diferent specular reflection types

i’ve tryed to search on google, but i cant find tutorials that explain what each specular reflection type(blin, phong, etc..), does…
does any one here know where i can find???
especialy those kind of tutorials that dont point to a specific 3D software…:)
cheers

Sil van der Woerd: Lolly Jane Blue: White Swan

Sil van der Woerd, nato nel 1982 in Olanda, è un filmmaker indipendente laureatosi nel 2005 alla Academy of Arts and Design di Arnhem e ha frequentato la Gnomon School of Visual Effects. Ha realizzato due cortometraggi: Duet e Swim dove vengono abbinati live action ad effetti visivi.

Il video musicale Worms è l’inizio della collaborazione con la cantante Lolly Jane Blue. Ora ha diretto il nuovo video, White Swan, di prossima uscita di cui qui potete vedere il trailer, a cui ha collaborato alla post-produzione un gruppo di studenti della Gnomon.

Da agosto 2009, Sil van der Woerd dirigerà spot pubblicitari per la Digital Domain.

Clicca qui per vedere il video incorporato.

Articolo redatto da Sergio Damele

Quicktime UNC path render issue

Im not able to renderout the quicktime with the latest version over the network.

Im getting the error information>>

couldnt create destination

But Quicktime renders will be done on local machine

somebody were suggesting to use some previous verison of Quicktime. If so please help me in finding out the right version…

thanks:)

how to import files?

yes ,i know this is a very simple question. i want to use the trapcode . this is just for ae.
so i learn ae now .i buy the book name is ae cs3 classroom in a book. but i dont know what worry with my ae.
file—– import files and this :
:confused:

Demoreel, Hard Surface Modeling – Vojtech Lacina

Hello,
I`m 29yo 3d artist from Czech Republic. I finaly finished my first modeling demoreel. It`s focusing on hard surface models. I`m looking for a job, I`m willing to relocate and I`m looking forward to learn new things :). Please take a look and choose a file to download or watch online. I can offer moddeling, uv mapping, texturing, lightning, rendering. I work in Maya, Photoshop, Zbrush, Vegas, 3dsmax and I have basics in SynthEyes.

merging 2 moving shots

what’s the best way to go about merging 2 moving shot to make a longer shot? let’s say i want to shoot a shot that mimic the flying cam shot but couldn’t afford to rent a flying cam. So, I would try to shoot 2 separate plate on a crane & merge them in nuke later. Is that possible?
imagine a big city & I want to push into the close up of one of the big building from a while shot.
1- I would shoot plate 1 with the crane moving in close to the maximum
then
2- reposition the crane closer & start from the same (as close as possible) angle of the end of plate 1 & move close to the building.

Can I merge these 2 together w/o seeing the obvious dissolve? thanks

Episode 1: WMIG Phonebooth

A couple months ago, We Make It Good took a long, hard look into the swirling vortex of the internet kingdom and as we stood there staring at our naked body, collectively twisting our giant mustache, we asked ourselves some questions about our place in it all. These achingly beautiful moments of introspection gave birth to WMIG TV: a place for us to showcase some of the stuff we’ve been working on outside of the laptop. Epic parties, giant phones, variety shows, bike riding, Austin, Texas, Buenos Aires, and so.. so.. so much more have all been captured for us to periodically post in this new section of wemakeitgood.com. Some of it is fun, some serious, some stupid, some are moments of staggering genius (just kidding) but by and by we were like “We refuse to let all this tapping on the keyboard stop us from living life, man.” So, we went out to live it up. It was fun. Check it out.

Click here to view the embedded video.

If you were walking around Soho a few months ago you couldn’t be blamed for thinkinpx Helvetica;”g there was a new phone company in town. But in actuality, it was just us setting up our ginormous phonebooth. We challenged ourselves to create a week long installation in a Manhattan storefront based on the theme of communication. We chose to illustrate this theme with a good old fashioned telephone. A device that instills quaint feelings of nostalgia in all of us at WMIG and illustrates the most effective way to communicate a message: words delivered from one human being to another.

PHONE AND PHONEBOOTH UNDER CONSTRUCTION.

_DSC3448

Click HERE to see more.

As we developed the concept, we devised numerous methods to get our message out. One of them being to plaster thousands of posters all over lower manhattan that showed a faceless man holding a piece of paper with a phone number on it. The simplicity of the image of course belied it’s complexity and was intriguing enough to result in thousands of phone calls as the installation ran through the week. Each phone call was greeted with a voice message giving directions to the We Make It Good Phonebooth and resulting in over 1,000 visitors during our one week run.

OUR POSTER CAMPAIGN.

Click here to view the embedded video.

Phonebooth_poster

OUR CLOSING PARTY WITH FADER MAGAZINE.

Phonebooth_17

Click HERE for more.

At the close of our brief installation we threw a party with our friends from FADER Magazine which was nothing less than a fantastical mystery tour of Bud Select, LA Rap, Karl Lagerfeld and flashing lights. And that was it. Poof. We were gone so quick it was like we were never there, which is the reason we made this little post and film. It’s short and sweet and gives you a little glimpse into a day at our studio. And if you have been wondering what We Make It Good is exactly….well…we are message makers. We construct very simple and sometimes elegant messages for ourselves and others. Keep tuning back in to WMIG TV to see other messages that we have crafted for Samantha Pleet, Discofunbath, Chari & Co. and many many more. And don’t forget to call us sometime, cause we should hang out : 888 WMIG 666.

Love,
WMIG

Death and decay at Fox Crime.

> Quicktime H.264
(9.1mb)
> iPod Compatible
(6.2mb)
> Watch in Flash
(5.9mb progressive)

Buenos Aires based agency Punga have taken a macro lens to the face of death in this creepy yet serene set of idents for Fox Crime.

For Sale models 3d

I have to offer for sale of high quality 3D models.
vehicles , architecture, low poly, furniture, plants
Thanks

More models in the Portfolio

Making a character unrecognisable

Nick takes us through 3 different ways to render a character unidentifiable in an interview situation.

WITNESS PROTECTION

In the first instance, he uses an image mask in Final Cut Pro to colour correct the image and applies a pitch shift to change the voice.

In the second instance he uses a blur filter and an 8-point garbage matte to blur out the characters voice. He then shows you how to use the ‘paste attributes’ setting in Final Cut Pro to apply an audio effect created on a previous clip to this new clip.

Finally, he uses After Effects to motion track a number of black bars across the distinguishing features of his witness under protection.