Water and Color

A hypnotically suggestive video, Water and Color by Hassan Rezakhani.

python versions

hi,

does nuke install its own version of python or does it use whichever version is part of snow leopard ? and if so, is there a way to check what version nuke is using ?

Survey Data in Syntheyes?

I am fairly new to matchmoving and I shot some test footage the other day. I placed some tracking markers on the road and had a camera operator shoot out the trunk of my car as I pulled forward.

I measured precisely the distance between tracking markers and the rough distance of the trackers to the camera’s starting position.

I got a decent track on the footage, but the scale is off. I would like to use the survey data I collected to improve the solve, but I can’t seem to find a good tutorial on that for syntheyes. I gave it a go on my own and just managed to sent the pixel error rate through the roof. I checked in the preferences to see that it is using inches as the measurement, so it should be correct.

Can anyone give me a rundown on how to properly use survey data in syntheyes?

Tracking objects above a person’s head

I’m reasonably new to composting. I’ve 3D’ing for a while; though it’s only recently that I’ve become enthused by the mixing of virtual and live action media.

I’ve done a few textbook tracking shots, bits of planar tracking in Mocha and some work in Boujou, and I’ve just hit a stumbling block. How would I get a 3D object to float above a person’s head as they move around?

The shot that I’ve setup is essentially a nodal pan, the camera remains on the spot as the person moves around the scene. So far I’ve managed to get a reasonable solve in Boujou, at least as far as the overall scene is concerned. The resulting point cloud reflects the scene geometry, so I’m able to get my bearings; though I’m obviously still reduced to animating the virtual object by hand through the scene. I’m helped a great deal by the predicted points; though it’s hardly a "rock solid" approach to pinning the abject to the individual as they move around.

Any offers on the theory of how this shot is done?

Thanks in advance,

Nick

pro section

when and why did the access to the pro talk section change?

how can i access it again?

why wasn’t there an announcedment about the change?

How to make the Weaved Pattern

In this tutorial learn how to create a weaved pattern for chairs inside 3ds max. This is a step by step tutorial, which you can follow easily.div class=”feedflare”
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Gears of War 3 Trailer

.75 teaser was created within the game engine using a production pipeline Digital Domain developed on previous ldquo;Gears of War” efforts.div class=”feedflare”
a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=HYmF00I3o6k:G77_erdJL0A:yIl2AUoC8zA”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=yIl2AUoC8zA” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=HYmF00I3o6k:G77_erdJL0A:7Q72WNTAKBA”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=7Q72WNTAKBA” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=HYmF00I3o6k:G77_erdJL0A:V_sGLiPBpWU”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?i=HYmF00I3o6k:G77_erdJL0A:V_sGLiPBpWU” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=HYmF00I3o6k:G77_erdJL0A:qj6IDK7rITs”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=qj6IDK7rITs” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=HYmF00I3o6k:G77_erdJL0A:gIN9vFwOqvQ”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?i=HYmF00I3o6k:G77_erdJL0A:gIN9vFwOqvQ” border=”0″/img/a
/divimg src=”http://feeds.feedburner.com/~r/Cgarena-GetAttentionInCG/~4/HYmF00I3o6k” height=”1″ width=”1″/

Unity 3 Feature Preview Video

In the video below, we see how the new improvements to snapping and the addition of marquee selection can really speed up workflows.div class=”feedflare”
a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=kb-kChGyiqY:X2V4OOWLXws:yIl2AUoC8zA”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=yIl2AUoC8zA” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=kb-kChGyiqY:X2V4OOWLXws:7Q72WNTAKBA”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=7Q72WNTAKBA” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=kb-kChGyiqY:X2V4OOWLXws:V_sGLiPBpWU”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?i=kb-kChGyiqY:X2V4OOWLXws:V_sGLiPBpWU” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=kb-kChGyiqY:X2V4OOWLXws:qj6IDK7rITs”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=qj6IDK7rITs” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=kb-kChGyiqY:X2V4OOWLXws:gIN9vFwOqvQ”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?i=kb-kChGyiqY:X2V4OOWLXws:gIN9vFwOqvQ” border=”0″/img/a
/divimg src=”http://feeds.feedburner.com/~r/Cgarena-GetAttentionInCG/~4/kb-kChGyiqY” height=”1″ width=”1″/

PointCloud Relighting Test

Hi There

I tested relighting in Nuke with pointPass

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Hair System.

Hey Guys,

I am doing a standalone hair system, which has tools for creating, combing cutting hair.

Firstly the maya scene is exported out to a custom cache scene format, which read by the hair application.

There are controls for density, sizing, segments of the hair follicles.

The one thing which is really cool / hot is the interactive shader previewer. This allows the user to see their shading results on the viewport itself, without having to wait to go through the rendering process.

Also it calculates self shadowing, based on a fast approximation of the Deep Shadow techniques.

Current state of the output can be seen in the images attached, one with no self shadowing and the other one with self shadows calculated.

Current development: physics / dynamic tools using bullet and the hair editing tools.

Later, would be exporting the viewport shaders to the most popular production rendering engines.

Would be more than happy to receive any help / guidelines / suggestions.

Thank you,
Nihal Kenkre.

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