Referencing external scripts and Write multinodes

Hello there peers !

This question has probably come up before but here it goes.

I have multiple write nodes in one nuke script, each one writing to a different folder, with different ranges for frames.

Ive heard now that one can do external script referencing in Nuke 5.2, how exactly is it done, cant find it.

Or what is the other option to do it, creating some kind of gizmo, to select the each write node?

Thanks for your help !!

Maya To Headus

Making a Title Graphic Without Many Assets

I recently edited a TV special on the Australian National Junior Motocross Competition. In the program they interviewed the current world champion in the 85cc class. While were promised a series of photos showing him with his winning bike and trophy… they never arrived.

So at the eleventh hour I had to quickly make a graphic to end the segment with him. With only about 45 minutes to make something from scratch this is what i came up with…

http://www.projuice.org/TitleDesign.html

Test Normal Walk

Hi

Animated in Maya, rendered in 3Ds Max


Test Normal Walk from Gerardo on Vimeo.

relative paths?? archive script ?? tired of adjusting paths?

hi,
this question came out of frustration because of adjusting too many loaders / readers each time, scene came from other collegues / vice versa.

too many artists, and because of production speed, artists keep copying mattes and other footage to any location>> upon getting script with footage folders, updating all those takes time,

i noticed a script which helps, little.
but i see, there is tutorial from nuke, in which it asks to set one path and all read nodes get that path and concatinate with their relevant value and completes path
this is amazing, can someone please explain little about how to do that…little guidance will help…

another question:
i have recently setup nuke plugins / gizmos for network, its cool, adding gizmos to one location and setting menu.py in that folder now updates everyone..
i wanted to ask, can we extend nuke scripts location in same way??
mocha shape import is script at highend, i have to copy that to nukescripts folder and add command in toolbars.py & __init__ to import at start.

Is this interactive video object manipulation interesting for VFX peeps?

My first reel

Hello all together

I’m new here and I’m also a rookie in compositing and 3d animation.
Any comments and critics will be warmly welcome.

http://www.profile.lab3dfx.com/resco…m-Showreel.mov

Thanks a lot in advance.

Contest – From Cool to Good

Siamo lieti di presentarvi una interessante iniziativa di cui siamo partner e membri della giuria, il video contest From Cool to Good, organizzato dal portale Ermes in parthership con la compagnia assicurativa Mondial Assistance. L’idea nasce dal bisogno/dovere di sensibilizzare il pubblico sui principi del turismo sostenibile e responsabile, sperimentando le moderne tecniche di comunicazione della tecnologia interattiva e del web 2.0.

Ecco il Video Brief

Credits Video:
Motion graphics design by Monkey Talkie Creative Company

Il fulcro della Campagna è rappresentato dal Contest Video: gli utenti sono invitati a partecipare producendo video ispirati ai principi espressi nel “Vademecum del Turista Responsabile”.

Potranno essere iscritti al concorso prodotti elaborati in video, animazione grafica o un mix delle due. I video verranno raccolti tramite la sezione dedicata al contest From Cool to Good e diffusi attraverso molteplici canali di distribuzione: social network, web tv e canali satellitari.

I migliori, valutati da una giuria di esperti e direttamente dal pubblico web, consentiranno agli autori di partecipare ad esperienze di turismo consapevole.

Questi i premi in palio:

Premio della Giuria. Una giuria composta da esperti del settore assegnerà il primo premio di 3.000 € al contributo che meglio rappresenterà la tematica della campagna sociale.

Premio del pubblico. I video con più voti dagli utenti vinceranno bonus viaggi. Marocco, Australia e weekend in strutture sostenibili.

Un premio speciale verrà inoltre assegnato da Mondial Assistance al contributo che verrà maggiormente votato dai dipendenti della società stessa. Il premio consiste in un polizza assicurativa.

Ovviamente consigliamo di partecipare numerosi, non solo per la qualità di questo contest ma anche perchè ne facciamo parte, spero per voi sinonimo di qualità.

From Cool to Good - Video Contest

From Cool to Good – Video Contest

MC Maya 2 Nuke video question

Hi all,
Ok, I’m VERY new to 3D comping, so forgive me if I sound like an idiot.
I was watching the MC maya to nuke video on the foundry’s website, and I have a question about it. In the video, it shows a building being projected onto a model. It also shows A LOT of steps that was needed to created a very suttle dolly in move.
So my question is this:
Why couldn’t he roto out the building via bezier, place it on a card, move it into Z space, and work out the rest from there? It seems like a lot of calculations & modeling that is needed to create a vey small parallax change. Not to mention, trying to align the projection on the model.
What am I not getting? Why is the projection used a lot instead of cards in z space?
Just a thought,
lou

How to 3D comp..accurately?

Hi all,
I am vey new to 3D comping, for example:
Taking an image and creating a dolly in/parallax move.

I have an image of a house. I broke the image up into 3 sections via Bezier. Street (foreground) House (midground) and backyard (background. I separated them in Z space.

I created some trees and placed them in front of and behind the house. (Z SPACE) I then added a camera and pushed in.

Great, looks good, However, my question is this:
How do you know if mathimatically, the parallax is correct?
For example, If I separate(distance) the foreground trees from the house, 2x, 3 times,4 times, I will get a greater parallax. So which is correct? How do I know if all of my images on CARDS, are at the right distance so they move accurate?

Am I making any sense?
Thanks,
Lou