, python) would be beneficial, but not essential.
  • Ability to problem solve and predict potential problems with assigned tasks
  • Strong communication skills are critical. Artist must be able to work within a team, taking direction and exercising attention to detail in a fast-paced production environment
  • Solid work ethic and a positive attitude in the face of challenging situations.
  • Strong time management skills and organization
  • Minimum of 3 years production experience in film/TV/games required and a degree qualification
  • Degree and work experience requirements may be waived if candidates can show exceptional skills
  • Must be able to show eligibility for working in the UK

Please apply via jillwallace@axisanimation.com and be sure to include a link to your demoreel . Please include “Houdini Generalist Application ” in the subject line

NUKE crashes consistently in Windows XP

I have recently done a complete overhaul on my system. I got NUKE 6.0v2 Since then i have crashing problems every time when I open the s/w on my pc.

I have no clue what is causing this does anybody know what i can do, or from experience what may be causing this? Any help is greatly appreciated since i am at my troubleshooting expertise limits. Thanks in advance.

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finalRender SP2 out now with New Presets

cebas Visual Technology releases SP2 for its leading 3ds Max core rendering engine Today, cebas Visual Technology Inc. released its Service Pack 2 (SP2) update of finalRender. The latest release includes many easy presets that run extremely fast and readily create outstanding results. This allows first-time users to quickly get up to speed with finalRender without having to first learn its many features and ways of adjusting them.

Easy Presets Leverage Render Technology Especially for New Customers
“We wanted to give first-time users an easy and quick ramp-up for using our top-selling software. This release allows them to create eye-popping renderings with blazing speed. Our simple, new presets leverage the true potential of our core rendering engine,” said cebas CEO Edwin Braun.

finalRender image © Ground Studios

“The difference in ease-of-use compared to the cumbersome built-in functionality of the built-in 3ds Max raytracing system is just huge now and more self-evident than ever,” added Michael Breitzke, Head Technology Engineer of rendering solutions.

The More You Use it, the More you’ll Love it
Anyone interested in testing this latest incarnation of finalRender can download a free, non-time-limited trial version of finalRender 3.5 SE, which includes the popular finalToon, by first registering on the cebas website and activating a download.

thinkingParticles, used in the blockbuster movie “2012” as well as a recent Academy Award nominated picture is also available on a trial basis.

finalRender 3.5 and 3.5 SE SP2 Improvements for Current Users
The widely used Global Illumination settings and Harmonics GI have been accelerated yet again, while the Harmonics GI pre-filtering algorithm and rendertime interpolation have both been optimized. Saving and loading of finalRender setting also include new controls and features. In addition, finalToon now includes standard 3ds Max Visibility Track support for fading lines in and out.

Another new feature allows the info stamp to be saved to a fR config file. GI solution options are no longer saved in these files. A rare situation involving possible light leaks in Harmonics-GI has been addressed. Handling defective mesh data in the rendering core has become significantly more stable. The shadow calculation code has been improved to avoid "terminator artifacts" and the Details Detection feature offers new "Screen Distance" modes.

How to Get this Service Pack
finalRender 3.5 & 3.5 SE SP2 are offered as a free download to all registered customers. Current users of finalRender 3.5 and 3.5 SE should log in to my.cebas.com and obtain the latest SP2 from their "View Product Registrations" account menu. Registered users will automatically see all available download options. If customers are not currently registered on www.cebas.com, or do not see their SP2 download, they may contact us through the contact menu located on the cebas home page and supply their relevant data (serial numbers).

Receive your own full copy right now — download it directly from our online store. Supported Platforms: 3ds Max and Max Design 2009-2011, 32-bit and 64-bit

To learn more about finalRender 3.5 and finalRender 3.5 SE, please visit their respective product pages.

afterburn question !!

can afterburn workwith maya 2011 or it only works with 3d max ?!
and if not then what other alternatives work with maya to do the same great effectts ?!

thx in advance

Video: Creating Glass Material

This Video tutorial of Florence Design Academy, explains how to create Glass material through Arch & Design & Raytrace materials

$1,800 for a 20 seconds FX, 3 or 4 shots, sand dust simulations.

$1,800 for a 20 seconds FX, 3 or 4 shots, sand dust simulations.

Hello everyone,


We have a small, cool and high quality 3d animation project needs some vfx help.

3 or 4 shots, sand dust simulations in photo realistic style.

Budget: $1,800USD
Skills: Maya2011/64, Shake, After VFX or your own packages

Small but high quality 3d animation projects call for applications! We’re currently looking for a MAYA VFX artist for some sand/dust/cloth simulation tasks (approx 20 seconds). $1,800.00 dollars compensation to the side effects technical director and appropriate film credit will be paid at the end of this small and low budget project.

Candidate should have minimum three years industrial experiences with STRONG proficiency in Autodesk MAYA (2011/64bit). Candidate must be able to create film realistic sand/dust side effects by using maya/houdini) and have sufficient hands on knowledge of various other compositing, sound/video software packages ( Nuke, Aftereffect etc.) The ideal candidate must be very patient, and detail oriented. Highly Motivated, Reliable team player with Solid work ethic and skills will be the best asset and partner to our growing team!

We’re also looking for two animation interns (Maya user). Candidate must be either in NYC or Boston area and willing to work on or off site. (fresh graduate with animation major and some computer science background is welcome, English/Chinese bilingual is a plus).

We are a new animation studio based on the east coast which aims to provide quality animation production/education and technique supports toward China.

These are paid positions; Telecommuting is ok depends on the project.

Contact: jack zhao via email;
Please email your resume, and the links of your demo reel, (demo reel breakdown is a must) and website to: jackjune2007@gmail.com
Please include the following in the subject line:
Resume/your name/applied position

Thank you very much and happy Twenty Eleven !

Immigrant situation – advantage or disadvantage

I know this question has been asked a lot in forums, but the answer is to be found nowhere. And the question is how slim are the chances of an Indian (or any other immigrant) getting a job somewhere in the prime spots – like Canada, United Kingdom, USA. Is the situation good or bad. And is being an immigrant a disadvantage in any way. :confused: